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Helldivers 2 Update 7.0.0 Out Now — Check Out the Patch Notes

by 12 August 202601
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Helldivers 2 developer Arrowhead has launched a serious patch for the recreation, including new Illuminate enemies, a brand new biome, and elevating the degree cap.

Update 7.0.0 is about gamers’ battle towards the Void, which is able to see the cannon fodder of Tremendous Earth run into “new, hideously mutated organisms.” The patch notes, courtesy of Steam, are under.

“We’ve got obtained intelligence experiences that point out these metamorphosed creatures are rising from the coronary heart of the Void – they’re ghoulish diversions wrought into existence by the Illuminate scourge to threaten our freedom,” reads the in-universe description.

The patch provides a brand new SEAF planet modifier that can see Tremendous Earth Armed Forces be a part of gamers in battle in your missions with a variety of recent instruments (Stim pistols, Heavy Machine weapons, and extra). These pleasant SEAF NPC troops have new and improved conduct, weaponry, and up to date visuals. Additionally with the patch are expanded emote slots (the emote wheel capability has been raised from 4-8 emotes) and assisted reload enhancements.

On the new enemies, the Crusher “is on a deathmarch able to regenerating whereas taking heavy harm and must be worn down shortly and persistently with out a second of pause.” Elsewhere, the Wretch “is a relentless and nimble enemy that requires fast set off fingers and targeted intention as they’re able to dodge and leap at the participant whereas advancing to shortly dismantle its weapons together with their will to stay.”

The Helldiver rank system is expanded past degree 150, including 15 new ranks and titles that go all the method as much as degree 300. Every new rank comes with its personal distinctive title and icon. As we speak can also be the day the Helldivers 2 x Warhammer 40,000 crossover launches through the Castellan’s Creed Legendary Warbond.

Helldivers 2 replace 7.0.0 patch notes:

Group Suggestions Modifications

We’re attempting out a brand new part to shout out a few of the fixes and adjustments which are excessive up on the neighborhood’s wishlist!

GATER Upgrades
Tremendous Earth engineers have changed the engine and transmission in the GATER in favor of a way more highly effective Tremendous V48 Interceptor engine, this has improved its pace and dealing with.

The Structure

… has stripper clips!

Assisted Reload Rework

Downside we need to remedy:

  • The unique intent was a tactical motion that wanted collaboration with a chosen reloader that carries the backpack
  • We’ve got reevaluated how this works and with how the recreation has developed since launch we received to the conclusion that the assisted reload motion require an excessive amount of coordination which result in it not often occurring

Intent and expectation with the change:

  • We need to scale back the complexity with assisted reloading to advertise utilizing it extra.
  • Permit gamers to maintain their backpack and reload everytime you want, whereas additionally permits a teammate to simply aid you if the alternative arises.

The change we made:

  • Helldivers can now help reload so long as one among the wielder and/or reloader of the weapon has the right backpack

Up to date icons for backpack weapons and expendable weapons

Downside we need to remedy:

  • Discover a particular weapon in the loadout will be exhausting to do with all the new weapons added to the arsenal
  • It may be exhausting to know if a assist weapon wants a backpack or cannot be reloaded when solely taking a look at the icon.

Intent and expectation with the change:

  • We need to make it simpler to search out particular weapons and to plan your loadout.
  • It must be simpler to know when a weapon wants a backpack or cannot be reloaded when solely taking a look at the icon.

The change we made:

  • Stratagem Weapons that require a backpack now have a backpack icon included on their loadout icons
  • Stratagem Weapons that may not be reloaded now have a drop weapon icon included on their loadout icons.

Decreased heavy touchdown period

Downside we need to remedy:

  • The unique intent was to make the heavy touchdown to really feel such as you recovered from a excessive fall.
  • The participant misplaced management for a very long time when touchdown on the ft from a better fall.

Intent and expectation with the change:

  • We needed to make it smoother to get better from the heavy touchdown state and never take away the management for too lengthy.
  • Whereas nonetheless make it really feel like a heavy touchdown restoration

The change we made:

  • Decreased the period for the heavy touchdown animation with round 40%

Stim motion enter smoothing

Downside we need to remedy:

  • Gamers can expertise lifeless enter when attempting to stim when the stim motion was not allowed.

Intent and expectation with the change:

  • We need to reduce the feeling of lifeless enter when utilizing the stim motion.

The change we made:

  • We modified so the stim enter is remembered for a brief period when the motion shouldn’t be allowed and can be executed if the stim motion is allowed inside that period.
  • This works much like how the reload enter motion adjustments from the final patch.

Ammo re-balance for Quick magazines attachments and Secondaries

Downside we need to remedy:

  • The advantages of the brief magazines are too few in comparison with drum magazines.
  • The advantages of a few of the anti personnel facet arms do not need sufficient advantages in comparison with different facet arm choices.

