How to run an indie game studio: Part 4, Setting (and hitting) quarterly rocks
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How to run an indie game studio: Part 4, Setting (and hitting) quarterly rocks

Beforehand on this collection, we have outlined your studio function, set clear targets for the long run, and checked out how to catch and clear up the issues that get in the way in which. This week, we’re tackling one of many essential instruments for managing the work that wants to occur to hit your targets.

Why aren’t yearly targets sufficient? As a result of a 12 months is a very long time. Lengthy sufficient that it is simple to search for in October and realise you’ve got been busy all 12 months with out meaningfully shifting the needle on the issues that really matter. On the similar time, a typical dash is simply too quick a horizon to make progress on something substantial. You are extra seemingly to prioritise the fast and bump the essential stuff that’s more durable to catch in a collection of Jira tickets. With out one thing to focus your efforts within the center distance, then, it is extremely arduous to make a collection of short-term sprints construct up to your yearly targets.

That is the place quarterly rocks are available.

What are rocks?

The time period “rocks” comes from a basic time administration metaphor, launched by Stephen Covey in The 7 Habits of Extremely Efficient Individuals. He relates a narrative the place a professor shows an empty jar, and subsequent to it are a pile of rocks, a pile of gravel, a pile of sand, and a pitcher of water. The cylinder represents your day, the rocks your principal priorities, the gravel your day-to-day obligations, and the sand represents interruptions. The water is the whole lot else that occurs to us on a given day.

On any given day, most individuals have a tendency to pour within the water first, then the sand, then the gravel, and shortly discover out that, sadly, there isn’t any extra room for the rocks. Covey argues that if we prioritize the rocks and put them within the jar, adopted by the gravel, the sand and the water, the whole lot settles into the jar a lot simpler. And even when a few of the sand or water finally ends up not becoming, at the least the issues that really mattered had been taken care of.

In studio administration, rocks are your quarterly targets – the 4 or 5 most essential issues your studio wants to obtain within the subsequent 90 days.

Why 90 days?

1 / 4 is lengthy sufficient to make actual progress on one thing significant, and quick sufficient that the top of it by no means feels too distant. When accountability is a 12 months out, it is simple to get off monitor and deprioritise; when it is 90 days out, it is simpler to keep centered.

It makes you chunk your yearly targets into concrete, near-term aims

The quarterly rhythm additionally forces a self-discipline that annual planning alone can not: it makes you chunk your yearly targets into concrete, near-term aims. Saying you need to ship a vertical slice by the top of the 12 months is a yearly objective. Asking “what wants to be true by the top of this quarter for us to be on monitor for that?” is the way it turns into a rock. And since rocks are set as a staff, they do one thing else that is essential: they create alignment.

When everybody in your core staff is concerned in translating your yearly targets to quarterly priorities, making the high-level choices that that requires, you are not pulling in subtly completely different instructions primarily based on completely different assumptions about what issues most proper now. This usually prevents big quantities of miscommunication, friction, and frustration down the road, which might in any other case translate to wasted time, effort, and cash.

Setting your rocks

The rock-setting course of is extremely easy. Along with your yearly targets because the backdrop, sit down along with your staff and work by means of the query: what are a very powerful issues we’d like to obtain within the subsequent 90 days?

Get everybody’s enter on the desk first, then lower the listing down. The goal is 5 to seven rocks – the identical candy spot as your yearly targets, for a similar motive. Too many, and you will be unfold too skinny to truly end the stuff you began. Too few, and also you’re leaving outcomes on the desk. 5 to seven forces real prioritisation, which forces you to have the customarily uncomfortable however essential conversations about what truly issues most proper now.

Every rock must be concrete sufficient that on the finish of the quarter, you may take a look at it and say clearly: did we hit this or not? Imprecise rocks like “Make progress on the fight system” evade accountability, as a result of they will all the time be referred to as partially achieved. “Full the core fight loop and have it playtested with ten gamers” can not.


Charizard in Super Smash Bros
Keep it up, and you will be smashing your rocks very quickly | Picture credit score: J-Fid/SmashWiki/Nintendo

As soon as your rocks are set, everybody is aware of precisely what the studio is working in the direction of. When new duties floor, new alternatives come up, or somebody desires to pull the staff in a brand new route, the query is all the time the identical: does this serve our rocks? If sure, nice. If not, it both waits or it does not occur. And within the edge case the place one thing important wants to take precedence over your rocks, it is a lot simpler to sit down and talk about which of the rocks wants to be dropped to make room for the brand new workload.

Constructed-in accountability

The ultimate perk of working with rocks is that each reflection and accountability are baked into the design. On the finish of each 90 days, you evaluate and talk about your rocks collectively as a staff. What did you hit? What did you miss? What received in the way in which?

The objective right here is rarely to assign blame; the purpose is that you simply both win as a staff otherwise you study as a staff. A studio that truthfully evaluations its quarterly efficiency can study from its failures and enhance quicker than one which simply units new targets with out trying again. Over time, the quarterly evaluate additionally provides you a a lot clearer image of your studio’s precise capability, which makes future goal-setting extra grounded and extra life like.

Utilized constantly, rocks are a strong instrument for baking focus, alignment, and accountability into the material of your studio, rushing up your progress and the standard of your teamwork on the similar time.


This week’s homework

Collectively along with your staff, work by means of the next:

  1. Set your rocks for the following quarter. Along with your yearly targets in entrance of you, ask: what are the 5 to seven most essential issues we’d like to obtain within the subsequent 90 days? Make sure that every rock is particular sufficient that on the finish of the quarter you will have the ability to inform whether or not you hit it or not.
  2. Put the evaluate within the calendar. Get into the behavior of quarterly evaluate and planning classes by planning the following one proper as you are beginning the brand new quarter.
  3. Acquire your function, BHAG, yearly targets and rocks in a single central, handy place. You’ve got gone to the difficulty of defining your function, BHAG, yearly targets and rocks, and we do not need these to go to waste. Acquire them in a central place that is straightforward to entry, so that folks can truly use them as tips.

Subsequent week, we wrap up the FIRM framework with the ultimate pillar, and take a look at a format to your weekly, quarterly, and yearly conferences that can truly make you look ahead to them.


Need the complete FIRM framework with step-by-step implementation directions? Go to martijnvanzwieten.com/firm to obtain the free template.

Martijn van Zwieten is a enterprise and management coach, and the creator of the FIRM and LoGOS studio administration strategies. He has coached over 150 CEOs, founders, and leaders to construct higher studios, starting from indie darlings like Rusty Lake and Twirlbound to AAA powerhouses like Bethesda Game Studios and MachineGames.

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