Dan Houser Explains Why He Thinks Rockstar’s Max Payne 3 ‘Failed’
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Dan Houser Explains Why He Thinks Rockstar’s Max Payne 3 ‘Failed’

Max Payne and its sequel, Max Payne 2: The Fall of Max Payne, are two of probably the most genre-defining third-person shooters ever made. They propelled Finnish developer Treatment Leisure into the highlight as one of the vital thrilling studios making video games. So, it was additionally going to be a problem for one more developer to choose up the third a part of that trilogy. If in case you have the likes of Grand Theft Auto and Crimson Useless Redemption underneath your belt, although, you may simply fancy your probabilities.

That’s what former Rockstar VP and author of Max Payne 3, Dan Houser, thought, and whereas having fun with the method of creating it, he now admits that it didn’t fairly hit the mark. Regardless of being well-received critically, the 2012 sport underperformed commercially, and wasn’t an enormous hit with gamers. Whereas Max Payne 3 is a superb shooter in its personal proper, some questioned whether or not it tonally match with its closely noir-influenced predecessors, as an alternative buying and selling within the gloomy, introspective weirdness of Treatment’s New York set video games for a extra high-octane, vibrant, all-action method.

“It was a linear sport, so it was just a little completely different from writing an open-world sport, just a little extra structured,” Houser informed IGN as a part of our IGN30 Icons Collection. “I actually loved that as an expertise. I cherished what we did design-wise, the way in which the sport did not have masses, the way in which it felt like a 12-hour film, among the visible stuff we did with phrases on display. I felt we had been creating a extremely cool digital noir expertise, and the consensus on the time was that individuals hated it.

“So I acquired that utterly improper,” Houser admitted. “I do know Sam Lake [creator of Max Payne] nicely, and he is an excellent man and actually gifted. I believed we might completed a very good job of doing one other Max Payne sport. Some folks appreciated it; tons did not. So we acquired it improper, or I acquired it improper. I failed. My bit was not a hit. The sport is fantastically made, and it wasn’t as profitable because it ought to have been. So I’d say a considerable amount of that failure was on me as one of many folks making the choices and likewise as the author, when folks actually missed his writing.”

Max Payne 3 is actually completely different in tone to what got here earlier than it, however I nonetheless maintain a variety of love for it. Max Payne 2 stays certainly one of my favorite video games to today as a result of storytelling housed in its murky world, however there’s no denying that Rockstar introduced one thing new and flashy to the desk nearly a decade later when taking the character to Brazil.

That bullet time nonetheless feels as candy as ever to set off, although, and if that stage of polish might be introduced over to Treatment’s upcoming remakes of the primary two within the trilogy, then they will’t come quickly sufficient. We final heard concerning the venture over a 12 months in the past, when the studio revealed that it was in “full manufacturing” and that the “collaboration with Rockstar Video games stays shut and productive.”

In fact, Rockstar at present has its plate very a lot full with the approaching launch of GTA 6 on November 19. For extra on GTA 6, you’ll be able to learn our full interview with Rockstar co-studio head Rob Nelson, how the sport will sort out the present political local weather, and why Dan Houser says he gained’t be enjoying it.

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Simon Cardy is a Senior Editor at IGN who can primarily be discovered skulking round open world video games, indulging in Korean cinema, or despairing on the state of Tottenham Hotspur and the New York Jets. Comply with him on Bluesky at @cardy.bsky.social.

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