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Godzilla Dev Wants to Do More Remasters But a Lot of Conversations Need to Happen First

by 2 September 2026027
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Godzilla: Destroy All Monsters Melee Remastered is the one remaster Pipeworks can affirm for now, however “a lot of stuff is on the desk,” and there are “a lot of conversations to be had” sooner or later.

The developer behind the November improve and the 2002 sport it is based mostly on opened up in regards to the potential for extra video games within the collection throughout an all-encompassing interview with IGN. With Godzilla: Destroy All Monsters Melee formally coming again, the pure query we and everybody else had is: Will we be getting remasters for Godzilla: Save the Earth and Godzilla: Unleashed?

In accordance to senior designer Simon Unusual, it is too quickly to say, however that does not imply he is not rooting for it to occur.

“Let me let you know, I had that want lengthy earlier than we introduced this sport, so I get it,” Unusual mentioned. “I need to do all that stuff, too. I imply, all that stuff is now technically doable.”

Unusual mentioned a Pipeworks engineer not too long ago created a instrument that allowed them to deliver outdated property out of their unique Spigot engine and into Unreal, thus leading to Godzilla: Destroy All Monsters Melee Remastered. He confirmed the identical know-how might be used to create upgraded re-releases for the remaining of the studio’s enviornment fighter trilogy, too. Sadly, the studio hasn’t signed any related contracts with writer Atari simply but.

When Pipeworks launched its unique Godzilla sport for GameCube in 2002, the group solely consisted of about “12 individuals in a single room.” The corporate has since ballooned to embrace round 300 people who find themselves typically unfold throughout dozens of completely different tasks at any given time. That features extra targeted video games like Godzilla: Destroy All Monsters Melee Remastered, in addition to titles it is served as co-developer on, like Marathon, Name of Obligation: Trendy Warfare 3, Harmony, and Future 2.

Selecting how to allocate these assets is not easy, and whether or not the demand for extra Godzilla remasters is even there stays to be seen. Atari and Pipeworks don’t have anything to announce, even when Unusual loves “the concept of bringing all that content material again to the gamers.” The one catch, although, is that if extra remasters do come to be, it might take a little greater than a new coat of paint to get Godzilla: Unleashed into form.

“I might particularly love – and I am talking a little out of flip right here – however I might love to avenge the kind of mediocre launch of Godzilla: Unleashed,” Unusual mentioned. “There was a lot of bother on that, and I had a dialog the place we have been like, ‘Would we remaster each doable sport?’ I used to be like, ‘No person desires a easy remaster of Godzilla: Unleashed as a result of that sport was busted in some methods.’ So, if we wished to revisit that content material, I would need to do it higher.”

Unusual is not precisely flawed; the third entry in Pipeworks’ enviornment brawler trilogy is not considered fairly as fondly because the others. Godzilla: Unleashed has a “Usually Unfavorable” rating of 44 on assessment web site Metacritic, with IGN’s assessment giving it a 4.9/10. For reference, Destroy All Monsters Melee has a 73 on the location (IGN: 8.5/10), whereas Save the Earth has a 63 (IGN: 6.5/10).

Once more, nothing is formally within the works but, however ought to extra remaster plans materialize, it appears like dealing with one undertaking could be a bit simpler than the opposite. We’ll hopefully have a higher thought of what the long run holds when Godzilla: Destroy All Monsters Melee Remastered launches November 3, 2026, for PC through Steam, Nintendo Swap 2, PlayStation 5, and Xbox Collection X/S.

“We have got a complete biz dev part, Atari’s acquired a complete biz dev part, they’re speaking based mostly on the response… I imply, a lot of stuff is on the desk,” Unusual added. “There’s a lot of conversations to be had sooner or later, and I am very excited for all of that.”

Unusual additionally teased that he considers Pipeworks’ November online game to be 40% remaster and 60% new, however you will have to wait to learn IGN’s full interview to be taught extra on that entrance. We’ll share the remaining of the dialog quickly, however till then, make certain to try our preview. You may as well see what Unusual had to say in regards to the battle between his sport and Grand Theft Auto 6.

Michael Cripe is a freelance author with IGN. He is greatest recognized for his work at websites like The Pitch, The Escapist, and OnlySP. Make certain to give him a comply with on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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