Crimson Desert Patch Tries To Make Storage Less Frustrating
Game News

Crimson Desert Patch Tries To Make Storage Less Frustrating

Crimson Desert Patch Tries To Make Storage Less Frustrating

Crimson Desert has acquired one other patch that brings a number of essential and welcome modifications to the open-world action-adventure RPG. This contains addressing the sport’s largest headache: space for storing. Nevertheless, there is a caveat this time.

As a part of Patch Version 1.02.00, which is accessible now on all platforms (with the Mac App Retailer model at present “in progress”), South Korean developer Pearl Abyss has expanded the variety of storage slots you’ve got entry to in Crimson Desert. These storage slots, although, are present in Kliff’s non-public storage chest within the Greymane’s camp, which you unlock at first of Chapter 3. You beforehand began with 240 slots on this lockbox, however now, relying on how a lot you construct upon the camp, you may improve the variety of storage slots to a most of 1,000.

This can be a welcome addition, notably contemplating how irritating storage has been for the reason that recreation’s March 19 launch on consoles and PC. Throughout evaluations, together with GameSpot’s 7/10 Crimson Desert evaluate, the frequent chorus has been that stock administration is “aggravating” and “tedious” as a consequence of merchandise abundance and house limitations. Pearl Abyss launched a patch on March 29 that elevated the variety of storage slots on Kliff, however gamers nonetheless discovered the inventory-management system irksome. Whereas this patch does not add extra slots to Kliff’s private bag, the extra house to his non-public chest ought to assist assuage a number of the considerations concerning the quantity of storage you’ve got entry to.

There are just a few different modifications in Patch Model 1.02.00 as nicely. Customization has a bit extra freedom; now you can disguise or present the headgear you are sporting so that you will be much more dripped out exploring Pywell. Explosive barrels are a bit simpler to identify; that approach, you do not blow your self to smithereens whereas liberating an outpost. A brand new “Motion Controls” possibility has been added to the Settings menu, permitting you to decide on between “Fundamental” and “Traditional” for extra management over the way you handle stamina. Inputs for some abilities, equivalent to Flight, have been smoothed out to make them simpler to execute. And the Abyss Nexus has been tweaked a bit.

You may take a look at the total patch notes for Crimson Desert’s Patch Model 1.02.00 under.

Full Crimson Desert Patch Model 1.02.00 Notes

Content material

  • Relying in your progress with the Greymane camp growth, the capability of your non-public storage can now be elevated from 240 slots as much as a most of 1000 slots.
    • Via the growth of your camp, which consists of 5 phases in whole, you may develop your non-public storage as follows:
      • Begin with 240 slots
      • First camp growth +100 slots
      • Second camp growth +100 slots
      • Third camp growth +100 slots
      • Fourth camp growth +100 slots
      • Ultimate camp growth +360 slots
  • Added an Abyss Nexus in Pailune.
  • Improved the visibility of explosive barrels when utilizing the “Gentle Reflection” ability or when shining the lantern on them.
  • Fastened a difficulty with fight missions, the place comrades wouldn’t return till the mission timer expired if the mission was accomplished earlier than the time restrict.
  • Fastened a difficulty the place the Abyss puzzle state would reset when viewing detailed info of nodes by way of the map “Particulars” menu whereas within the Abyss.
  • Fastened a difficulty the place the character would change into invisible if an Abyss Artifact was obtained earlier than the Abyss completion cutscene performed.
  • Fastened a difficulty the place the talents Therapeutic Pressure Palm and Aerial Pressure Palm had been additionally reset when resetting all abilities.
  • Modified the designs of sure gimmick monsters.
  • Added 1 new armor set and helmet for cats.
  • Improved Abyss Skybridge Gates in order that restored Gates will be teleported to. (This variation was utilized in Patch 1.01.00)
  • Fastened a difficulty the place the financial institution funding refresh time would stay caught within the “Refreshing” state and never replace. (Added: 2026/04/04 05:00 UTC)

Controls & Fight

  • Added a “Motion Controls” possibility.
    • The choice will be chosen by way of Principal Menu > Others > Settings > Enter > Motion Controls, and gives two choices: Fundamental and Traditional.
    • Detailed descriptions will be discovered within the in-game choices menu.
    • Fundamental motion controls: Maintain the dash key to speed up.
    • Traditional motion controls: Repeatedly press the dash key to speed up.
  • The stamina consumption for mounts has been adjusted.
    • With Fundamental motion controls, holding the dash key consumes stamina at set intervals.
    • With Traditional motion controls, stamina is consumed every time the dash secret’s pressed.
  • Improved the circumstances for utilizing the Abyss Nexus, permitting them for use even whereas transferring barely besides in sure conditions equivalent to whereas mounted or whereas utilizing Flight.
    • We plan to enhance this additional within the close to future in order that the participant character can quick journey even whereas on sure mounts.
  • Improved in order that the Flight ability will be activated even when holding the soar key in mid-air.
  • Improved responsiveness when inputting a soar after an assault.
  • Added an Escape key information when affected by elemental standing results.
  • Fastened a difficulty the place the Focus state wouldn’t be canceled when utilizing Aerial Roll throughout flight.
  • Fastened a difficulty the place weapons couldn’t be drawn inside Demeniss Citadel below sure circumstances.
  • Fastened a difficulty the place some bosses would teleport too far-off throughout fight.
  • Fastened a difficulty the place the ‘Double Enhance’ horse skill wouldn’t activate correctly.
  • Fastened a difficulty the place parry wouldn’t activate correctly throughout ‘Focus’ when a two-handed sword was outfitted.
  • Fastened a difficulty the place the digital camera would flip towards close by enemies when aiming with a instrument.
  • Fastened a difficulty the place sure interactions had been unavailable whereas particular instruments had been outfitted.
  • Fastened a difficulty the place repeatedly urgent the dash key would permit a horse to run at most pace no matter its stats.

