Ever since Blizzard revealed World of Warcraft: Forever at Blizzcon 2026, the firm has been laser-focused on sustaining its Traditional+ identification, even when which means not implementing some quality-of-life options the recreation’s retail model has had for years.
In a reply to GingiTV and Nobbel87, two of the greatest WoW personalities on X/Twitter (albeit from exact opposite ends of the neighborhood), Blizzard developer Josh Greenfield confirmed that not implementing shared drops and tagging was “one of these issues that we merely should maintain the line on.” He continued, saying “It’s arduous to see the worth in one thing like this when you find yourself annoyed in the second however this can be very vital to our social pillar to keep up some of this friction.”
Yep, this. That is one of these issues that we merely should maintain the line on. I believe there are different issues we are able to do to assist alleviate some frustration right here however shared tagging is just not it.
It’s arduous to see the worth in one thing like this when you find yourself annoyed in the second however…
— Josh Greenfield (@AggrendWoW) September 20, 2026
In the retail model of World of Warcraft, gamers who’re questing or attempting to farm uncommon spawns can all tag the identical enemy (to a restrict), so that everybody can get the rewards for killing it. This makes it lots simpler to play the recreation exterior of a bunch, but it surely all however eliminates the have to group up with different gamers exterior of high-end group content material like dungeons and raids.
It is not arduous to see why some folks would need shared tagging applied in Forever, too. The beta for this new model of previous World of Warcraft has been extremely common, which implies there’s lots of competitors for anybody that simply desires to kill some boars for some bones. The answer, which was recommended by Nobbel and confirmed by Greenfield is to “group up and get it finished collectively,” which can give folks extra alternative to socialize, which is absolutely what WoW Forever is designed for.
To Blizzard’s credit score, it looks as if an enormous portion of WoW Forever gamers agree with its method. Most of the replies and quotes of Greenfield’s put up are alongside the strains of “The Traditional staff we belief 💙” from MrGMYT, and “shared tagging taught gamers to pay much less consideration to one another and shortly turned much less social” from covingtown.
World of Warcraft: Forever is at the moment in Beta, which you’ll be able to entry by spending $60 on the Skyborne pack, however you will solely have the ability to play till stage 20. The complete recreation will launch on November 4, and will likely be included in your World of Warcraft subscription, similar to another model of Traditional.