On Tuesday, Digital Arts (EA) held its annual Investor Day — a three-hour presentation supposed for its traders to study extra concerning the firm’s route and guarantees to make them cash within the coming yr. However you would be forgiven when you thought this was some kind of AI tech convention given how effusively the expertise was introduced up and touted as a key element of EA’s future.
Whereas we have identified for some time that EA and a quantity of different gaming firms are experimenting with and investing closely in AI, it was nonetheless a bit overwhelming simply how typically AI got here up all through your entire presentation. It was talked about it nearly each single section in some capability, had its personal devoted section close to the tip, and was described throughout CEO Andrew Wilson’s introductory speech as “the very core of our enterprise” — a moderately stunning new mission assertion for an organization that ostensibly makes and publishes video video games.
We watched the whole thing of the three-hour Investor Day presentation, and did our greatest to spherical up all of the AI “highlights” in an effort to color an image of what, precisely, EA is doing with AI and what we will count on to see within the coming years if its investments and curiosity within the tech pan out.
Core of the Enterprise
The primary point out of AI within the presentation passed off proper on the prime, in Andrew Wilson’s opening speech. Along with referring to AI as “the very core of our enterprise” and “not merely a buzzword,” he introduced that EA apparently has over 100 energetic “novel AI tasks” within the works proper now, starting from the sensible to the very experimental. Wilson divvied these up into three classes: effectivity, enlargement, and transformation.

Wilson describes the “effectivity” tasks as not simply cost-saving, however associated to doing issues quicker, cheaper, and at “greater high quality.” Particularly, he cites Faculty Soccer 25, saying the builders couldn’t have made the sport’s 150 completely different stadiums and over 11,000 participant likenesses with out AI.
Wilson elaborated by saying he believes AI can provide builders “richer colours” to color “extra sensible worlds” and make characters with “extra depth and intelligence” whereas providing “extra authenticity and deeper immersion” to the corporate’s sports activities video games. And for transformation, Wilson describes this as trying into the long run and discovering fully new sorts of experiences that do not presently exist in video games, particularly round user-generated content material.
Chief technique officer Mihir Vaidya went into extra depth about what the “transformation” ingredient will imply for EA in a later part, however Wilson’s opener made it clear that he is greater than bullish on the expertise.
AI Examples
Within the talks that adopted, a quantity of EA leads highlighted methods through which EA was already working with AI tech in its current video games. Laura Miele, president of EA leisure, expertise, and central growth, talked about one thing referred to as The Sims Hub, the primary AI options coming to The Sims universe. EA plans to launch a platform with “supercharged discovery instruments” that use AI to permit gamers to seek out user-generated content material extra simply. She confirmed off an AI software that makes use of a photograph search characteristic, permitting customers to drop in photographs of actual life homes after which discover user-generated homes that look just like them. Miele additionally highlighted how the AI can be utilized for character creation, with customers in a position to drop in a picture of a celeb or individual in a sure outfit after which generate a Sim that matches up. Miele says The Sims Hub shall be launched “quickly.”

On the interior tech aspect, Miele talked about EA’s asset library, which she described as “just like the Smithsonian of sport property.” Basically, EA has a large database of property from all of its video games and work behind the scenes through the years, and it is utilizing it to coach its machine studying capabilities and enormous language fashions. These capabilities are then being utilized by the corporate’s “SEED” innovation lab, aka “Seek for Extraordinary Experiences Division”, for issues like EA’s “Script to Scene” device.
Script to Scene lets builders “create characters, direct performances, and outline worlds all from textual content.” Miele exhibits an instance on display, prompting an AI chat assistant to “construct me a Parisian-style residential constructing.” She then asks to make it taller, adjustments it to a contemporary excessive rise, and expands it into a bigger neighborhood. With Script to Scene, Miele claims EA builders might ultimately make a whole scene in a sport utilizing easy textual content prompts.

After Miele, president of EA Sports activities Cam Weber took the stage to speak about, effectively, EA Sports activities. He confirmed off the already announced FC IQ, which makes use of “tactical AI” and real-world information to extra precisely simulate how gamers and groups play collectively in EA Sports activities FC 25. And he highlighted Wilson’s prior statements about utilizing AI in Faculty Soccer 25, noting that the stadium creator AI instruments particularly decreased creation time “by about 70%” and allowed builders to concentrate on constructing the “pageantry” and distinctive traditions of every college as an alternative. “The funding in these instruments and tech will profit the remaining of our portfolio within the months and years forward,” he mentioned.
And eventually, chief expertise officer David Tinson briefly talked about an early prototype of a predictive simulation device EA is engaged on. He claims the device will mix EA sport information, AI, and IQ rankings to permit customers to run extra correct simulations and reply questions of which staff would win in a match, who would have gained in a hypothetical match, and which staff is the very best.
Cardboard containers and AI soccer stars
If all that someway wasn’t sufficient AI chatter for you, chief technique officer Mihir Vaidya took the stage subsequent to speak about AI and nothing however. He opened by evaluating the expertise to the arrival of make-up tutorial movies and cat movies, which he says individuals initially dismissed as trivial or area of interest, however now are ubiquitous and wildly well-liked. He says EA’s experimental AI efforts needs to be considered the identical approach as “early YouTube movies”, and that whereas what he exhibits may really feel rudimentary, it would naturally get higher as AI improves.
Vaidya was particularly introduced onstage to speak concerning the “transformation” portion of AI that Wilson talked about earlier. He says the experiences he exhibits onstage are “not supposed to interchange AAA video games, however as an alternative unlock new and adjoining classes that add as opposed to remove from the present gaming market.”
These “new and adjoining classes” Vaidya wished to indicate off largely appear to contain apps of some kind that permit individuals use AI to shuffle round EA proprietary property and spit out minigames of a kind. One instance he exhibits includes two individuals asking an AI to “make a maze out of cardboard containers.” They then ask the AI to make it extra advanced, then multi-level. Then they ask the AI to “make two characters with weapons,” permitting them to pick from a gallery of current EA characters earlier than deciding on two that purport to be community-designed, then equip them with weapons from a library of weapons. They then choose from a handful of sport modes and begin chasing one another across the cardboard maze. The video ends with one of them asking the AI to “make it extra epic,” leading to a large cardboard field pyramid seemingly showing in real-time to the astonishment of the 2 gamers.

