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Final Fantasy 7 Revelation Tweaks Mini-Games After Feedback

by 7 June 202604
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Sq. Enix has confirmed it tweaked its strategy to mini-games for Final Fantasy 7 Revelation, however there are some issues it will not change “regardless of how a lot suggestions we obtain.”

Director Naoki Hamaguchi opened up in regards to the very, very loud suggestions the group obtained following its strategy to mini-games in titles like Final Fantasy 7 Remake and Rebirth throughout an interview with Automaton. It is a matter that has seen gamers calling for aspect actions to be lowered in an effort to curb any potential bloat criticisms, however he mentioned respecting the unique expertise is way extra essential than catering to a contemporary participant base.

“The request to cut back the variety of minigames is a tough one,” Hamaguchi mentioned. “I’ve a really clear coverage that I don’t wish to change, regardless of how a lot suggestions we obtain. After all, the unique FFVII had an unlimited variety of minigames. This remake collection exists due to the unique sport, and respecting the unique is one among our core insurance policies.”

Nonetheless, Sq. Enix noticed a possibility to reimagine a number of the late-game occasions of Final Fantasy 7 with its Revelation remake chapter. For the upcoming third installment, Hamaguchi mentioned they’ve made it so gamers “do not have to have interaction with mini-games” if they do not wish to.

The group did not need gamers who, for instance, centered on fight to really feel pressured to play mini-games to unlock sure combat-centric rewards. Final Fantasy 7 Revelation addresses suggestions by not tying most of those rewards to fight, as a substitute granting gamers entry to character skins and customization choices.

Consequently, rewards to help in fight and battle development can nonetheless be earned by way of “combat-oriented aspect content material.” It is a transfer that Hamaguchi mentioned has made this sport “rather more comfy to play than previous entries.”

Hamaguchi additionally teased that some Final Fantasy 7 Revelation mini-games may also characteristic problem settings for these seeking to earn rewards with out digging their heels in for one significantly powerful mission. With Sq. Enix’s objective to “decrease frustration,” there may also be an choice to skip mini-games, although Hamaguchi did not elaborate on this characteristic.

“The abundance of minigames is likely one of the unique sport’s defining traits, so even in a remake, that’s not one thing I intend to vary. However, I do imagine it’s essential to make them extra comfy to play and to make sure gamers don’t really feel deprived in the event that they select to skip them. We’ve included the teachings we discovered from FFVII Rebirth into this sport, so I’m trying ahead to seeing how gamers reply to it.”

Final Fantasy 7 Revelation was introduced at Summer season Sport Fest 2026 and can launch for PC, Nintendo Swap 2, PlayStation 5, and Xbox Sequence X | S spring 2027. Hamaguchi additionally just lately confirmed that Sephiroth’s English voice actor, Tyler Hoechlin, was unable to return, with the character now voiced by Travis Willingham. For extra, you may learn up on the whole lot introduced ultimately evening’s present.

Michael Cripe is a contract author with IGN. He is greatest identified for his work at websites like The Pitch, The Escapist, and OnlySP. Make sure to give him a observe on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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