Lords of the Fallen on PS5 Pro Has a 40% Increase in Pixel Density, Dev Says
Windows

Lords of the Fallen on PS5 Pro Has a 40% Increase in Pixel Density, Dev Says

Lords of the Fallen has launched replace 1.6, which provides a “extra refined” tutorial and additional efficiency enhancements and gameplay balancing.

Lords of the Fallen is a darkish fantasy RPG launched in 2023 as a sequel/reboot of the 2014 authentic. Taking inspiration from the Darkish Souls video games, it tells the story of fabled Darkish Crusaders who should embark on an epic quest to overthrow Adyr, the demon God.

In our 8/10 Lords of the Fallen assessment, IGN mentioned: “Lords of the Fallen is an superior Soulslike with a unbelievable dual-realities premise, even when efficiency shortcomings and wimpy bosses crash the social gathering.”

Developer Hexworks additionally added a “extra exploration-friendly” Umbral realm with replace 1.6, in addition to enhancements to take benefit of the PS5 Pro, which comes out November 7. Patch notes are under.

Hexworks mentioned Lords of the Fallen on PS5 Pro has a 40% enhance in pixel density, with an enhanced Efficiency Mode operating at 4K60 primarily based on 1440p, and High quality Mode operating at a native 4K30.

Right here’s the official blurb:

With model 1.6, new Lords of the Fallen gamers are extra empowered on their journey throughout Mournstead, with a collection of adjustments throughout the early half of the recreation. These embody a extra gradual onboarding into the Umbral Lamp’s distinctive talents, and improved navigation in the tutorial space.
As for the wider neighborhood, a highly-sought participant request has been the capacity to extra totally discover Umbral – the recreation’s secondary, darker realm that runs alongside its core world. Whereas retaining its darkish attract and stress, the adjustments – which embody subtler soundscapes, an adjusted enemy spawn curve for improved pacing, and diminished vignette impact – all mix to higher help exploration of the Umbral.
Rounding off the replace is a raft of further efficiency updates and additional issue changes, together with mob redistribution, adjusted ranged enemy notion, and improved platforming. Full patch notes can be found to learn.

Lords of the Fallen Replace v.1.6.12 patch notes:

Gameplay Enhancements

We’ve applied additional gameplay changes knowledgeable by neighborhood suggestions and in depth playtesting. It’s rewarding to see our Steam ‘Current Overview’ rating rising, reflecting the optimistic affect of these ongoing enhancements, and we’re dedicated to persevering with this journey together with your useful enter.

Highlights embody:

  • Mob Density: Primarily based on your suggestions, we’ve fine-tuned sure mob encounters to create a smoother, extra immersive fight expertise by isolating situations to stop mobs from stacking up. Returning gamers might discover it worthwhile to begin anew, as we’ve added a few recent surprises alongside the method! (Unique enemy distribution and density can nonetheless be accessed through NG+ modifiers.)
  • Ranged Enemies: We’ve adjusted the notion of sure ranged models to appropriate situations that felt unfair or unrealistic.
  • Leaping: Platforming in Pilgrim’s Perch has been refined with improved indicators, making jumps clearer and navigation smoother.
  • PvP Scaling: To raise skill-based play in PvP, we’ve rebalanced scaling mechanics, notably the place magic-infused weapons and spells are involved. These tweaks apply completely to PvP, so PvE gamers can proceed with their present builds unaffected.
  • Assault Displacement: Some weapon assaults have obtained slight changes to cut back displacement, offering a better sense of management whereas preserving effectiveness and supporting your playstyle.

