Tokyo Game Show 2026 celebrated the previous, and an uncertain AI future | Opinion
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Tokyo Game Show 2026 celebrated the previous, and an uncertain AI future | Opinion

Tokyo Game Show’s thirtieth anniversary badged itself as “the longest 5 days of nonstop play”, a showcase of the future of gaming. In actuality, the occasion in Japan’s largest gaming conference middle, Makuhari Messe, ended after solely 4, the final day canceled due to the risk of an oncoming typhoon, and appeared to be mightily obsessive about the previous, solely in any other case hinting in direction of a extra uncertain future.

The video games trade is in flux, for all that the success of Nintendo Swap 2 and the progress of PC gaming might have helped to paper over the cracks – each globally and significantly in Japan, the place these platforms account for the majority of latest progress. The overwhelming presence of free-to-play and cell gaming finally 12 months’s occasion might have been not fairly so distinguished this 12 months, with a notable absence of Chinese language corporations absent amidst political pressure between the international locations, nevertheless it was exhausting to get a transparent imaginative and prescient of what future the trade wished to say when a lot of the occasion felt dominated by the figures of the previous.

At SEGA’s sales space, arguably extra distinguished than new IP Stranger Than Heaven from Ryu Ga Gotoku Studios, was the upcoming remake of Persona 4 Golden. DJs and cosplay dancers repeatedly took the stage and its demo was by far the hottest of the sales space. Sq. Enix had simply two video games to point out this 12 months: the finale of their Ultimate Fantasy VII remake trilogy with the meteor and Sephiroth dominating each visible of the sales space, and Ultimate Fantasy Resonance, a HD-2D entry that includes figures from throughout franchise historical past. Most of Capcom’s sales space area was taken up by demo kiosks for the new growth to Monster Hunter Wilds, though a whole lot of area was devoted to Swap 2 ports of Resident Evil 2, 3 and 4, together with a brand new Mega Man title.


Persona 4 Revival stand at Tokyo Game Show 2026
Current IP dominatated the showfloor cubicles. | Picture credit score: GamesIndustry.biz / Alicia Haddick

Of the main builders at this 12 months’s present, solely Bandai Namco and Konami centered new titles. The previous with a brand new Gundam title standing alongside anime tie-in video games and Ace Fight 8, whereas the latter had not only a new Castlevania in a radically-different artwork model, however (non-playable) showcases of latest IPs Rhapsody in Scarlet and Rev:Noir, alongside Silent Hill Townfall.

There are a number of causes for this. TGS is hosted in September, which was dominated this 12 months by new recreation releases as many corporations select to keep away from Grand Theft Auto 6 in November. Even with out a playable demo, an opportunity to see the latest Netflix showcase in an immersive haptic-enhanced theater prompted stampedes on public days, albeit partially influenced by the free GTA-themed PlayStation t-shirt attendees would obtain for watching it.

Whereas this was the most excessive instance, the greatest attracts for “nonstop play” have been identified portions, with little or no indication of what the subsequent 30 years of gaming would comprise. Apart from one, inescapable, encroaching piece of know-how quickly shaping the video games trade: generative AI. Builders declare it gives enhancements to coding and permits for fast technology of smaller concepts and belongings that save prices. Others fear about the risk of it inflicting layoffs. Gamers wish to see human craft, and have been vocally vital of it being supplanted. Then there’s the fear that value will increase for present and future {hardware} may flip a dear interest into an unaffordable luxurious.


Sign on GTA 6 theatre at Tokyo Game Show 2026
There was no new footage, however the promise of a highly-resellable T-shirt drove mass attendance at the GTA 6 theatre. | Picture credit score: GamesIndustry.biz / Alicia Haddick

However, if we acquired any glimpse into the future on the TGS present ground, it was care of AI. The Chosen Indie 80, a curated assortment of indies given free demo area, was as soon as once more jettisoned from the predominant corridor of the present to the hallways above the secondary conference space, with the area taken up by an AI know-how pavilion of corporations showcasing localization and asset providers. (Satirically, the profitable recreation from the choice, Discovering Polka, which additionally received awards at Gamescom and Bitsummit, is outlined by its use of hand-drawn sketches for all its belongings.)

Help for generative AI in Japan is larger than in lots of different international locations. In a preliminary abstract of the upcoming 2026 Pc Leisure Provider’s Affiliation (CESA) Report handed to the media on the opening day of this 12 months’s occasion, 86% of builders self-reported that they used AI instruments of some type of their work, a considerable improve from the 51% of final 12 months. Quite a lot of video games on present at the occasion, whether or not in promotional materials or the belongings themselves, featured heavy use of AI belongings. Then there’s the case of Degree-5.

