Key Preview Takeaways:
- There’s a LOT of content material in right here, if my two-hour hands-on is any indication.
- Revelation had a bit of a checklist-y really feel in my preview; however I’m hoping it feels much less bloated than Rebirth
- Vincent is superior and he’ll by no means depart my get together.
Two hours in Final Fantasy VII Revelation goes quick. I used to be surprised when the PR rep instructed us our session was wrapping up; I felt prefer it had solely simply gotten underway. At the very least, that’s what I assumed till I mirrored on all the pieces I’d performed: I zoomed round the skies above its open-world map aboard the Highwind airship, revisited some of the earliest areas from Final Fantasy VII Rebirth to see how they’d modified, and noticed a first rate chunk of Yuffie’s political quest in her hometown of Wutai. This recreation is big, and Sq. Enix set us free to sort out the preview session nevertheless we noticed match, revealing simply a glimpse of a journey that’s seemingly much more targeted on freedom than its predecessors. The massive query is that if that freedom will permit me to higher deal with a lot of the bloat that basically dragged down my private expertise with Final Fantasy VII Rebirth.
I had entry to the identical preview construct as IGN’s Michael Higham, who shared his ideas in our first hands-on preview of Revelation final week. Though it was the identical demo, everybody I spoke to had wildly completely different experiences. That’s as a result of the greatest (and most correct) factor I can say about Revelation is that it performs like the third act of a JRPG. After all, it marks the finish of Sq. Enix’s experimental Final Fantasy 7 remake sequence that’s retelling the story of the PlayStation unique throughout three video games, so it is sensible that the third recreation would play like the third act.
However I’m impressed with how onerous Sq. Enix is leaning into this concept. I used to be dropped into Chapter 4 of the story the place Yuffie, Barrett, Nanaki, and newcomers Cid and Vincent are set free to discover the continent due to Cid’s airship, the Highwind. Free traversal over a whole world map is often reserved for an RPG’s last hours, however for those who deal with this entire trilogy as one monumental recreation, that’s the level we’ve reached, and I loved buzzing round whereas taking in a fowl’s eye view of all the pieces we beforehand explored in Rebirth, in addition to a few new areas.
Chapter 4 continues to be comparatively early on – Rebirth had 14 chapters, whereas Remake had 18 – however at this level, I used to be free to go wherever I needed. I genuinely take pleasure in sequels that happen on the identical world map as their predecessors (Tears of the Kingdom and Pokemon Gold and Silver are the first two that come to thoughts), so the very first thing I needed to do was see what has modified in acquainted places in the time since Rebirth. After attempting and failing to skydive into Midgar (let me in, you cowards!) I checked out the Grasslands, which was the first open zone we reached in Rebirth.
This was once a comparatively tame space stuffed with fodder enemies positioned there for gamers taking their first steps exterior of Midgar. Now, hulking, evil beasts roamed these lands, and it felt noticeably completely different to discover than final time. I interviewed Revelation director Naoki Hamaguchi about the workforce’s method to revisiting areas we’ve already seen earlier than, and he instructed me that the approaching meteor has brought on seismic shifts in acquainted locations, resulting in geographical variations. And, all of the facet quests in these areas are going to be new, too: after touchdown in the Grasslands, I used to be met with in all probability round a dozen pings main me to numerous facet targets in the area.
This gave me some not-so-pleasant flashbacks to Rebirth. I like that recreation general, however must admit that the quantity of checklist-y facet content material and obligatory minigames made the entire factor really feel fairly bloated to me. Though Revelation is doubling down on the quantity of content material, I’m hopeful that the approach it’s introduced this time will really feel extra manageable. You’ll be able to skydive down from the Highwind and land seemingly wherever you need when revisiting an previous area, which does grant an additional sense of freedom and verticality to exploration. This additionally means you may actually zero in on what you wish to accomplish by parachuting to a particular spot. I felt like the entire world was mine to discover, and I’m excited to dive deeper into revisiting extra areas as soon as I’m not on a strict timer.
Enjoyable reality about parachuting down from the Highwind, by the approach: Hamaguchi instructed me how the mechanic got here to be, saying in the unique, the Highwind might land wherever on the world map, however in this absolutely realized, high-fidelity open world, that wasn’t a reputable choice. So, they turned to an unlikely inspiration: Fortnite. Hamaguchi instructed me, “In order that’s why we had this parachuting concept. And if you have a look at different video games, particularly like Fortnite, it did appear that gamers, fashionable audiences, had been fairly acquainted or welcome to this concept of characters flying down the air utilizing parachutes. So I assumed it could be a enjoyable strategy to additionally introduce a seamless transition from the air to the floor.”
Grappling Round Wutai
There are exceptions to touchdown wherever you need in a given area, which I discovered once I went to Wutai for the first time. Yuffie’s house is absolutely realized in Revelation, and the fundamental city is attractive with tons of tall buildings which are a good showcase for one of my favourite additions: the grapple gun. I like a good grapple – the double clawshots in Zelda: Twilight Princess, the grappleshot in Halo Infinite – and whereas Revelation’s is restricted to grappling on particular factors highlighted by the UI, it nonetheless made getting round this dense city a lot extra enjoyable. I even entered into a grapple gun race, the place Yuffie needed to show her price by climbing to the city’s highest level in a restricted quantity of time.
The street to Wutai can be the place I spent the most time with Revelation’s revamped fight. It’s similar to Rebirth – fight director Teruki Endo instructed me he felt the workforce perfected the fight in the second entry, so the third entry was all about polish and growing participant freedom. The best way that takes form is thru the new FITS system, which helps you to assign one of 4 courses to every get together member. I’ll be sincere, although, I didn’t spend a lot time with this, as a result of I used to be too busy taking part in as newcomer Vincent Valentine, who might be my favourite character to combat as in the sequence.
Vincent’s distinctive hook is his potential to rework into the Galian Beast type at will. He turns into a hulking monster with lethal claws, and he completely rips by means of enemies in this kind, whereas his fight in human type is centered round ranged assaults. There’s no restrict to how usually you may swap forwards and backwards between these kinds; it’s solely balanced by the indisputable fact that staying in Galian Beast type for too lengthy can cut back Vincent’s max HP, however I actually didn’t care. I actually have a onerous time seeing myself wanting to change away from Vincent in favor of different get together members. He’s simply that enjoyable to combat with.
That mentioned, Revelation once more made me recognize how massive the get together of characters is that this early in the recreation. Adhering to that “Act 3” construction I talked about earlier, Chapter 4 gave me entry to 6 completely different characters, every with their very own playstyle, and Cloud and Tifa aren’t even in the get together at this level for story causes. If you already know, you already know. It feels extremely versatile proper out of the gate, and I actually like that out of a meaty RPG.
In two hours, I noticed a little bit of flying, explored some previous areas, grappled round a new one, and found my favourite character to combat as. It was a lot, and little doubt simply a style of what Revelation has to supply. My solely hope is that tackling all of its content material feels as open and free because it did in this slice of the recreation. If Revelation can preserve that sense of participant alternative, I believe it is going to be a actually sturdy ending to this trilogy.
Whilst you’re right here, take a look at these latest previews of different huge upcoming video games we have checked out not too long ago!
Logan Plant
Senior Editor
Logan Plant is the host of Nintendo Voice Chat and IGN’s Senior Editor, Playlist and DB. The Legend of Zelda is his favourite online game franchise of all time, and he’s patiently awaiting the day Nintendo publicizes a model new F-Zero. You could find new episodes of NVC each Friday on the IGN Video games YouTube channel, Apple Podcasts, Spotify, or your favourite podcast app.