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First Look: The Wandering Earth: The Last Full Moon

by 10 September 2026022
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The Solar goes to devour the Earth. Earlier than humanity can fly the planet away, it has to eliminate the Moon.

Writer Liu Cixin loves large existential catastrophes. The identical high quality fellow who casually bent the character of actuality in The Three-Physique Drawback additionally wrote a novella of roughly 23,000 Chinese language characters that grew to become The Wandering Earth. In flip this grew to become a 2019 movie credited because the second Chinese language cinema proved it may do exhausting sci-fi at blockbuster scale.

Past promoting tickets, the movie’s success proved the business potential of Chinese language science-fiction IP and kicked off a wave of recent growth and artistic exploration throughout the trade.

What’s attention-grabbing about The Wandering Earth: The Last Full Moon, the brand new sport from Studio Surgical Scalpels, is that it’s skipping the movie totally and returning to its novella roots. The truth is, underneath the blessing and belief of Cixin, they see the sport as a legitimate extension of the story, which ought to please followers.

12,000 engines push the Earth out of orbit - but first, we need to get rid of the moon.
12,000 engines push the Earth out of orbit – however first, we have to eliminate the moon.

OF COURTSHIP AND SPACESHIPS

The studio behind this sport is Surgical Scalpels. They aren’t strangers to space-based video games and actually, it’s their subject du jour. Their final sport, Boundary, was a zero-gravity shooter that punched above its weight. This time they’re working with Starry Dome, the studio that holds the licensing rights, after Starry Dome ran an open name again in 2024 (once more, formally blessed by Liu Cixin) on the lookout for a developer associate.

Based on Frank Mingbo Li, Head of Studio Surgical Scalpels, getting picked was a prolonged courting course of. “The proposal section lasted 12 months, and we went backwards and forwards for a very long time refining that proposal,” Li advised me.

“That is additionally how we constructed belief between the studio and the IP holder.” The deal got here collectively earlier this yr, and growth began proper after Chinese language New 12 months. There’s already a playable multi-level demo doing the rounds internally.

The novella’s premise is pure Cixin. The solar goes to swell and engulf the Earth inside a number of centuries, so humanity builds a small military of planetary engines and launches the “Wandering Earth Undertaking”, a 2,500-year mega-plan to fly all the planet to Proxima Centauri. The first step is to cease the rotation, level the engines the fitting means, speed up to flee velocity, coast, then flip every part round and begin braking once more. That is appropriately known as the “Braking Period”. Sadly, not everyone seems to be aligned, and The Earth Faction are at odds with The Spaceship Faction. This violent stress is the place the motion – and gameplay – lie.

The Wandering Earth guarantees lunar-surface fight, reasonable physics and grounded gunplay.

FLY ME TO THE MOON

The sport’s title is a direct reference to Wangri, “the day of the complete moon,” the fifteenth or sixteenth day of the lunar calendar. Within the story, it’s arriving late within the “Braking Period”, when humanity lastly has to shove the Moon away from Earth for good.

The full moon often means reunion in Chinese language tradition. This story has at all times been in regards to the reverse: leaving. So the title carries each, the ache of letting go of one thing acquainted and the resolve to maintain transferring anyway.

You play an engineer despatched to the Moon proper as that window opens, and issues go sideways quick: an assault, a conspiracy, and a really previous argument reopened.

The novel’s Earth faction and Spaceship faction, two camps who’ve disagreed for 300 years about whether or not humanity ought to journey the planet or abandon it for starships, are central to the plot. Don’t count on the studio to spoil how deep that rabbit gap goes. “We are able to’t spoil any story parts at this stage,” one of many builders advised me after I pushed on which different factions could be concerned. “If I let you know, I’d should kill you.”

Your utility pack’s further appendages open every kind of strategic potential.