Enhanced Tutorialisation, Onboarding, and Begin-Up Expertise

We’ve taken steps to additional enrich the onboarding expertise for brand spanking new gamers in Lords of the Fallen, constructing on suggestions from our veteran Lampbearers. We wish each new participant to really feel empowered on their journey, and we perceive that some early tutorials might have introduced a steep studying curve. Right here’s what’s new:

  • Improved Lighting in the Defiled Sepulchre: Enhanced lighting and visible changes make this preliminary tutorial space clearer and simpler to navigate.
  • Gradual Umbral Tutorialization: Core talents like ‘soulflay’ and ‘syphoning’ now have devoted tutorial areas later in Redcopse, permitting new gamers to interact with every function extra steadily.
  • Simplified First Leap Tutorial: We’ve refined the bounce tutorial to be extra accessible (fingers up in the feedback should you cleared it on the first try!).
  • Lightreaper Boss Adjustment in NG0: To make clear the intentional design of this encounter, we’ve eliminated the Lightreaper boss combat from the tutorial space for NG0 gamers. Relaxation assured: the Lightreaper nonetheless lurks inside Mournstead and can make a return as a shock in NG+.

A Extra Immersive Umbral Realm for Explorers

Umbral, the parallel realm intertwined with the residing world of Axiom, is accessible at any level in the recreation, providing an expansive world of alternate pathways, hidden treasures, and secrets and techniques. We all know how a lot you get pleasure from exploring Mournstead, and lots of of you might have requested for a extra exploration-friendly Umbral realm. Embracing this concept, we’ve made some tweaks to reinforce its immersive vibe whereas preserving its mysterious, difficult nature.

Whereas Umbral stays deliberately hostile, we’ve made changes to its sounds, visuals, and enemy spawn curve. Now, the threads (Umbral natives) are slower to detect your presence, permitting you some treasured time to discover earlier than the realm’s haunting intensifies. Ultimately, the Scarlet Shadow will seem, forcing you to resolve: escape or have interaction in an epic showdown.

These adjustments make Umbral higher fitted to exploration whereas preserving its eerie depth and difficult environment:

  • Dynamic Ambient Sound: Preliminary entry into Umbral is now accompanied by subtler soundscapes, constructing in depth as you stay longer, reaching a crescendo earlier than you will need to discover an exit, or danger going through the Crimson Reaper.
  • Adjusted Enemy Spawn Curve: Enemy appearances are actually higher paced to create a smoother, gradual build-up of stress.
  • Elevated Delay for Scarlet Shadow: You’ll now have extra time to discover earlier than the Scarlet Shadow emerges, enhancing the suspense.
  • Diminished Vignette Impact: Primarily based on participant suggestions, the vignette impact has been softened to enhance visibility whereas exploring Umbral.
  • Clearer Umbral Eggs: We’ve added a particular VFX to eggs set to spawn Umbral natives, as we seen some gamers had issue distinguishing between energetic and inactive ones.

These updates create a richer exploration expertise inside Umbral, preserving its darkish attract and escalating stress for daring adventurers.

Efficiency Enhancements

We’ve applied further efficiency enhancements throughout a number of of the recreation’s extra graphically demanding areas, optimising the expertise for gamers with lower-spec computer systems.

New Challengers Incoming!

With Lords of the Fallen now absolutely harnessing the energy of the PS5 Pro, put together for a recent wave of cross-players venturing into Mournstead! You’ll want to welcome them – whether or not with a heat salute in co-op or the chilly edge of your blade in PvP.

Alongside ongoing help for Lords of the Fallen, Hexworks is working on a sequel due for launch in some unspecified time in the future in 2026. Writer CI Video games has mentioned Lords of the Fallen 2 (for lack of an official title) can have a “extra industrial” artwork fashion and narrative, suggesting it needs the recreation to have extra mainstream enchantment.

CI Video games additionally promised gameplay enhancements, extra recreation mode choices, and full “shared-progression” co-op alongside the “core” single-player marketing campaign, all developed with “elevated manufacturing values” fueled by Unreal Engine 5.

The writer confirmed it had obtained a “main funding” from Epic Video games for PC exclusivity on the Epic Video games Retailer, which implies Lords of the Fallen 2 is not going to initially launch on Steam.

Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You may attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Related posts

Leave a Comment