Until Dawn PS5 and PC Remake Suffers a Rough Launch
Windows

Until Dawn PS5 and PC Remake Suffers a Rough Launch

Until Dawn PS5 and PC Remake Suffers a Rough Launch

Sony’s Until Dawn remake for PlayStation 5 and PC is having a tough launch, with not simply technical points however low participant numbers too.

The remake of the 2015 horror sport — which comes with up to date graphics, technical enhancements, and minor story adjustments — launched October 4 with a full price ticket of $59.99 and no cheaper improve possibility for many who personal the unique.

This seemingly wasn’t too interesting for PC gamers, as Until Dawn has debuted to a peak concurrent participant rely of simply 2,607 gamers on Steam, in response to monitoring web site SteamDB. Different single-player PlayStation video games carried out a lot better when making the leap to PC, with Ghost of Tsushima reaching 77,154 concurrent gamers, God of Warfare reaching 73,529, and Spider-Man reaching 66,436 on Valve’s platform. Until Dawn’s Steam launch is the worst Sony debut on Steam for the reason that ill-fated Harmony and Sackboy: A Massive Journey.

This small participant base is reporting myriad points too. Until Dawn at the moment has a “blended” person overview score on Steam with simply 69% of critiques being constructive. The overview deemed most useful recommends the sport however complains in regards to the required PlayStation Community account, poor optimisation, music adjustments from the unique, bugs, and poor controls at instances.

Different critiques additionally touch upon ray tracing and DLSS not working alongside graphical points which “destroy immersion.” Others touch upon the total price ticket for the initially nine-year-old sport and it nonetheless launching with points.

Developer Ballistic Moon, which suffered a “vital” spherical of lay-offs even earlier than the Until Dawn remake launched, has acknowledged the issues in an post launched at present, October 8. “We perceive that a few of you will have encountered some technical points or bugs, and we’d love to listen to from you so we will handle these considerations,” it stated.

“We’re additionally conscious of a couple of recurring points, corresponding to HDR and AMD FSR body era settings not functioning as meant, and points with save/load. We hear you and we’re actively testing fixes for these points (and extra). We are going to present additional data with our subsequent patch replace.”

Points should not unique to the PC model of the sport, nonetheless. The tech specialists at Digital Foundry famous that the PS5 model has body pacing or body ordering points, 30 frames per second and 1440p output with vital aliasing on excessive distinction edges, and break up when there’s movement on-screen.

Ballistic Moon has not less than stated updates are coming, however these could also be too little, too late for many who’ve already spent $59.99 on the remake. No launch dates or home windows have been shared for these fixes.

Until Dawn followers in any other case acquired a kick out of story adjustments within the remake (when all of it leaked forward of launch) with some even considering a sequel is on the best way. The universe is increasing elsewhere too, as filming wrapped on the Until Dawn film adaptation earlier in October.

Ryan Dinsdale is an IGN freelance reporter. He’ll discuss The Witcher all day.

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Game News

Ninja Gaiden 2 Black Drops Immediately, Included In Xbox Game Pass

Edward M

Throughout the Xbox Developer Direct January 2025, Koei Tecmo surprised-dropped Ninja Gaiden 2 Black for PC, PlayStation, and Xbox. The sport can also be accessible on Xbox Game Pass.

This can be a remaster of the 2008 sport and is described because the definitive approach to play. “We additionally needed to present gamers one thing to take pleasure in as they watch for the discharge of Ninja Gaiden 4,” stated producer Fumihiko Yasuda, in an interview with Xbox. “We selected Ninja Gaiden 2 as a result of it stands as some of the strong motion video games within the collection.”

Now Taking part in: NINJA GAIDEN 2 Black Official Launch Trailer

The “Black” moniker is to suggest that this model of Ninja Gaiden 2 is the definitive approach to play the sport, just like how the primary Ninja Gaiden was remastered with the 2 extra Hurricane content material packs.

The concept to remaster the sport got here from fan suggestions throughout the launch of the Ninja Gaiden Grasp Assortment in 2021. Followers needed an expertise that was nearer to the unique Ninja Gaiden 2, so the builders sought to remaster it in Unreal Engine 5.

“We’ve meticulously integrated among the additions of Ninja Gaiden Sigma 2 whereas staying true to the problem and really feel of the unique 360 model, together with its signature gore and violence,” Yasuda defined. “We’ve additionally adjusted the weapon improve system to extra align with the unique launch.”

Ninja Gaiden has seen an enormous resurgence as of late. At The Game Awards 2024, Koei Tecmo introduced Ninja Gaiden: Ragebound, a 2D platformer by the Blasphemous builders. Now, Koei Temco introduced Ninja Gaiden 4, the following mainline sport within the collection, together with a partnership with Platinum Video games. It would launch this fall for PC, PS5, and Xbox Collection X|S, in addition to Xbox Game Pass.


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Windows

Clair Obscur: Expedition 33 Gets a Release Date

Throughout at the moment’s Xbox Developer Direct, we received one other have a look at upcoming Xbox RPG Clair Obscur: Expedition 33 together with a launch date of April 24, 2025.

In a new trailer, we received extra data on the sport’s story, which we’re advised would not deal with good vs. evil. Somewhat it focuses on a group of difficult, messy individuals who all are introduced collectively to defeat that which is a risk to all of them. There’s a deal with the connection between the characters, and whereas it might get introspective, there are additionally NPCs whose tales and mechanics are considerably lighter.

As we have seen in previous trailers, the UI and battle menus are exceptionally fashionable, channeling Persona a bit of their large vitality. The world itself is impressed by French artwork deco fashion, with artwork director Nicohlas Maxson-Francombe explaining in a recent Xbox Wire post that he needed to keep away from doing the identical sorts of environments he is seen a million instances earlier than. “I simply needed to get out of the stuff that we’ve simply seen a million instances, – science fiction, to area, or zombies, all that form of stuff. I simply needed to get my head out of there and see what I can attempt to give you that was authentic for me personally.”

And we additionally received a have a look at distinctive character mechanics and customization through talent tree within the trailer, and what appears to be a huge colletion of doable equippable passive results. There are much more particulars in the identical Xbox Wire post concerning the fight system and a number of the characters’ particular strikes.

It was additionally revealed that Clair Obscur will observe within the steps of old-school RPGs and have an precise, navigable world map from which you’ll be able to entry numerous areas and cities. The world map may also embody secrets and techniques and even hidden bosses.

Clair Obscur was first introduced final summer time on the Xbox Video games Showcase from Montpellier-based Sandfall Interactive and got here as a full shock to most. It takes place in a world the place an entity generally known as the Paintress “repaints” the world every year, throughout which era she additionally paints a cursed quantity on a monolith that causes everybody of that age and older to show to smoke immediately and disappear. Yearly, that quantity ticks down by one, with youthful and youthful generations dying every time. With the quantity “33” up subsequent, a group of people led by a man named Gustave units out to attempt to cease the Paintress as soon as and for all in a turn-based RPG with extremely fashionable battles and real-time parts.

You possibly can compensate for all the things proven in at the moment’s Xbox Developer Direct proper right here.

Rebekah Valentine is a senior reporter for IGN. You could find her posting on BlueSky @duckvalentine.bsky.social. Bought a story tip? Ship it to rvalentine@ign.com.

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