Intent and expectation with the change:

  • Give extra advantages to brief magazines to make the objects extra helpful in comparison with drum magazines for the identical weapon.
  • Give extra advantages to a few of the lesser used anti personnel facet arms to make the objects extra helpful

The change we made:

  • Quick magazines received extra max spare and beginning magazines.
  • A few of the anti personnel sidearms received extra max spare and beginning magazines.

Primaries

R-2124 Structure

Added a full stripper clip reload when reloading if the journal is empty.

Primaries attachments

Quick magazines for:

AR-23 Liberator

AR-23P Liberator Penetrator

AR-23C Liberator Concussive

AR-23A Liberator Carbine

AR-59 Suppressor

Elevated spare magazines 12 to 16

Elevated beginning magazines 7 to 9

Quick magazines for:

SMG-37 Defender

SMG-72 Pummeler

Elevated spare magazines 9 to 12

Elevated beginning magazines 6 to eight

Quick magazines for:

SMG/FLAM-34 Stoker

Elevated spare magazines 10 to 13

Elevated beginning magazines 6 to 7

Decreased reload period 2.8 sec to 2.3 sec

Quick magazines for:

SG-225 Breaker

SG-225IE Breaker Incendiary

Elevated magazines spare magazines 9 to 11

Elevated magazines beginning magazines 6 to 7

Quick magazines for:

SG-225SP Breaker Spray&Pray

Elevated spare magazines 16 to twenty

Elevated beginning magazines 11 to 12

Secondaries

P-113 Verdict

Elevated max spare magazines from 8 to 10

Elevated beginning magazines from 4 to six

M6C/SOCOM Pistol

Elevated max spare magazines from 8 to 10

Elevated beginning magazines from 5 to six

P-19 Redeemer

Elevated spare magazines from 4 to six

Stratagems

Eagle Napalm Airstrike

Downside we need to remedy:

  • The Eagle napalm didn’t really feel as efficient in comparison with different Eagle stratagems and napalm stratagems

Intent and expectation with the change:

  • Create a bigger space of impact for the napalms fireplace
  • Make it simpler in comparison with different napalm stratagems

The change we made:

  • Elevated explosion radius 8 to 10m
  • Extra unfold out bomb sample to cowl a bigger space

MD-17 Anti-Tank Mines

Downside we need to remedy:

  • The explosion of the mines seems to be like they will destroy bigger issues

Intent and expectation with the change:

  • The impact of the explosion match ought to match the visuals higher
  • Make the mines work in additional conditions like destroying colony partitions and bug holes from the exterior

The change we made:

  • Elevated Demolition power from 30 to 40

Terminids

Hunters

Downside we need to remedy:

  • Hunters and their variants have been unable to assault FRVs persistently
  • They might solely use their tongue to assault, and battle to discover a correct place to launch it

Intent and expectation with the change:

  • When Helldivers enter a FRV, Hunters ought to have the ability to assault the automobile extra naturally

The change we made:

  • We allowed one melee assault to be appropriately triggered in opposition to FRVs

Illuminate

Veracitor

Downside we need to remedy:

  • When the Helldiver received attacked by a Veracitor whereas holding a ballistic defend it might created clipping subject the place the arm of the Veracitor might merge with the physique of the Helldiver and someday leading to sending the Helldiver at excessive pace in the air

Intent and expectation with the change:

  • Combating an exomech with a ballistic defend nonetheless protects in opposition to harm, however Helldivers will now ragdoll when blocking an assault
  • Helldivers received’t be despatched to low orbit anymore after blocking an assault with ballistic defend.

Ballistic defend will break after round 15 direct hits

The change we made:

  • Elevated Exomech melee’s drive power from 25 to 40
  • Conformed Exomech melee’s assault armor penetration to all appropriately be Anti tank

Fixes

Crash Fixes

  • Fastened uncommon crash that would occur when dropping down the core drill
  • Fastened a crash which might happen when spreading fireplace
  • Fastened a really uncommon crash which might happen when mortar sentries replace their focusing on intention
  • Fastened a crash that would occur typically when dropping in on CR7+ missions on Cyberstan
  • [PS5][Xbox]Fastened a crash-on-boot that may happen after going into the settings menu with no prior saves, restoring settings to default and restarting
  • Fastened a uncommon UI crash on shutdown
  • Fastened a crash when utilizing a number of screens with totally different DPI scales in Home windows

