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Crimson Moon Preview: Hack n’ Slash n’… Angels?

by 18 June 2026048
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A few of my favourite online game experiences as a child (and I’m going so far myself right here) began with biking all the way down to my native Blockbuster with one in every of my mates, looking the cabinets till we discovered a co-op recreation with cool field artwork, and biking house with our rented prize. We’d spend the subsequent couple lazy summer time evenings glued to a TV, controllers in hand, traipsing by no matter fantastical world we’d luck into. We didn’t actually know what we have been doing; we weren’t subscribed to the magazines de jour. Probably the most we’d do is print guides off of the web. However these evenings have been fairly magical nonetheless, whether or not the video games have been good or not. If the sport was clean and performed nicely and had us laughing and feeling good, a lot the higher. However they didn’t should be for us to have a very good time. It was about facilitating an area, and giving us an excuse to play collectively.

Crimson Moon jogs my memory of a type of video games, and I imply that as a praise. One of many good ones, particularly, the place we did benefit from the act of enjoying, and the type you’d bear in mind fondly years later when it could spring to thoughts unbidden. “Keep in mind that recreation,” you’d say, if one thing reminded you of it. “Yeah, man, that was nice. They need to make extra video games like that.” Crimson Moon isn’t a very new concept. It’s a third-person co-op hack n’ slash with roguelike components, and earlier than the final a part of that sends you working for the hills, know that my time with Crimson Moon was really fairly pleasing.

The setup is that you just’re a Nephilim – a half-human, half-angel hybrid – tasked with battling demons, vampires, the undead, and different typically nasty besties besieging the Gothic spires of Gildenarch. Seems like one thing catching, doesn’t it? “Oi, mate, you’ve acquired a nasty case of the Gildenarch!” Not so! Right here it’s a metropolis, and also you’re preventing to reclaim its districts from all of the monsters working round. I gained’t mislead you: I vibed with Crimson Moon’s artwork design, which I’d describe as “Gothic structure meets heavy steel album cowl.” Acquainted? Positive. However we return to outdated favorites for a purpose, and Crimson Moon’s artwork is simply the best mixture of “vivid and colourful” and “Oh my God there’s a lot blood splattered throughout this magnificent stonework.”

What makes Crimson Moon cool is your stroll velocity. No, I’m not kidding…“

My demo was a solo run, however getting a really feel for what Crimson Moon was doing was fairly straightforward, largely as a result of it’s a Soulslike. So, you already know, you’ve acquired the entire package and kaboodle right here. Mild assault, heavy assault, stamina meter, dodge roll, block, parry, yada yada yada. You’ve seen all this earlier than. What makes Crimson Moon cool is your stroll velocity. No, I’m not kidding. Lots of Soulslikes are pretty gradual, lumbering affairs, the place you rely much less on good moment-to-moment positioning and extra on i-frames out of your dodge roll to get you out of bother. Crimson Moon could have adopted Souslike mechanics, however it’s coronary heart lies with the third-person hack n’ slashes of outdated. More often than not, I didn’t must dodge. I didn’t get in vary of any individual’s sword or axe or mace till I wished to assault.

Talking of, nearly the whole lot else in Crimson Moon shares that sense of velocity. Assaults, even heavy ones, come out rapidly and land with satisfying crunchiness – and the whole lot feels simply the best way you assume it ought to… or, at the very least, the best way I assume it ought to. They felt nice, particularly whenever you parry a much bigger man with an enormous hammer and break his stamina lengthy sufficient to ship a classy execution that begins with a knee to his face and ends together with your avatar utilizing the massive man’s hammer to unfold his brains throughout the ground.

Naturally, you’ve additionally acquired particular assaults that each require a useful resource to make use of and reside on a cooldown. I had a quick-as-a-flash cost, good for getting in any individual’s face and asserting that I used to be about to be an issue, and an enormous, two-handed overhead “eff off” swing for once I was actually bored with that dude particularly. Each felt good and allowed me to pile on the damage once I wished to, although I’ll admit chaffing on the cooldown restrictions. Pricey builders: please cease placing enjoyable on a timer. XOXO, Will.

