Warhammer 40,000: Space Marine 2 has its huge 11.0 patch, which provides a lengthy checklist of new options to the explosive motion sport.
New options embody a new PvE map set on an Imperial cruiser (Reclamation), a new piece of PvE gear (Sanctified Wrath), and 6 new heroic weapons and eight armor items to unlock with accolades.
In the meantime, 11.0 provides the Blood Angels Champion pack (Tactical Champion + Soar Pack for Assault + Signature Chainsword Pores and skin), a Salamanders Beauty Pack, and Chaos Customisation in PvP.
As for stability adjustments, Assault has a new characteristic: a set of Soar Pack Sprint assaults which can be a lot faster and responsive than regular dash assaults. Within the patch notes, writer Focus Leisure mentioned the builders at Saber Interactive plan to proceed increasing and enhancing sandbox gameplay for all courses, with Tactical and Vanguard coming subsequent. Nevertheless, they received’t make Patch 12 as a result of the main target there may be the brand new class, the Techmarine.
And right here’s an attention-grabbing one: the builders have elevated the netcode harm cap, realizing full nicely it’ll “open a enormous can of worms for gameplay balancing.” “However it needs to be executed,” they continued. “The sport harm numbers shouldn’t be restricted by web code and needs to be correct all of the time. We will likely be monitoring which builds and perks mixtures will grow to be problematic. It’s fairly clear that some harm buffs mixtures from a number of sources are already insane (taking a look at you Blocking Energy Fist). For now, have enjoyable.”
Updates proceed for Space Marine 2 whilst improvement on its follow-up, Space Marine 3, is in full swing. Saber has insisted the video games are usually not competing for assets internally, and in August revealed Space Marine 2’s second 12 months of DLC, confirming patches 10 all the best way as much as 15.
Patch 15 takes gamers as much as the top of the second quarter of subsequent 12 months (June 2026). Highlights embody the brand new Techmarine class, now set for launch throughout the first quarter of 2026, a new Battle Barge enlargement throughout the identical interval, and a new Siege map coming Q2 2026.
Warhammer 40,000: Space Marine 2 Patch Notes 11.0:
NEW FEATURES
New PvE map: Reclamation
- Operation Reclamation takes place in orbit above the planet Avarax.
- A squad of Space Marines is deployed to a critically broken Imperial cruiser to purge it of Tyranid infestation. Nevertheless, because the mission unfolds, the targets start to shift.
New PvE Gear: Sanctified Wrath
Upon use, the participant’s melee harm is elevated by 25% for 15 seconds, and the participant is proof against knockbacks. When used, enemies inside a small radius are pushed again.
🟡 Change from PTS: Elevated quantity of costs from 1 to 2
💬 It’s not the final gear that we’re going to add.
New Battlefield Situations
Greater than 40 new Battlefield Situations have been added.
New Heroic Objects
Added 6 Heroic Weapons and eight Armour Items to unlock with Accolades.
Weapons:
- Retribution’s Bequest (Heavy Bolt Pistol)
- Chains of Obligation (Heavy Bolter)
- Wrapped (Instigator Bolt Carbine)
- Wrapped (Bolt Sniper Rifle)
- Loss of life’s Grasp (Energy Fist)
- Storm’s Dominion (Thunder Hammer)
Armour Items:
- Mark VII Helm
- Artificer Mark X Helm
- Black Templars Artificer Mark X Helm
- Mark VI Corvus Veteran Helm
- Veteran Molecular Bonding Studs R. Pauldron
- Honourific Gem R. Pauldron
- Cameleoline Shroud R. Pauldron
- Veteran’s Shroud R. Pauldron
New Season Go Content material
- Blood Angels Champion pack added (Tactical Champion + Soar Pack for Assault + Signature Chainsword Pores and skin)
- Salamanders Beauty Pack added.
Chaos Customisation (PvP)
Customisation of Chaos courses is now accessible utilizing armour components from units.
GAMEPLAY AND BALANCING TWEAKS
Assault – New Function
Added a set of Soar Pack Sprint assaults for Assault, which can be a lot faster and responsive than regular dash assaults. Sprint assaults needs to be affected by all perks that have an effect on Dash assaults as nicely.
🟡 Change from PTS: Soar Sprint assaults deal 50% extra harm
💬 We’re going to proceed increasing and enhancing sandbox gameplay for all courses. After Assault, it will be Tactical’s and Vanguard’s flip, nevertheless these adjustments is not going to be in Patch 12 as we want to give attention to Tech Marine.