The agency have been vocal about their utilization lately, overtly discussing the methods they’ve used AI technology in conceptualization for promotional imagery as far back as 2023. CEO Akihiro Hino has repeatedly talked about it on social media. A latest showcase of their upcoming initiatives forward of this 12 months’s occasion underwent vital scrutiny each inside and exterior Japan for its distinguished use of AI each in ‘talking-head’ segments introducing their video games (the place an AI-generated picture of Akihiro Hino would speak to the viewers), and in trailers.


Statue of Harvard Marks, the main protagonist and lead detective in Level-5's Decapolice
Degree-5’s candour about AI use has sparked public controversy. | Picture credit score: GamesIndustry.biz / Alicia Haddick

AI imagery was noticed in trailers for Holy Horror Mansion, a brand new title related to their mega-popular Yokai Watch franchise, in addition to remakes for Yokai Watch 2 and Professor Layton and the Curious Village. The general public response was excessive sufficient that Hino personally apologized on social media and made repeated emphasis of the human craft in the creation of their TGS sales space (additionally initially conceptualized with AI) and promising reform in how they use the know-how in future.

On the present ground, the affect was noticeable in demos for video games like Holy Horror Mansion and Decapolice (particularly in comparison with that recreation’s earlier showcase at TGS 2023), although generally they did, as acknowledged, take away any belongings generated with AI from playable builds. The backlash highlights the concern that many have for AI’s potential impression on the future of video games that goes past these most seen extremes.

There may be one different, extra hopeful path for the future that made its fledgling look this 12 months. Japanese leisure past gaming has lengthy been outlined by a multimedia technique and the manufacturing committee system, pioneered in the Nineteen Seventies in movie by KADOKAWA however standing these days as one in every of the most distinguished methods main studios and corporations produce leisure. To cut back and unfold danger on new initiatives and encourage the continued improvement of latest concepts, many corporations will accomplice collectively to type a committee that can help improvement and personal rights to supply works of their respective fields. Meals manufacturing corporations might help a bit of media to be able to create collaborations upon its launch; different companies might accomplish that for merchandising, diversifications into new mediums.

It is for that reason a number of stunning corporations have vital stakes in the trendy panorama of filmmaking – comfort retailer chain Lawson usually help new movies with the understanding they will run promotions and promote new merchandise via their shops, for instance. Gaming has beforehand been resistant to this, however is more and more being built-in into this method. Exit 8 was one in every of the highest-grossing movies of 2025 in Japan, and began life as an indie recreation. In a recent interview with Japanese business newspaper Nikkei, SEGA mentioned it was taking inspiration from Disney to push the firm into multimedia ventures led by movies like Sonic the Hedgehog and Indignant Birds, however together with the latest opening of shops in China and Japan, the inclusion of Godzilla and characters from Evangelion in Sonic Crossworlds, and collaborations with fashion brands like Balenciaga. Additionally they introduced Netflix diversifications of upcoming titles Loopy Taxi and Stranger Than Heaven earlier than the video games even hit retailer cabinets.


TGS spectactors watch Square Enix presentation showing Miguel from Disney and Pixar's Coco as part of an announcement for Kingdom Hearts IV
Whereas Kingdom Hearts brings linear IP into video games, the growing pattern for Japanese builders is heading the other way. | Picture credit score: GamesIndustry.biz / Alicia Haddick

In the indie scene, main new publishers are more and more investing in the area, and their prominence and ambition marks a extra hopeful course for video games. Shueisha Video games have the express purpose of not simply funding distinctive initiatives, however utilizing their wealth of expertise past video games to help profitable initiatives additional. City Fable Dissolution Middle was one in every of the best-selling Japanese indie video games of final 12 months and has gone on to see diversifications into manga and novels, merchandising, and even an ARG from escape recreation room artistic group SCRAP. Most not too long ago, they partnered with Silent Hill f for brand new merchandise and a free spin-off browser recreation.

Toei Video games have moved from movies into video games with the hope of supporting new IP they will increase, whereas PARCO Video games was based by the titular nationwide chain of shops that already develop theater and work with manufacturers on trend and artwork collaborations. The corporate is seeking to help indies with an art-driven label, and characteristic them of their shops via clothes and artwork showcases. T-shirts for various their titles resembling Berlin Condo have been already on show at this 12 months’s occasion.

The future of gaming in Japan exists past this present ground. It’s how the previous could be monetized, it is in the AI applied sciences developed by overseas tech giants, it’s in the methods these video games on the ground can fill film screens and trend runways. Subsequent 12 months, the occasion will attempt once more to run its first five-day showcase, hopefully with out a storm scuppering plans because it welcomes the subsequent 30 years of play. But the choices and best indicators for the future of gaming in Japan probably sit many miles away from the grandiose halls of Makuhari Messe.

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