From Reanimal to the Grace sections of Resident Evil Requiem, I’ve spent lots of the final yr feeling helpless in video games. There’s one thing very compelling about the rush of being a defenseless little man simply making an attempt to get by in a giant, scary world (simply have a look at how excited everyone seems to be about Alien Isolation 2). Generally, nevertheless, I’d slightly be a scrappy little man taking up that large, scary world with a shotgun and grenades.
End of Abyss is an atmospheric top-down 3D twin-stick shooter Metroidvania, coming to XBOX Collection X|S on October 1, 2026. Printed by Epic, it’s the debut of Malmö-based Part 9 Interactive, co-founded by brothers Mattias and Marcus Ottval and Gustaf Heinerwall, all three of whom beforehand labored collectively at Tarsier Studios (Little Nightmares, Reanimal) as leads in programming, artwork and sport route, respectively. I acquired to play a short demo from a number of hours into the sport not too long ago at Summer season Recreation Fest: Play Days with Mattias strolling me by and explaining the sport as we went. The demo centered on the nuts-and-bolts fundamentals of fight and exploration.

The sport is about in a darkish, sprawling, underground complicated. The part I performed was notably industrial, as I sought to seek out and activate three energy cores to convey a reactor again on-line. Protagonist Cel is a “younger fight technician” exploring the facility, armed at first with a recharging pistol and sporting a giant spherical helmet, reminiscent of an outdated diving helmet. With the perspective pulled comparatively far again from the character, that sort of broad gesture in her silhouette is a great and environment friendly solution to make her design pop whereas nonetheless trying broadly life like.
The lineage from the three founders’ work at Tarsier is instantly apparent: End of Abyss is dripping with environment. The whole lot was completely grim and drab and spooky. Shambling, misshapen mutants stalked the facility, lurking in the menacing darkness. I used to be not in the least stunned to study from Ottval that some of our shared favourite sci-fi horror movies served as aesthetic basis for the sport: “We like the similar sort of issues, and it’s very a lot the issues we grew up with, like the Alien motion pictures, ‘The Factor.’ These varieties of motion pictures are very fond to us, and I feel that’s the important inspiration for the environment.” “Alien” is a very good comp for all the nice industrial element in the environments.

As I discovered once I interviewed Reanimal’s leads earlier in the yr, Tarsier’s work could be very a lot centered on crafting a sequence of large, cinematic moments, with mechanically easy gameplay stringing them collectively. End of Abyss takes lots of aesthetic cues from their work at Tarsier, however then layers in much more conventional motion and exploration gameplay. As a twin-stick shooter, you stroll with the left and intention in 360 levels round you with the proper. On face buttons there’s a dodge roll and limited-use therapeutic, which recharges once you use save pods round the map.
Along with the unlimited-use vitality pistol, I additionally acquired a limited-ammo shotgun that was crucial for harder enemies, or managing crowds with its knockback. I first discovered flares, which might be used to light up areas and distract enemies, and then grenades. All this gear is supported by a crafting financial system of varied supplies collected from the surroundings and enemies and spent at stations to craft new ammo and gear, in addition to unlocking everlasting upgrades.


In phrases of exploration, there was lots of basic Metroidvania on show: locked doorways and keys, backtracking and shortcuts, scanning issues to replace your map with informative icons, and so on. With restricted time for the demo, Mattias was proactively directing me the entire time, so I didn’t actually get a way for the rhythm of exploration, but it surely all appeared acquainted and nicely executed.
Crucially, all the motion and fight felt nice. Controls are snappy and clean, and I in a short time felt fairly slick dodging previous enemies and snapping again to shoot them. I elegantly solved one of the more difficult encounters in my session in opposition to a room full of harder enemies by kiting them round and taking out three or 4 in one go along with a well-placed grenade. Half of why the fight feels so expressive is that a lot of the gear had totally different modes of use on a single button: holding fireplace on the pistol costs up a strong shot that quickly drains your means to shoot, or the grenade button might be tapped for a detailed toss or held for a farther one.

Combining the beautiful craft and environment of Little Nightmares with a rock-solid and expressive twin-stick fight system that lets me really feel like a badass is gaming cocktail I didn’t know that I wanted. Now that I’ve had slightly style and know that the basis is stable, I can’t wait to see what horrors await deeper in the facility when End of Abyss arrives on XBOX Collection X|S in October.
End of Abyss
Epic Video games Publishing
$29.99
In the depths of a mysterious underground compound, a mission to research disturbances of unknown origin spirals right into a harrowing descent by a damaged and deserted world. Play as the younger fight technician, Cel, as she uncovers the reality behind the facility’s derelict areas and confronts the monstrous creatures that roam them.
Enter the Abyss
Descend into the halls of a sprawling complicated, the place damaged machines whisper to you from the depths, and nothing you encounter is absolutely human.
Struggle to Survive
Outmatched by the twisted horrors you face, it’s essential to improve your gear and adapt, pushing your limits simply to remain alive in opposition to the crushing strain of the facility you’re trapped inside.
Discover Misplaced Paths
Navigate branching paths and uncover hidden areas utilizing your Scanner and the instruments you unlock alongside the method. Pathways open as you develop stronger, permitting you to return to forgotten corridors and secrets and techniques as soon as sealed away.
Developed by Part 9
End of Abyss delivers a centered and immersive expertise formed by a small crew in Malmö Sweden, led by skilled builders identified for crafting hit video games.
