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Assassin’s Creed Black Flag Resynced Director Explains Why Ubisoft Ditched Hidden Blade Combat

by 17 July 2026032
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Richard Knight, director of Murderer’s Creed Black Flag Resynced, defined why Edward Kenway is lacking a few of his most beloved preventing strikes — and why followers shouldn’t lose hope that they’ll by no means come again.

Black Flag Resynced options an entire host of variations from its predecessor, essentially the most obvious of that are combat-related. As an illustration, Resynced gave enemies seen well being bars and a protection bar, which gamers want to interrupt earlier than they’ll deal any injury.

Resynced reworked the OG’s counter chain-kill system, which allowed gamers to breeze by means of teams of enemies with nearly hilarious ease — to not point out the large host of weapons, together with muskets and hidden daggers, that gamers might select from to finish their opponents in endlessly artistic methods.

Talking with YouTuber JorRaptor, Knight defined why the group eschewed this fashion in favor of twin cutlasses, saying all these additional animation prospers for therefore many various weapons and kills had been merely decrease on their precedence listing.

“Throughout improvement, in case you checked out Edward — he is so highly effective proper now and has so many instruments, and so we prioritized core fight as a result of we wanted to nail that,” he stated.

“One thing like throwing weapons, whereas it is cool, it is similar to, ‘He already has ten methods to kill someone.’ So, given the associated fee to reinvent the function and rebuild it from the bottom up with at this time’s characters, rigs, and animations, there’s much more that goes into it. It was simply lower-priority for us.”

That being stated, King assured the group that they’re taking note of suggestions.

“We will not make any guarantees [but] we’re listening to the group. We’re enthusiastic about what folks need essentially the most.”

Black Flag Resynced was met with excessive reward from followers and has proved an especially worthwhile enterprise for Ubisoft, with its day-one DLC incomes $1 million on Steam, alone on the again of two million copies offered on the primary day alone.

Virginia (she/her) is IGN’s Information Editor. With ten years of expertise reporting on video games and leisure, she’s acquired a storied background within the preventing recreation group, influencer information, and viral on-line tendencies. Discover her on Twitter at @TheeMissGlaze.

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