GameGlory

  • Home
  • About Us
  • Windows
    • Windows

      How the Space Marines Work in…

      6 October 2026

      Windows

      Halo Studios Writers Tease What Might…

      6 October 2026

      Windows

      Legion Director’s Cut Reportedly in Development

      6 October 2026

      Windows

      GTA 5 Browser Clone Disappears Offline…

      6 October 2026

      Windows

      Modern Warfare 4’s Extraction Mode, DMZ

      6 October 2026

  • PlayStation
    • PlayStation

      Modern Warfare 4 – GameGlory

      6 October 2026

      PlayStation

      Official PlayStation Podcast Episode 549: Friendly…

      3 October 2026

      PlayStation

      Marvel’s Wolverine – Logan – GameGlory

      2 October 2026

      PlayStation

      Ghost of Yōtei Complete Edition –…

      2 October 2026

      PlayStation

      AI upscaling is coming to PS5…

      1 October 2026

  • Xbox
    • Xbox

      How The Walking Lifeless: Streets of…

      6 October 2026

      Xbox

      Hello from Seattle: XBOX FanFest Comes…

      6 October 2026

      Xbox

      Forest of Deceit: Why Localisation Matters…

      3 October 2026

      Xbox

      The Science Behind Best Friendship in…

      2 October 2026

      Xbox

      Next Week on XBOX: New Games…

      2 October 2026

  • Contact Us
  • FORUM
6 October 2026
  • Create or select a menu
Trending now

How the Space Marines Work in Warhammer…

Brazil wants to be in “the top…

Halo Studios Writers Tease What Might Have…

Legion Director’s Cut Reportedly in Development

GTA 5 Browser Clone Disappears Offline as…

Modern Warfare 4’s Extraction Mode, DMZ

Ubisoft Says Watch Dogs ‘Vital’ to Company’s…

E-Day Runs Smoothly on Xbox Series S…

Deliverance Dev Calls Out RPGs for Teenagers…

Final Fantasy 7 Revelation Hot Springs Scenes…

gameglory
Windows

Dragon’s Dogma 2 director Hideaki Itsuno Intentionally Designed it ‘Not Like a Nintendo One,’ But For ‘A Certain Type of Viewers’

by 27 August 2025079
Share0

Dragon’s Dogma 2 director Hideaki Itsuno says he’s “very proud” of the extremely anticipated sequel although the sport could not have suited “a sure kind of viewers.”

Chatting with (*2*), Itsuno intimated he deliberately designed the sequel to be the antithesis of “a Nintendo” sport, saying: “It is regular if some individuals exterior that concentrate on viewers” did not fairly respect the sport.

“I made the sport not like a Nintendo one to be appreciated by all of the individuals, however for a sure kind of viewers, so it’s regular if some individuals exterior that concentrate on viewers don’t like the sport,” he mentioned. “Nevertheless, individuals who loved the sport actually liked it, appreciated the small print and work. I’m very proud of it.”

As for what’s subsequent now Itsuno has left Capcom?

“For me, based mostly on my age, that is my final likelihood,” Itsuno mentioned. “The gaming trade has decreased the quantity of AAA releases, and I used to be requested to create a new AAA [by Lightspeed]. I’m not younger anymore, so greater than ‘now it’s the fitting second,’ it’s extra like, ‘that is my final likelihood’ to problem myself.

“For Capcom, creating Satan Could Cry and Dragon’s Dogma sequels is at all times going to be the highest precedence, and protecting in thoughts that making a sport takes 4 to five years, this is likely to be my final large alternative.” He additionally added that whereas he “held a number of talks” with different studios when engaged on Dragon’s Dogma 2, he “did not even suppose of leaving whereas making the sport.”

“I wished to complete it and after launch, there nonetheless was some work to do, so I made a decision to go to the brand new studio as soon as I used to be achieved with all of that,” he defined.

“Extra of a redo than a sequel, Dragon’s Dogma 2 is a unusual and great action-RPG that bolsters the unique’s strengths with out addressing its weaknesses,” we wrote in IGN’s Dragon’s Dogma 2 evaluation, awarding it 8/10.

An October patch for Dragon’s Dogma 2 launched choices throughout the sport’s settings to prioritize both graphics or efficiency. The latter helped enhance the sport’s oft-lamented framerate points, which developer Capcom is now saying had been a direct end result of Dragon’s Dogma 2’s many NPCs pondering an excessive amount of.

Vikki Blake is a reporter for IGN, in addition to a critic, columnist, and marketing consultant with 15+ years expertise working with some of the world’s largest gaming websites and publications. She’s additionally a Guardian, Spartan, Silent Hillian, Legend, and perpetually Excessive Chaos. Discover her at BlueSky.

AudienceDesignedDirectorDogmaDragonsHideakiIntentionallyItsunoNintendoType
Share0
previous post
Square Enix’s Fantasian Neo Dimension Drops To Lowest Price Yet
next post
Hellraiser: Revival is Resident Evil For Sickos

Related posts

Mafia: The Old Country – Exclusive Hands-On Preview | IGN First

14 July 2025

Tides of Annihilation Confirms Angela Sant’Albano as New Voice of Gwendolyn

26 August 2026

Assassin’s Creed Shadows Brings Back Double Assassinations

4 September 2024
Click to comment

Leave a Comment Cancel Reply

Save my name, email, and website in this browser for the next time I comment.

Recent Posts

How the Space Marines Work in Warhammer 40,000: Dawn of War 4

6 October 2026
6 October 20260

Brazil wants to be in “the top five game producers in the world in less than 10 years”

Edward M6 October 2026
6 October 20260

Halo Studios Writers Tease What Might Have Been

6 October 2026
6 October 20260

Legion Director’s Cut Reportedly in Development

6 October 20266 October 2026
6 October 20266 October 20260

GTA 5 Browser Clone Disappears Offline as AI-Generated Game Chaos Continues

6 October 20266 October 2026
6 October 20266 October 20260

PlayStation

How the Space Marines Work in Warhammer 40,000: Dawn of War 4

6 October 2026
6 October 20260

Brazil wants to be in “the top five game producers in the world in less than 10 years”

Edward M6 October 2026
6 October 20260

Halo Studios Writers Tease What Might Have Been

6 October 2026
6 October 20260

Xbox

How the Space Marines Work in Warhammer 40,000: Dawn of War 4

6 October 2026
6 October 20260

Brazil wants to be in “the top five game producers in the world in less than 10 years”

Edward M6 October 2026
6 October 20260

Halo Studios Writers Tease What Might Have Been

6 October 2026
6 October 20260

Categories

  • Game News (12,444)
  • Windows (8,262)
  • Fortnite (7,290)
  • Xbox (1,611)
  • PlayStation (1,036)
  • Roblox (347)
GameGlory
In GameGlory, we delve into the dynamic world of gaming and technology, exploring the latest innovations in Xbox, PlayStation, and Windows platforms. Our comprehensive reviews aim to provide insights, tips, and informed opinions to assist gamers and tech enthusiasts in making informed choices.
TwitterInstagramTumblr
Copyright @ 2015-2024 - GameGlory.ai. All Right Reserved. Designed and Developed by GameGlory.ai
  • About Us
  • Privacy Policy
  • Terms and Conditions
  • Contact Us
PenNews
TwitterInstagramTumblr
  • Home
  • About Us
  • Windows
  • PlayStation
  • Xbox
  • Contact Us
  • FORUM