Melee
Energy Axe:
- Chained Whirl Slash now might be carried out after Overhead Strike.
- Overhead Strike harm is elevated by 50%.
- Perk “Riposte” grew to become a default behaviour – After performing a Energy Backstep, maintain assault to carry out an Overhead Strike.
- Perk “Riposte” is modified – Overhead strike harm after Backstep is doubled.
- Blocking variations can now enter Energy Stance.
Heroic Double Edge Relic (Chainsword):
- “Trampling Stride” Perk now works with a Heroic Perk Combo.
- Double Heavy Combo now might be carried out after a Whirl Slash dash assault.
Heroic Energy Gladius (Energy Knife):
- Damage buff now lasts for 1 second after the primary occasion of harm as a substitute of being wasted on a single enemy.
🟡 Change from PTS: Mounted subject the place harm buff lasted indefinitely.
Firearms
Heavy Bolt Rifle: Base harm elevated by 13%.
Heroic Combi-Melta (Bolt Rifle): Enhance harm by 15% for each Bolter and Melta firing modes.
Multi-Melta: The change permitting the participant to shoot from the standing place instantly after firing from the blind (eradicating the earlier delay) has been reverted. The interval between photographs is now enforced when transitioning to the standing place.
🟡 Bolt Pistol: Base harm elevated by 13.5%.
🟡 Volkite Pistol: Base harm and volkite explosion harm elevated by 10%.
🟡 Patch 11 Heroic Weapon Adjustments from PTS
🟡 Heroic Heavy Bolt Pistol:
- Enhance Gun Strike harm by 20%.
- Add 6 ammo to max capability.
- Heroic perk will now immediately kill enemy enemies which can be calling for reinforcement.
🟡 Heroic Sniper Bolt Rifle: All ammo restore perks is not going to set off when utilizing this weapon.
💬 Whereas it was clear that its a very highly effective weapon in PTS, we do not need to scale back its effectiveness, however we do need to elevate its talent cap.
🟡 Heroic Thunder Hammer: Assault’s Floor Pound can even spawn a shock zone.
🟡 Heroic Energy Fist:
- Damage bonus for gentle assaults is elevated to 200%.
- Enhance radius for heroic perk activation to fifteen meters.
- Difficulty Mounted: Typically perk did not activate correctly.
🟡 Heroic Heavy Bolter:
- Works like a fencing weapon as initially supposed.
- Mounted UI show of accuracy worth.
Courses
Tactical
- Sign Jammer: The perk has been reworked.
Previous: “Enemies marked by Auspex Scan can’t name for reinforcements and robotically explode upon making an attempt to take action.”
New: “After marking an enemy with Auspex Scan, different enemies can’t name for reinforcement and robotically explode upon making an attempt to take action for 90 seconds.”
Sniper
- Precision Focusing on: Now perk works towards Extremis and Terminus-level enemies.
- Guardian Protocol: Eliminated cooldown.
- Ambush: Now additionally slows down close by enemies for 10 sec.
Bulwark
- Emergency Countermeasure: Cooldown is decreased from 90 to 45 seconds.
Vanguard
💬 For too lengthy, Vanguard’s position was to be a vessel for the squad’s therapeutic perks. With these adjustments, we need to reinforce ranged/melee hybrid playstyle for him. However we’re not fully executed with Vanguard adjustments. We want to take a nearer have a look at his skill.
- Grapnel Launcher harm now scales primarily based on problem.
- 🟡 Retribution: The perk has been reworked.
Previous: “After you might be grabbed or knocked again, you deal 30% extra Melee Damage for 20 seconds.”
New: “When your Ranged weapon’s journal is empty, Melee Damage will increase by 25%.”
🟡 Change from PTS: Damage buff elevated from 20 to 25%.
- Shifting Goal: The perk has been reworked.
Previous: “Every Melee Assault you land reduces the Ranged Damage you are taking by 5% (as much as 30%). If you don’t land a Melee Assault for 5 seconds, the impact ends.”
New: “Killing an enemy at a vary of 30m or extra restores Skill Cost by 5%.”
- 🟡 Tenacity: The perk has been reworked.
Previous: “After killing 10 enemies inside 5 seconds, Diving Kick’s Damage will increase by 40% for 15 seconds.”
