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Capcom Reveals How It Plans to Use Generative AI in Game Development

by 23 March 2026071
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Capcom has clarified its present stance on generative AI in its videogames. The most important Japanese writer and developer behind in style sequence like Resident Evil, Road Fighter, and Monster Hunter has revealed that whereas it would not use gen-AI belongings in their video games, it’s exploring methods to use generative AI to streamline the sport improvement course of.

On March 23, Capcom publicized the questions and answers from its newest shareholders’ assembly. On this session, Capcom was requested about its stance on utilizing generative AI in sport improvement.

“We won’t implement belongings generated by AI into our video games.” Capcom replied. “Nevertheless, we plan to proactively use it as a contributing expertise to enhance the effectivity and productiveness of the sport improvement course of. To this finish, we’re at present exploring methods to implement it in numerous areas, together with graphics, sound and programming.”

As beforehand reported by Japanese information website Game*Spark, Capcom revealed again in January 2025 that it constructed a prototype “thought era” system utilizing Google Cloud. Mainly, it is a system that makes use of generative AI to assist brainstorm concepts to flesh out a sport’s world, one thing that Capcom’s technical director Kazuki Abe described as one of the crucial labor-intensive and time consuming duties in sport improvement, as every merchandise has to be created from scratch.

With so many objects and background particulars in the wealthy environments of video games just like the Monster Hunter sequence, Abe famous that “in the end, we’ve to provide you with lots of of hundreds of distinctive concepts” for comparability and analysis. Every of the hundreds of things in a sport requires a number of proposals together with textual content and visible references, to make it possible for even background objects match the sport’s setting.

Capcom’s Google Cloud-based system makes use of generative AI to learn numerous sport design paperwork (together with textual content, pictures, and spreadsheets) and output additional concepts primarily based on them, thus dashing up the conceptualization course of. The system permits people to use generative AI to brainstorm and generate concepts on their very own, and has apparently been extremely evaluated by Capcom’s employees. Abe defined that generative AI can be utilized to produce visible references to convey concepts to artwork administrators and artists, who in the end produce the completed belongings.

So plainly Capcom will use generative AI to streamline time-consuming and repetitive sport improvement duties, however precise sport content material will nonetheless be made by people.

Generative AI in the video games business is a sizzling matter, and Capcom has lately popped up in the information due to Resident Evil Requiem getting used in the tech demo for Nvidia’s DLSS 5 AI graphics tech final week. The reveal drew widespread criticism for giving Resi protagonists Grace and Leon a “photo-realistic” glow-up that some discovered soulless and an insult to the unique artists’ imaginative and prescient. Nvidia later confirmed that DLSS 5 is redrawing video games by taking frames and movement vector knowledge from the supply materials, and drawing a brand new picture that’s slapped on prime.

A survey by Game Developer printed earlier this 12 months discovered that 36% of business professionals are utilizing GenAI in their each day work. Nevertheless, the survey additionally confirmed round 80% relied on it for researching and brainstorming, with extra advanced and artistic duties nonetheless requiring a human contact.

Talking at Gamescom in Bangkok final October, Lifeless House creator Glen Schofield argued that AI might be used to repair a video games business beleaguered by rising prices and layoffs. “AI isn’t right here to change us,” Schofield opined. “It’s right here to make us sooner, higher, and extra environment friendly.”

Nonetheless builders are having to tread fastidiously with AI, and a few have endured high-profile backlashes from followers. Final 12 months, Baldur’s Gate 3 developer Larian was compelled to reply to a Divinity GenAI backlash, finally promising not to launch the sport with any AI parts. And simply this weekend, Crimson Desert developer Pearl Abyss introduced it had launched a “complete” audit of all in-game belongings after admitting the usage of AI-generated pictures in the ultimate launch ought to have been disclosed.

Verity Townsend is a Japan-based freelance author who beforehand served as editor, contributor and translator for the sport information website Automaton West. She has additionally written about Japanese tradition and flicks for numerous publications.

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