Dragon Age: The Veilguard has launched some placing visible modifications to the world of Thedas, and whereas the brand new artwork fashion has been met with mixed reception, there’s one facet of the sport’s aesthetic that the majority gamers appear to agree on: The hair seems actually, actually good.
EA and BioWare seem to share the sentiment, and have revealed the recipe for high-quality hair animations through a new blog post that examines each particular person strand of The Veilguard’s wonderful collective locks. In response to the submit, every of the sport’s hairstyles–of which there are over 100–contain 50,000 individually rendered strands of hair. EA and BioWare credit score the Frostbite engine for the high-quality outcomes.
The Good and The Dangerous of Dragon Age: The Veilguard
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Frostbite has been working on realistic hair tech for some time now, however the engine’s progress really shines in Veilguard, and it isn’t merely because of the variety of coiffure choices or the quantity of hairs on every character’s head–length performs a serious position, too. The Veilguard options various waist-length hair choices (curly or straight) that transfer in fight, realistically responding to momentum, wind, blasts of magic, modifications in route, and different variables. However getting there wasn’t simple.
“With hair attachments that transfer seamlessly and the decoupling of simulation and render tessellation, that is the primary EA sport to supply such detailed, physics-driven lengthy hairstyles,” the weblog submit explains. “The Frostbite workforce elevated most hair size from 63 factors to 255, and applied a brand new system for complicated hair constructions like braids.”

Modifications to the Frostbite engine’s lighting additionally performed a serious position in mastering Veilguard’s hair physics, but it surely wasn’t all enjoyable and games–BioWare confronted varied challenges whereas working to excellent the best way hair moved in-game. The fundamental wrongdoer? Horns.
“Whereas Strand Hair is current in different EA video games, the BioWare workforce needed to push the bounds even additional for Dragon Age: The Veilguard,” the submit continues. “For instance, implementing Strand Hair know-how for characters who’ve waist-length hair with horns on their head offered some distinctive challenges.”
Veilguard’s fantastically rendered hair choices have not been missed by gamers, lots of whom are very pleased with the game’s well-animated cosmetic offerings and spent hours perfecting their Rook within the sport’s character creator. In a medium the place “lengthy hair” typically interprets to “shoulder-length at finest,” Dragon Age: The Veilguard appears to symbolize the trade’s first main step in lastly perfecting the artwork of real looking, complicated hair constructions in video games. That is excellent news for everybody, particularly Mass Impact followers, who will doubtless have entry to equally real looking hair choices when the subsequent entry within the franchise lastly arrives.
For more information on BioWare’s newest fantasy RPG, take a look at GameSpot’s Dragon Age: The Veilguard review-in-progress.