Fan Uses AI to Fix Oblivion Remastered PC Performance
Windows

Fan Uses AI to Fix Oblivion Remastered PC Performance

The Elder Scrolls IV: Oblivion Remastered was wonderful when it got here out, bringing the beloved RPG to the fashionable period, however similar to many different video games working on Unreal 5, it was a technical mess. Nonetheless, a fan has used Claude to create a efficiency mod that improves the sport’s efficiency.

When The Elder Scrolls IV: Oblivion Remastered got here out again in April 2025, it was completely plagued with efficiency points – one thing that is sadly grow to be fairly regular lately. However, greater than a yr after launch, the efficiency points are nonetheless there, with patch 1.2, the newest on Steam, coming out all the way back in June 2025. And even after that patch, there have been nonetheless vital efficiency issues.

It is little marvel, then, that the group would strive to take issues into their very own palms. Reddit consumer LTSharp posted on the ChatGPT subreddit, with a video exhibiting the unpatched recreation working side-by-side with their patched model. And, whereas the uncooked improve to the body fee is not large, LTSharp’s patch significantly reduces the stutter, going from 66 hitches within the unpatched clip to simply 11 within the patched model of the sport.

The Elder Scrolls IV: Oblivion Remastered Screenshots

Of their put up, LTSharp says one of many causes for the rocky frametimes was that “the sport was reconstructing the entire lighting of a scene in every body even when nothing was altering, which was clearly an enormous pressure on CPU that had to parse all this work on a single thread.”

They then ran Claude Opus 5.5 alongside Oblivion Remastered and tasked it with figuring out the issues, and after two weeks, ended up with a patch. Crucially, this mod wasn’t created by simply getting into a fast immediate into Claude, hitting enter, after which calling it a day. LTSharp describes the method as “two weeks of intense work” with a whole lot of trial and error concerned.

It looks like the most important supply of the improved efficiency is spreading the work to extra CPU cores. At any given second in LTSharp’s video, CPU utilization jumps from 35-40% to 50-60% utilization, with round two additional threads (employees) engaged. And on condition that these samples have been recorded on a rig with a 5800X, there’s most likely some extra room for enchancment there.

AI utilization is among the greatest controversies in gaming proper now, however this appears to be an honest use of the know-how. This was only a one that was dissatisfied that after “upgrading from 2070 Tremendous to 9070 XT, the sport continued to run poorly, with low fps and stuttering,” and determined to use Claude to repair the issue, regardless of not having any background in software program improvement. Fortunately, they’ve posted their work on GitHub, and if somebody who’s comparatively inexperienced was in a position to cut back stutters by this a lot, I think about there could also be builders who can create forks of this mission which may find a way to eradicate them altogether.

This mission is in distinction to a number of the most egregious makes use of of the know-how not too long ago, like Epic, which not too long ago delayed a Star Wars shooter to implement an AI-first coverage the place ‘no hand-written code’ is allowed. Likewise, an Xbox Enterprise Analyst not too long ago went on Twitter and ranted about how the sport trade is ‘pretending’ to not use AI, and even made daring claims like, “In case you’re a recreation developer refusing to imagine that AI has a spot in your future, you shouldn’t be within the enterprise of being a enterprise.”

Jacqueline Thomas Avatar

Jackie Thomas is the Senior Tech Editor at IGN and the PC parts queen. She’s been masking gaming {hardware} for greater than a decade for IGN, TechRadar, Gizmodo, PC Gamer and extra. You’ll be able to comply with her @Jackiecobra

Related posts

Leave a Comment