Dan Houser Was Surprised ‘How Angry Some People Have been’ At Red Dead Redemption’s Iconic Ending
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Dan Houser Was Surprised ‘How Angry Some People Have been’ At Red Dead Redemption’s Iconic Ending

Spoilers for Red Dead Redemption and Red Dead Redemption 2 observe.

The ending of 2010’s Red Dead Redemption is an all-timer. For dozens of hours, we’re positioned answerable for protagonist, John Marston, as he wanders throughout the American West seeking revenge towards his former gang chief, Dutch Van der Linde. He, in fact, will get it in a snowy showdown in one in all its closing missions. However John doesn’t get to reside out his life in peace. That might be far too tidy an ending. As an alternative, the outlaw is gunned down by members of the military at his household farm’s barn.

It was a novel twist on the time. Open-world video games, and video games generally, didn’t do that. It initially break up opinion, however has since gone down as a masterstroke in narrative design. Dan Houser, former VP of Rockstar and author of Red Dead Redemption, lately spoke with IGN as a part of our IGN30 Icons Collection, and instructed us that it was simply as troublesome a call to make because it sounds.

“I keep in mind discussing it with the lead designer, Christian Cantamessa, and he was into it, and I used to be into it, however simply figuring out the manufacturing realities of… how does an open-world recreation work in case you’ve killed the protagonist? So I stated, ‘I feel possibly we’ve got to kill him.’ And he goes, ‘That is a fantastic concept. Acquired to do it.’ I stated, ‘I do not know if… let me simply take into consideration this,’ as a result of we’re simply coping with audio and dialogue. The character of an open-world recreation is you end a narrative, then you definitely return into the world and wrap up all of the facet content material if you wish to. We might should play as another person for that. We may play as Jack, however what does that imply? So I needed to assume via for some time what it might imply production-wise.”

Jack is John’s son, and is barely 16 years previous for almost all of Red Dead Redemption’s runtime. For that transition of management to work, and for the sport’s world to make sense, he’d must develop into an grownup, therefore the three-year time soar to 1914 that sees us play as a 19-year-old Jack after his father’s dying. However that was simply one of many hurdles that confronted Houser, Cantamessa, and the workforce at Rockstar.

“Did we’ve got the abilities and the bandwidth to play as Jack?” Houser recalled questioning. “Would it not work? Technically, not story-wise. We’ll determine the story facet. Should you go and see a facet character they usually’ve acquired a three-mission arc and you have already finished one mission, what would that truly imply in case you got here again? How would that work? We needed to assume via all of that stuff and concluded we may most likely make it work, however we have been nonetheless scared.”

The ultimate story mission of the 2010 masterpiece sees Jack perform his personal act of cathartic revenge when he kills the particular person answerable for John’s homicide in a duel. It’s the second that makes all of it work and ties the knot on the sport’s story.

“I feel folks actually beloved that second if you killed them and located it so highly effective internally,” Houser stated. “I feel there was broad consensus that it was the precise determination, however clearly it was an uncommon and out-there determination, however I feel the corporate had survived on making these selections. I feel we have been shocked when the sport got here out by how offended some folks have been about that call. There have been individuals who have been furious with you. And a part of you goes, ‘That is incredible,’ as a result of it means you’ve got actually engaged within the story and the characters.

One other half was like, you overlook, or I can overlook typically, we’re not making motion pictures, we’re not writing books, we’re making video games. The sport cannot reside with no participant. In order that they do really feel possession over what you and they’re co-creating within the second in a approach somebody taking a look at a portray, say, would not. And I feel they felt actually let down by this determination.

“Now, I feel it was the precise determination since you need these huge, robust reactions, however I feel folks have been actually confused by it. As a author, it was like he needed to die for the story to have any weight, and I had needed that in a number of GTAs. We’d by no means finished it actually for the technical causes we simply mentioned.”

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Houser seemingly loved it a lot {that a} comparable trick was pulled in its sequel, Red Dead Redemption 2, this time arguably to even better impact because the prequel sure us to Arthur Morgan earlier than Marston as soon as once more took over the reins.

In a post-RDR2 world, Rockstar will as soon as once more be seeking to push its storytelling capabilities ahead in GTA 6 by letting us play as a pair on the run, Jason and Lucia. Will we nonetheless be capable of play as each of them by the point the credit roll?

For extra on GTA 6, you possibly can learn our full interview with Rockstar co-studio head Rob Nelson, how the sport will deal with the present political local weather, and why Dan Houser says he gained’t be taking part in it.

Simon Cardy Avatar

Simon Cardy is a Senior Editor at IGN who can primarily be discovered skulking round open world video games, indulging in Korean cinema, or despairing on the state of Tottenham Hotspur and the New York Jets. Comply with him on Bluesky at @cardy.bsky.social.

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