With Xbox RPG Avowed Waiting in the Wings, Obsidian Has Updated Pillars of Eternity
Windows

With Xbox RPG Avowed Waiting in the Wings, Obsidian Has Updated Pillars of Eternity

Obsidian has shocked its followers by releasing an replace for the close to nine-year-old role-playing sport Pillars of Eternity.

The replace, noticed by GamesRadar, doesn’t add new content material to the sport, however makes a quantity of vital bug fixes.

Obsidian launched the isometric RPG in March 2015 as a religious successor to the Baldur’s Gate and Icewind Dale collection. The developer raised over $4 million on Kickstarter to construct Pillars of Eternity two years earlier than. IGN’s Pillars of Eternity evaluation returned a 9/10. “Obsidian (and its Kickstarter backers) have accomplished it: Pillars of Eternity is one of the greatest RPGs since Baldur’s Gate,” we stated.

Pillars of Eternity II: Deadfire adopted in 2018, however low gross sales appeared to have dampened prospects for a 3rd sport in the collection. Why, then, would Obsidian return to Pillars of Eternity now, whereas it is busy with the upcoming Xbox RPG Avowed, The Outer Worlds 2, and the ongoing Grounded?

Maybe Obsidian is seeing renewed curiosity in Pillars of Eternity following the launch of Baldur’s Gate 3, which seems to have sparked one thing of a revival of the cRPG style in addition to boosted Dungeons & Dragons.

It appears unlikely Pillars of Eternity 3 is in the works, of course. Final yr, Obsidian’s studio design director Josh Sawyer stated he would make Pillars of Eternity 3 however provided that the sport had the variety of monster price range the phenomenally profitable Dungeons & Dragons RPG Baldur’s Gate 3 loved: “I believe if it really was a limiteless price range, I believe I might strive Pillars 3 as a result of I do know what the price range was for [Pillars of Eternity 2: Deadfire], which was not an entire lot and I’ve heard from a number of individuals what the price range was for Baldur’s Gate 3, and I’m not gonna speak about numbers, but when I obtained that price range, positive, I’ll make Pillars 3.”

In a fairly innocuous post on the Obsidian forum, the developer signalled the shock replace’s launch on the sport’s Steambeta department.

“Greetings Watchers!” Obsidian stated. “It has been a very long time since we spoke, however I come bearing excellent news. We now have simply launched a brand new patch for Pillars of Eternity on the beta department for Steam. Please tell us should you run into any points throughout your time with this up to date model of the sport.”

As you’d anticipate, the publish was met with a mixture of disbelief and pleasure from Obsidian’s followers, some of that are daring to dream a couple of third sport. Based mostly on a subsequent publish from an Obsidian developer, it appears employees are up for additional fixes, too, and referred to as for a wishlist of types from gamers.

And that’s that. Obsidian is updating Pillars of Eternity once more, which is an odd factor to say in 2024. What’s subsequent? Maybe it’ll launch a patch for Fallout: New Vegas. Every thing’s owned by Microsoft, in spite of everything.

Listed here are the Pillars of Eternity replace 3.4.1340 patch notes in full:
Basic:

  • We now have up to date to Unity Model 2019.4.11.

Navigation:

  • Fastened areas that would not be navigated in quite a few scenes.
  • The lake in Cayron’s Scar ought to not be unintentionally traversable when submerged.

Visible and Audio:

  • Fastened a number of instances the place characters would possibly T-Pose briefly at the starting of a cutscene.
  • Fastened a problem the place paperdolls in character creation and stock screens would possibly seem blurry.
  • Overwhelming Wave ought to extra reliably play its visible results.
  • Fastened VFX points with the Woodskin spell rotating or attaching incorrectly.
  • Symbols western chamber of Lle a Rhemen ought to now correctly mild up when anticipated.
  • Fastened redundant horn audio enjoying after the battle of Yenwood.
  • Fastened a problem the place making an attempt to open locked containers might play a number of voice strains directly.
  • Fastened a handful of instances the place dialogue audio wouldn’t play when sure nodes have been re-triggered.

Quests and Dialogue:

  • Prepared the Cannons facet quest ought to now correctly replace its goals.
  • Dialogue from Buried Secrets and techniques quest ought to not enable the participant to demand their cost greater than as soon as.
  • Fastened a problem the place a number of barked strains in Gilded Vale might overlap excessively.
  • Fastened a problem the place Eder’s bark strains in the Temple of Eothas might finish abruptly.
  • Fastened a case the place Calisca might set off the flawed bark line close to the camp inside Cilant Lîs.

Fight and Mechanics:

  • Earth Blights ought to not generally detach from their choice circles when dominated.
  • Scroll of Ray of Hearth ought to now seem accurately and extra precisely match the conduct of the Ray of Hearth spell.
  • Fastened a case the place manually resolving stronghold fight might generally yield no rewards.
  • Fastened a case the place susceptible characters would possibly attempt to transfer whereas susceptible, ensuing in sliding conduct.
  • Concelhaut’s Draining Missiles ought to not sometimes present 0.0 harm in the fight log.
  • Weapon Specialization: Peasant ought to now reliably add its harm to unarmed assaults.
  • Fastened some instances the place the Halt spell would possibly confuse enemy AI, inflicting them to repeatedly interrupt and re-attempt their very own actions.
  • Eliminated errant untargetable Xaurip that would generally seem in Dyrford Crossing.
  • Fastened a case the place Sleafhota would possibly teleport to an alternate location mid-dialogue earlier than attacking the participant.
  • Attacking Osrya straight will now reliably interact along with her revenant and skeleton minions.
  • Fastened a case the place all survival tenting bonuses would possibly seem after spending solely a single talent rank on Survival.

Person Interface and Interplay:

  • Fastened a UI concern the place chants might generally clip past their scrolling body.
  • Fastened a case the place the harm kind icon on the character sheet may not place accurately.
  • Fastened some instances the place assigning companions to a number of stronghold missions directly would possibly trigger UI points.
  • Fast loading with the crafting or enchanting UI open ought to not end result in a everlasting black display screen.
  • Fastened a typo in the description of Animal Companions.
  • Fastened a problem the place highlighting sure components of a defeated enemy wouldn’t can help you loot them.
  • Doorways in some scenes that have been tough to work together with have had their collision revised and may now be extra dependable.
  • Fastened a case the place the remaining strain plate in the Temple of Woedica wouldn’t seem.
  • Inspecting the wall trophy inside of Elm’s Attain ought to now be potential.
  • Skipping intros when first beginning the shopper ought to now be extra responsive.

Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You may attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Related posts

Leave a Comment