So that you’re doing all this clean and breezy (in case you can hit your parries, anyway) motion as you’re navigating these burning/bloody/typically ruined streets/homes/different buildings, discovering collectibles that provide you with a touch of Crimson Moon’s story (I remorse to tell you that issues are grim, however in a well-written, “Oh, I like discovering these” approach), opening chests, and customarily doing mild puzzle fixing. I significantly preferred one part that had me navigating the gear of a clock tower, leaping down from spinning cog to spinning cog, or the little bits that will lock you in a room with an elite enemy and be like, “Yo, it’s him otherwise you.” Provides issues some taste.

What I’m not as excessive on are the loot and roguelike components. You’ll discover the previous in chests and the corpses of your foes, however largely it felt superfluous except I used to be getting a brand new class of weapon or some enhanced armor, and the rarity of the objects hardly ever corresponded with higher stats or extra skills, which felt… odd. Admittedly, I’m not a loot man, and this might simply be labored out within the last model of the sport, however it was a sticking level for me in my demo.

The roguelike components, in the meantime, are combined. On the one hand, making it to a sure level of a run and being rewarded together with your selection of one in every of three buffs is a well-worn online game trope, and we uphold custom on this family. Then again, your selections are often “improve X stat/impact by Y share” which is quite a bit much less thrilling than getting a shiny new toy to play with. As soon as, my choices all primarily did the identical factor (stacked a chilly impact on enemies); my solely actual selection was how I’d just like the impact to be utilized: by hitting them, blocking, or dodging. I selected hitting, in fact, as a result of I like energetic play, however it wasn’t precisely like being at a Michelin-starred joint and being overwhelmed on the selection on the menu, you already know? Once more, I might simply see this being fastened afterward, however the perfect roguelikes typically aren’t simply stacking percentages, and I hope Crimson Moon has different cool issues to supply right here.

The roguelike components are combined. “

I used to be one in every of two folks in my session to make it to the ultimate boss of our demo (I walked into the room as time expired), however I used to be decided to see Crimson Moon by. I went again for a second serving to a bit later, tore by the demo (nonetheless having fun with myself, a optimistic I’ve to notice), and kind of smoked him. How, you ask? Properly, through the use of one of many mechanics I’ve intentionally and not-at-all-by-accident avoiding mentioning till simply now: your potential to rework, by way of a meter, right into a gloriously incandescent member of the heavenly host and go hog wild on any idiot unfortunate sufficient to be near you.

Hear, I believe there’s some contract each developer indicators that claims they should have this factor after they make a melee motion recreation with fantasy components, however it works nicely and feels good and also you completely smoke lesser foes and even elites with it. In opposition to the boss, an enormous muscley abomination that spews poison in all places and makes an attempt to stomp you, flatten you with a fist, or hit you with The Folks’s Elbow, it allowed me to get in with out worrying about all of the noxious inexperienced goo on the bottom and go nuts till I ran out of juice and truly needed to combat him correct. That meant choosing my spots, watching out for his assaults, and doing my damndest to not stand within the poison. It was a stable combat, and I did purchase the farm a pair occasions, however you already know, thankfully I’m a half angel. A glowing mild comes down and also you stand tall once more. That mentioned, I’m glad I got here again for it, and I loved watching him fall as soon as I landed that last blow.

Crimson Moon most likely isn’t going to wow you with one thing new, however perhaps it doesn’t should. Typically, you simply need a type of lazy summer time afternoon video games, and if Crimson Moon could make its roguelike and loot components as attention-grabbing as its fight, I believe developer Most likely Monsters may have one thing right here. It feels just like the sort of recreation I’d need to play in co-op with a good friend after an extended day at work, or on a lazy Sunday with my spouse, one thing you could possibly decide up for a run or two and have enjoyable with and maintain coming again to. I hope they pull it off. You recognize what they are saying: the pair that slays collectively, stays collectively.

Will Borger is an IGN freelancer. Yow will discover him on Bluesky @edgarallanbro.

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