In a second demonstration, Vaidya desires to exhibit how AI can be utilized to create “extra plausible characters” that gamers care about much more. Sadly, we did not get to see a lot of that in motion, as Vaidya encourages traders to take a look at the demo on the investor occasion after the presentation is over. However we do see just a few seconds of what he is speaking about: an AI model of soccer star Jude Bellingham is seemingly accessible to reply questions posed by traders utilizing AI to simulate his likeness, voice, and certain responses. Vaidya demonstrates by asking him what it was prefer to play at Bernabéu “in entrance of hundreds of thousands of screaming followers.” Bellingham briefly explains the indescribable thrill of the expertise in a flat monotone, expressionless.
Lastly, Vaidya demonstrates how EA desires to make use of AI for “social ecosystems”, particularly one thing codenamed Challenge AIR. Challenge AIR appears to be a approach to make use of quick textual content prompts to generate characters, have text-based interactions with them, after which share these conversations with associates. In his instance, he creates a “legendary investor” character utilizing the immediate, “A high-stakes VC who swims within the deep waters of innovation.”
He then decides the “sport” shall be to pitch enterprise concepts to him. In an interface that appears suspiciously like Tik-Tok, the consumer pitches “self-tying sneakers” solely to be slapped down. He then invitations a good friend to assist him pitch, however misplaced for any concepts on easy methods to make self-tying sneakers extra fascinating, he makes use of an AI co-pilot to jot down the pitch for him, which in the end succeeds.

What does all of it imply?
That’s lots of noise about AI, nearly an astonishing quantity even from an organization we knew was pushing the tech laborious. And it is lots of noise particularly about generative AI. Synthetic intelligence, broadly, has been utilized in video games for many years. However generative AI, which is concerned in most of the issues EA shared yesterday, is completely different. Generative AI successfully spits out model new photographs, textual content, sound, or different content material primarily based on information it is fed, which has led to quite a few moral questions relating to its use. Some of these EA has managed to reply successfully. For example, EA is coaching its AI by itself proprietary materials, so there’s seemingly no concern about it stealing copyrighted work (we have reached out to EA for remark).
However different considerations stay. There’s the environmental impact, for one, which we have additionally requested EA about. After which there’s points of utilizing private likenesses. EA says Jude Bellingham agreed to let EA practice an AI on his likeness and voice for the mannequin we noticed yesterday, however will EA guarantee it has permission from each single particular person it makes use of sooner or later? What about voice actors for beloved characters, who’re nonetheless at this second on strike from firms together with AI over these precise protections? We have requested EA for touch upon all this, too.
On the sport growth aspect, how does this implementation of AI influence particular person creatives on the firm? It is simple to say that instruments equivalent to Script to Scene are supposed to unlock builders to work on different issues. However it’s a sensible actuality that the video games business has seen two years of unprecedented layoffs simply as AI is starting to creep into the mainstream, and EA has been a component of that. There aren’t any ensures that this tech won’t ultimately be used to interchange builders ultimately. Builders have said over and over that they’re rightfully nervous about this risk, however neither EA nor its traders appear to be particularly curious about addressing that. Nor does it appear obvious to them the distinction between the intentional, artistic work of designers assembling a considerate map for a shoorter, and anybody in any respect prompting an AI to spit out a random array of cardboard containers. It is all content material to be offered ultimately.
As some have identified on-line, EA is not any stranger to pushing laborious on new tech earlier than instantly backing off the second the wind modified. However this feels completely different. EA management made it abundantly clear on the Investor Day that the corporate is already very, very deep in on AI even when the experiments themselves are nonetheless of their infancy. Traders is perhaps saved completely happy by these experiments, however maybe followers of EA’s 40-year historical past as a online game firm should be asking why AI, not video games, has all of the sudden change into the “core” of its enterprise.
Rebekah Valentine is a senior reporter for IGN. Bought a narrative tip? Ship it to rvalentine@ign.com.