Quests

  • Fastened a difficulty in Chapter 6 the place quest development turned unavailable after defeating a boss following a save/load below sure circumstances.
  • Fastened a difficulty the place quest development turned unavailable if a associated merchandise was offered earlier than beginning the ‘A Rumor Fueled by Greed’ quest.
  • Fastened a difficulty in Chapter 11 the place the Inserted Key may disappear from the bag, stopping associated quest development.

NPC & NPC Dialogue

  • Fastened a difficulty the place sure quest-related NPCs wouldn’t seem.

UI Fixes & Enhancements

  • Improved the merchandise use notification within the bottom-right nook in order that utilizing it is going to choose the merchandise immediately.
  • Improved the store UI in order that sellable gadgets are prioritized on show.
  • Reorganized sure positions and content material of the important thing information displayed within the bottom-right nook to enhance visibility.
  • Improved the UI in order that the Save Recreation and Load Recreation menus are separated, and added save slot quantity labels.
  • Fastened a difficulty the place the minimap scale would reset whereas driving a mount at most pace.
  • [Keyboard/Mouse] Fastened a difficulty the place the mouse cursor would disappear within the storage menu.
  • Fastened a difficulty the place merchandise motion wouldn’t work correctly when coming into the horse stock menu in sure circumstances.
  • Fastened a difficulty the place sure menus would sometimes not reply to interplay or seem visually awkward.
  • Fastened a difficulty the place crashes occured when coming into or utilizing some UI/menus in sure circumstances.
  • Improved the sport in order that the “Stow Weapon” key information is displayed whereas in fight when mounted.

Graphics & Settings

  • Added a “Headgear Visibility” possibility in Settings > Language & Gameplay.
    • The next choices can be found to select from: All the time Present / Present in Fight / Cover in Cutscenes / All the time Cover.
    • Moreover, a function to cover weapons proven on the character’s again, which many gamers have requested, can be deliberate to be added within the close to future.
  • [PC/PlayStation 5/Xbox] Improved FSR upscaling high quality.
  • [PC] Utilized FSR SDK 2.2.
  • [PC] Improved FSR Body Technology high quality.
  • [PC] Fastened a difficulty the place GPU reminiscence utilization would improve when the DLSS RR possibility was configured.
  • [PC] Improved GPU load and shimmering in sure circumstances when FSR-RR / DLSS-RR was enabled.
  • [PC] Fastened a difficulty the place foliage and sure different components weren’t rendered correctly in ray-traced reflections when FSR-RR / DLSS-RR was enabled.
  • [PC] Fastened a difficulty the place the highest of the display screen would flicker when DLAA and HDR choices had been enabled.
  • [PC] Fastened a rendering problem affecting the character’s face indoors when the graphics preset was set to Low.
  • [PlayStation 5] Utilized the Upgraded PSSR Sharpen function on PlayStation 5 Professional, bettering picture sharpness.
  • [PlayStation 5] Utilized Upgraded PSSR Native AA to High quality Mode on PlayStation 5 Professional.
  • [Xbox] Fastened a difficulty the place V-Sync habits would change when urgent the House button.
  • [Xbox] Added a 4K upscaling choice to Efficiency Mode on Xbox Sequence X.

Efficiency, Stability, Gameplay

  • Fastened a number of stability, efficiency optimization, and crash points throughout PC, console, and Mac.

Localization

  • Fastened numerous localization errors and improved localization high quality (recreation recommendation, and so on.) throughout all languages.

Others

  • Fastened a difficulty the place sure partitions in Corridors of the Void had been lacking.
  • Improved the sound in order that the sound place modifications along with the digital camera perspective.
  • Fastened numerous different in-game points.

Different Fixes

  • Fastened a difficulty the place the weapon wouldn’t be seen when utilizing the ‘Stab’ skill whereas ‘Unarmed’ was outfitted as a secondary weapon.
  • Improved the UI in order that license info can now be seen within the Credit.
  • Fastened a difficulty the audio quantity would change into low when an NPC gained in minigames equivalent to Duo.
  • Fastened a difficulty the place the background audio would change into distorted in sure places and conditions.

Related posts

Leave a Comment