Within the years since Vampire Survivors first hit PC, Poncle Video games has been busy. Along with releasing quite a few updates to its debut title, the corporate has expanded, entered into publishing, and paired up with different studios–including Vampire Survivors’ largest inspiration, Konami–to create a slew of enjoyable collaborations. It has been an eventful few years for the BAFTA award-winning group and its simple-yet-utterly-engrossing “bullet heaven.” And based mostly on my time spent with Poncle a number of weeks in the past, that is simply scratching the floor.
For the previous yr, Poncle Video games has been onerous at work on its subsequent recreation, Vampire Crawlers. The dungeon-crawling deckbuilder is a notable departure from the simplistic gameplay of Vampire Survivors, and but, after spending round half an hour taking part in the sport, it is abundantly clear that it shares a lot of the identical DNA and the identical penchant for chaotic enjoyable. Though Crawlers is, no less than initially, slower-paced and fewer compulsive than its predecessor, it makes up for this with elevated depth and technique, all whereas incorporating parts that make the sport delightfully unruly.
My first style of Vampire Crawlers started with a enjoyable cutscene–the identical one seen within the recreation’s announcement trailer–in which Vampire Survivors is remodeled right into a 2.5D expertise. It is an thrilling solution to kick issues off and conveys an essential message: Vampire Crawlers, at its core, largely seems like a brand new manner of taking part in Survivors. Although Luca Galante, the inventive director behind Vampire Crawlers, stated the group finally did undergo and replace most of Survivors’ unique belongings for Crawlers, a lot of the sequence’ visible identification stays intact. A cynic may name this lazy, positive, however I would argue it comes throughout extra as respect for Survivors’ preliminary imaginative and prescient, and it finally works inside the context of Crawlers. Moreover, Galante stated this was a really intentional alternative that positioned the corporate’s stability forward of a must “create new issues on objective.”
“The thought was sensible and technical. I believed, ‘Let’s use the very same belongings. As a result of if we modify them, individuals are going to complain. If we modify them, it’s going to improve the price of this venture,'” Galante defined. “And I am not an entrepreneur. I am not a risk-taker. I do not need to find yourself having loopy budgets for video games and placing the corporate in danger.”

Following the cutscene, you might be instantly thrust into acquainted terrain: the Mad Forest. Crawlers appears to retain Survivors’ incredible soundtrack, and definitely leans into its predecessor’s visuals, albeit with a slight ’90s JRPG spin. Gameplay, nonetheless, is a completely totally different story. Slightly than utilizing a mouse, joystick, or finger to traverse, mechanically attacking as you accomplish that, Crawlers implements arrow keys to navigate its environments with a first-person perspective. A map is displayed within the bottom-right nook, detailing the structure of the dungeon ground in addition to the place enemies lurk. You then resolve if you wish to tackle each enemy, raking up expertise as you do, or beeline straight to the map’s elite enemy. This provides a little bit of technique in itself, as you will need to weigh if sure battles are definitely worth the potential injury you may take. Is it price pushing your luck with a swarm of bats when a monstrous mantis lurks forward?
Extra strategic are the battles themselves. Upon encountering an enemy, the sport seamlessly enters right into a turn-based fight mode, during which you utilize cards–all of which have set mana values–to take down monsters. Every of Crawlers’ 20 or so characters, all of that are pulled instantly from Survivors, comes with their very personal deck of playing cards, making your character choice extra essential than ever. Identical to Survivors, Crawlers sees you first play because the whip-wielding Antonio Belpaese. Antonio comes outfitted with playing cards like a zero-mana-cost Whip and a one-mana-cost Spinach: each gadgets that shall be acquainted to Survivors gamers however have barely totally different results in Crawlers.
You achieve bonuses based mostly on taking part in your playing cards in ascending mana-cost order, although generally that is not probably the most advantageous transfer. For instance, taking part in a one-mana-cost Spinach, which boosts your assaults by 20%, earlier than executing a number of zero-mana-cost assaults, is usually the way in which to go. Moreover, there may be additionally a “Play All” button, which lets you play all of your playing cards concurrently for a wholesome dose of chaotic enjoyable. Galante defined this was partially added as a solution to shortly get via battles you recognize you are going to win, which I appreciated.

As you stage up, you may get the chance so as to add new playing cards to your deck. Moreover, you should utilize gems present in treasure chests to improve playing cards; these upgrades can improve the injury the playing cards deal, cut back mana price, and extra. This provides one other layer of decision-making, as you will need to weigh which card could be finest to socket your newly discovered gem into. The seemingly ultimate layer is that, in a while within the recreation, you may convey as much as three Survivors with you on an expedition, permitting you to combine collectively decks and their numerous playstyles.
After finishing the Mad Forest dungeon, I used to be capable of go to one of many recreation’s extra charming areas: the village. Introduced as a circle of buildings you may cycle between, the village is actually your base of operations. Although I wasn’t ready to take a look at all of what it supplied, probably the most notable inclusion was the tavern, which serves as a extra immersive solution to choose your character by wrangling away them from their designated ingesting spot. Though the village was constructed with the intention of being expandable, Galante famous that it’s not supposed to behave as a serious part of the sport. Whereas the base-building sicko in me was a bit disheartened to listen to that, the reasoning behind the choice is sensible.
“There are video games that offer you just a little customizable village, however that, for me, is one step too far. If the core of the sport is taking part in playing cards, and I additionally add just a little technique to the village, then I actually begin branching a bit an excessive amount of,” Galante defined. “The village will almost certainly keep the way it [is] proper now, which is simply this circle of buildings. Nevertheless, it being a circle implies that, infrequently, we will make a brand new constructing pop between others. So it’s nonetheless expandable and any function we provide you with over time, we’ll be capable of match it in there.”
It is onerous to say if Crawlers will sink its fangs into me to the identical diploma that Survivors did, however it’s price admitting that I felt the identical after I first began Survivors. Since then, I’ve racked up a frankly embarrassing period of time in that recreation. Thirty minutes felt too brief to type a powerful opinion on Crawlers, however I loved what I performed and have religion (and maybe a deep concern) that it’ll steal simply as many hours away from me as Survivors did. Past that, I additionally really feel that Crawlers has loads of potential to develop in accordance with what Poncle’s neighborhood finally desires. Studio head Luca Galante expressed an eagerness to increase the sport, be it by leaning into exploration, including extra depth to the village, or growing the choices for card modifications. Vampire Crawlers is presently slated to launch early subsequent yr, with the last word purpose of avoiding any overlap with Grand Theft Auto VI.
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