New: “After a Ranged kill Majoris-level or increased enemy, Diving Kick’s Damage will increase by 130%. Cooldown 15 seconds.”
🟡 Change from PTS: Repair interplay between Shock Wave perk and Tenacity brought on by double harm scaling.
- Collateral Damage: Enhance harm by Diving Kick to 50%.
- 🟡 Inside Hearth: Now works in response to description.
Assault
- Act of Attrition: The perk has been reworked.
Previous: “Enemies hit by Melee Assaults take 15% extra Damage for 3 seconds.”
New: “Enemies hit by Damage from Melee Assaults executed whereas sprinting or dashing Melee Assaults take 25% extra Damage for 5 seconds.“
Battlefield Situations
- Nice Accountability: Elevated HP bonus from 100% to 150%.
- Retirement Barge: Diminished HP debuff from 66% to 50%.
- Poorly Match Swimsuit: Diminished harm by 33%.
- Gear Malfunction: restricted from showing on the Exfiltration mission.
- Surgical Strike: Buffed harm by 15%.
- Excessive Problem: Elevated Extremis enemies spawn cooldown.
Gameplay QoL
- Elevated netcode harm cap.
💬 This alteration goes to open a enormous can of worms for gameplay balancing, but it surely needs to be executed. The sport harm numbers shouldn’t be restricted by web code and needs to be correct all of the time. We will likely be monitoring which builds and perks mixtures will grow to be problematic. It’s fairly clear that some harm buffs mixtures from a number of sources are already insane (taking a look at you Blocking Energy Fist). For now, have enjoyable.
- Sniper harm buff from Cloak Skill lasts a little bit longer to completely have an effect on whole burst and full auto weapons.
- Improved sound indication for unparriable assaults.
- Pyrecannon Heavy Stance habits with dash now matches different heavy weapons.
AI
- Chaos Spawn: Mounted headshots not registering for consumer facet hit detection weapons.
- Vortex Beast: Added headshot space.
- Heaps of minor fixes with animations.
CUSTOMISATION
- Bots use participant class customisation.
- Added sorting armour components by rarity.
- Mounted: Black Templar Champion now chains his Energy Sword correctly.
- Heaps of minor customisation fixes.
LEVELS
- Heaps of minor fixes with degree geometry.
GENERAL FIXES
- Mounted: Vanguard – The ‘Stressed Fortitude’ perk doesn’t activate when ending off an enemy with the Grapnel Launcher.
- Mounted: Sniper skill stops recharging and dealing fully till the top of the match after getting hit throughout its activation in uncommon circumstances.
- Mounted: Participant cannot use gun strike on Lictor after good dodge in some uncommon circumstances.
- Mounted: Assault’s class perk “Overcharge” doesn’t enhance the harm of charged assaults for any weapon besides Thunder Hammer.
- Mounted: Fight Knife – “Mixed Onslaught” and “Heavy Onslaught” perks don’t apply to sprint assaults.
- Mounted: Fight Knife – “Shadow Stab” is affected by the “Mixed Onslaught” perk as a substitute of “Heavy Onslaught” regardless of being a heavy assault.
- Mounted: Fight Knife – “Mixed Onslaught” and “Heavy Onslaught” perks don’t apply to sprint assaults.
- Mounted: Energy Sword – With Velocity Restoration perk outfitted, contested well being restoration values are swapped between energy and velocity mode’s second hits in a combo.
- Mounted: Energy Sword – Energy restoration doesn’t apply the restoration bonus to the 4th assault from Slashing Blade perk.
- Mounted: Energy sword – The third assault within the gentle combo misses in some circumstances.
- Mounted: Thunder Hammer – Assault’s class perk Overcharge does not buff second floor slam assault when Seismic Chain weapon perk is picked.
- Mounted: Thunder Hammer – Assault’s class perk Overcharge does not give a 25 p.c buff for aftershock assault when Aftershock Improved weapon perk is picked.
- Mounted: Thunder Hammer perk After Aftershock does not give a 10 p.c melee harm buff when Aftershock Improved perk is picked.
- Heaps of minor bug fixes.
- Heaps of minor localisation bug fixes.
- Heaps of minor UI and sound fixes.
TECH
- Reminiscence optimizations.
- Crash fixes and basic stability enhancements.
- Basic connectivity enhancements.
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Wesley is Director, Information at IGN. Discover him on Twitter at @wyp100. You’ll be able to attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.