The early 2010s had been an unbelievable time to be a fan of indie video games, with classics like Limbo, Bastion, and Tremendous Meat Boy paving the method for others to observe. Certainly one of my favorites from that interval was the authentic Volgarr the Viking – it’s a 2D platformer that appears and performs like a 16-bit Sega Genesis sport, however one knowledgeable by the methods through which the style had developed since the 90s. It was brutally troublesome, however at all times truthful, and that cautious stability made it extremely satisfying to beat its challenges. So it pains me to say it, however that stability is all out of types in its 2024 sequel, Volgarr the Viking 2. It is a sport that recaptures numerous what made the authentic so nice, however provides little or no to iterate on these concepts, and the few areas which can be considerably completely different find yourself being modified for the worse.
For the most half, Volgarr the Viking 2 is extraordinarily just like its 2013 predecessor. You play as the titular Volgarr, a mighty Norse warrior wielding an arsenal of weapons granted to him by the gods of Asgard, as you march from the left facet of the stage to the proper, reducing a path by way of hordes of enemies as you go. Like many older 2D action-platformers, Volgarr the Viking is outlined as a lot by what you can’t do as it’s by what you may. You’ll be able to solely swing your sword instantly in entrance of you, both crouching to hit low or standing to hit excessive; you may’t management the course or momentum of your soar as soon as you allow the floor; and when you can double soar, doing so additionally doubles as an assault, which is often not supreme as a result of the indisputable fact that some enemies will assault again when you strike them.