HARD SCIENCE MEETS GROUNDED GUNPLAY

On the floor (lunar or in any other case), this performs as a third-person shooter first, and the group is oddly insistent about that time. When the apparent Lifeless House comparability was introduced up, or requested whether or not Boundary and this sport share any DNA past style, the reply was blunt: no. “We did accumulate numerous expertise, and the setting is shared, but it surely’s a brand new IP and it’s not related,” Li mentioned. “Our motto is to satisfy gamers’ fantasies for contemporary shooter video games. We wish to ship a grounded, skill-driven shooter. Even with futuristic instruments and know-how, the gunplay ought to really feel bodily and plausible, not like an ability-driven sci-fi energy fantasy.”

That focus reveals up within the toys at your disposal. There’s a backpack-mounted robotic arm that may fling massive explosives or haul issues no human physique ought to be capable to carry, exoskeletons, futuristic sidearms, and finally house autos for getting between the sport’s absurdly outsized lunar buildings.

None of it, the group insists, is there to switch capturing. “I wouldn’t say we wish to cut back the capturing parts within the sport,” Li mentioned. “You’ll be able to shoot your means from the begin to the end. We’re simply including new methods to work together with the world.” And in case that wasn’t clear sufficient, Li repeated it later, trying dead-on, down the metaphorical barrel at me whereas they mentioned it: “We by no means compromise the capturing expertise.” The level was, suffice to say, pushed house.

The huge scale of Wandering Earth’s lunar buildings is mesmerising.

FUTURE IN THE CROSSHAIRS

The aiming system is without doubt one of the clearest new concepts right here. As an alternative of a set crosshair glued to the middle of the display screen, Surgical Scalpels is constructing what they name a triple-reticle setup, tied to the character mannequin and to lunar gravity somewhat than to your monitor’s midpoint. The truth is, as Li tells me later, the participant themselves is the fourth layer of crosshair. Successfully, the participant’s bodily viewpoint issues above all.

“We wish an immersive expertise,” they defined. “The crosshair must be tied to the character itself, proven dynamically, similtaneously we present what zero-gravity looks like, how velocity really works on the market.” It’s the type of factor that sounds fussy on paper and apparently makes much more sense the primary time you really decide up the controller. They’re conscious of the danger, too: “We’re aiming for a grounded, high-intensity sci-fi shooter, however we don’t need the controls to really feel punishing or needlessly complicated.”

We noticed looping GIFs of the early focusing on system and certainly it does look like a rethink on how third-person focusing on works; in low or zero-gravity setting, you’re factoring in inertia and velocity, and always, the group needs you learning your setting, not simply staring down the center of static crosshairs ready for a goal.

Visually, the studio is chasing one thing they described as grounded somewhat than fantastical, a “Planetary Engine” or “Lunar Engine” aesthetic, of their phrases, the place “people may really construct this.” Past the trailer, we’ve seen glimpses of idea artwork – and “dwarfing scale” is what involves thoughts. I get the sensation you’ll be made to really feel very small within the staggering vastness of house.

Balancing realism and compelling gunplay with engrossing storytelling are key developement objectives.

BEYOND THE BLUE EVENT HORIZON

As for Liu Cixin’s ongoing involvement, the group appears genuinely happy with how hands-off he’s been. “He’s very open and tolerant about individuals being inventive along with his work,” one of many devs mentioned. “His view is: in case your adaptation is an effective piece of labor, it’s welcome.” The challenge is being developed underneath an official license from Starry Dome, the rights holder, which chosen the event associate by its personal course of.

No phrase but on official launch window or platforms (although they’re focusing on present consoles and PC), and there are at present no plans for multiplayer. The focus is clearly (and possibly rightly) on getting the narrative-driven single participant expertise excellent.

So it’s early days, then – however between the moon-shoving stakes, the faction warfare and a studio that retains repeating “we’ll by no means undermine the capturing” – and by no means on the expense of devoted storytelling, I’m hopeful they’ve the flexibility to ship one thing very particular.

IGN was a visitor of BiliBili for this preview occasion.

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