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Borderlands Art Style Change Cost $50 Million, Take-Two Boss Reveals

by 18 May 2026060
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Borderlands’ well-documented eleventh hour artwork type change price Take-Two an additional $50 million in improvement prices and delayed the sport by a 12 months, however with out it the now profitable franchise would have flopped straight out the gate.

That’s in keeping with Take-Two CEO Strauss Zelnick, who in a sweeping interview with David Senra about his career stated his approval of the final minute swap and related further price was “a non-obvious resolution” that no-one else would have made, however his belief within the builders was rewarded with a brand new hit franchise.

“We had not turned across the firm but, and we had very restricted capital,” Zelnick started, talking of Take-Two because it was after he had taken over the corporate in 2007. On the time, Borderlands was due out in 2008 with a sensible artwork type, however then Zelnick was requested to approve a major change with the sport principally achieved that may see it rebuilt with a cel-shaded, cartooney artwork type.

“We had been growing a sport and it was about to be launched two months later, which is to say it is achieved. And we might spent some huge cash,” Zelnick continued. “And the pinnacle of the division got here into my workplace and stated, ‘Look, we simply do not suppose that is adequate and we predict we screwed up and the artwork type is just not acceptable and it is not differentiated. So, we need to remake the sport.’ I used to be like, ‘What does that imply?’ He stated, ‘It means $50 million of incremental dev prices [which was a lot of money to us], and one other 12 months.’ It was on a launch schedule, which we’d introduced. And I dug in. I imply, I do not give knee-jerk solutions. I dug in and did my homework. Ultimately of it, I supported the choice. And that title grew to become Borderlands. Had we not achieved that, Borderlands would not have been a success. And that was a non-obvious resolution. And I can just about guarantee you nobody else within the enterprise would have achieved it.”

Why wouldn’t anybody else have made the identical name? “As a result of it was insane,” Zelnick defined. “They might have stated the sport is finished. Put out the sport. Transfer on to the following factor. I am not spending 50 million bucks to remake the goddamn factor in one other artwork type. And I’ve no proof that one will work both.”

Zelnick stated he needed to belief the instinct of the builders at Gearbox. “That is the story,” he added. “Be probably the most artistic, be probably the most progressive, be probably the most environment friendly. I employed probably the most artistic individuals. I stated, ‘It’s a must to pursue your passions. We’ll assist you.’ They got here and stated, ‘That is our evaluation. That is our ardour. Are you going to assist us?’ And I stated, ‘Sure.’”

The remaining, as they are saying, is historical past. The looter shooter franchise has now bought over 100 million items, with Borderlands 3 publishing label 2K’s quickest promoting title, and Borderlands 2K’s prime promoting title with over 30 million bought.

Whereas it labored out in the long run, the artwork type swap brought about an excessive amount of stress to plenty of individuals. In an interview with Game Informer, Borderlands 4 artistic director Graeme Timmins, who was the lead degree designer on the unique Borderlands, thought the concept was “f***ing insane.”

“We had already been engaged on the sport for a number of years at that time, and never solely did we modify the artwork type, we principally threw out all the ranges — I believe solely Trash Coast and, like, one different degree made it by means of — all the pieces else, we remade principally from scratch,” he stated. “From January to, like, August or September of that 12 months, all the degree designers — on the time, degree design, mission design, and degree artwork had been all just below ‘degree design’ beneath me — we rebuilt the entire sport to match the brand new artwork type from that point. It was an extremely intense time, and we had been like, ‘What the hell are we doing?'”

In 2019, Gearbox boss Randy Pitchford advised IGN that whereas he believed it was the precise transfer, the swap to a non-realistic aesthetic put a cap on the Borderlands franchise’s success. “I knew it was placing a ceiling on us as a result of there’s — particularly again then — there’s simply an enormous share of the gaming viewers that doesn’t need a cartoon,” he stated.

With Borderlands 4 out the door and persevering with to get updates, it’s unclear what’s subsequent for the franchise. Borderlands 5 looks as if an apparent subsequent step, however Zelnick has admitted gross sales haven’t met expectations.

Wesley is Director, Information at IGN. Discover him on Twitter at @wyp100. You’ll be able to attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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