Weapons & Stratagem Fixes

  • Sway and reload weapon stats now show decimals for higher accuracy
  • Stratagem Weapons that require a backpack now have a backpack icon included on their loadout icons
  • Stratagem Weapons that can’t be reloaded now have a drop weapon icon included on their loadout icons
  • Now you can help reload a Helldiver, utilizing ammo from their backpack
  • Fastened glitch the place Veto pistol would obtain one additional spherical (translating to 1 additional 6 bullet reload!) from the Siege-Prepared armor passive.
    • Additionally corrects just a few different weapons which additionally obtained one faulty additional spherical, journal or heat-coil. We proceed to spherical partial bonus rounds/mags/coils up in favor of the participant.
  • Fastened a bug the place the digicam clipped by the R-36 Eruptor with 2x Tube Purple Dot geared up when inserting the subsequent bullet in ADS at max FoV
  • Enemies will not spontaneously assault the GATER until the Helldiver is inside it or until they’re drilling. Enemies famously hate the democratic extraction of pure sources.
  • Weapons will not lock onto the tank of the GATER
  • Elevated GATER ammo capability, well being, knockback and influence harm. Additionally made it tougher to roll sideways
  • Elevated the pace and responsiveness of the GATER
  • Fastened a difficulty the place the first individual animation of the LAS-58 Talon overloading would make the weapon clip with the SH-20 Ballistic Protect Backpack
  • Fastened a difficulty the place the Helldiver would cancel draw animations in the event that they tried to enter the intention state whereas switching weapons. This may trigger the Helldiver to look prepared to fireside, whereas nonetheless getting ready the weapon
  • The Ministry of Defence consumer expertise division have made enhancements to the TD-220 Bastion Mk.XVI munitions system Heads Up Show. This could make it clearer the most important canon will be reloaded manually.
  • Orbital Laser will not sometimes get caught after focusing on a flying enemy
  • Exosuits will not get caught in bushes when being dropped off
  • Throwable objects at the moment are being seen to different gamers when the Helldiver is carrying them
  • Fastened a bug the place the EXO-55 Breakthrough Exosuit would typically have the defend arm harm zones protrude by the defend, leading to the arm taking harm that the defend ought to have protected
  • Fastened case the place the Breaker Drill might get caught on the roof in sure hive world missions
  • M-104 Incinerator FRV’s mounted flamethrower now exhibits the right icon and identify

Enemies

  • Fastened a difficulty the place the Gatekeeper’s weapons clipped into one another when their goal was too shut
  • Fastened a difficulty the place visually eradicating the armor of the Impaler did not match the gameplay expertise
  • Impaler shut melee assault now has a harm shockwave
  • Hunters at the moment are in a position to assault FRVs extra persistently
  • Fastened a bug the place enemies would disappear when the Helldiver died, thus not having the ability to know what simply killed the Helldiver
  • Fastened enemy navigation points in one among the Take Down Overship areas
  • Fastened a bug the place the Veracitor’s melee assault might clip by Helldivers holding a SH-20 Ballistic Protect Backpack
  • Fastened subject the place Watchers and Obtruders weren’t attacking gamers whereas mounted behind a Grenadier Battlement
  • Fastened a difficulty the place typically the Hive Lord scales wouldn’t visually break correctly (didn’t have an effect on gameplay conduct)
  • Obtruder will now collide appropriately with Helldivers
  • Lowered clipping between Obtruder and Helldivers’ autos
  • Veracitors now guard outposts
  • Fastened a difficulty the place the Veracitor clipped by buildings and obstacles whereas charging. It ought to now destroy something in its path and cease when hitting a wall
  • Fastened a difficulty the place the Veracitor clipped by buildings and obstacles whereas charging. It ought to now destroy something in its path and cease when hitting a wall
  • Gatekeeper spawnrate has been elevated to intently match Veracitor in Encounters
  • Fastened a bug for Gatekeeper typically showing to show in place with out transferring their legs
  • Fastened bug which might on uncommon events trigger enemies to not have the ability to transfer into the right assault vary
  • SEAFs can destroy enemy spawners
  • Enemies have discovered learn how to climb stairs throughout the Set up Communication Uplink missions

Miscellaneous Fixes

  • Fastened a number of mission HUD inconsistencies on sure Hiveworld missions
  • Fastened seen holes in the terrain in one among the Disrupt Protect Generator areas
  • [Xbox Only] Helldivers can now take a look at a Consumer’s Gamecard when becoming a member of an ongoing recreation
  • Fastened a bug the place the manufacturing unit constructing facade was inverted
  • Up to date the sounds for selecting up medals, requisition slips and tremendous credit one among the missions
  • Fastened a bug the place the Recoil Simulator was displaying all ammo being fired without delay
  • Automobile supply shuttles will not get caught endlessly on the lookout for a spot to drop off their deliveries when deployed in dense cities between tall buildings
  • Helldivers will not journey the victory elevator with their fingers in the air like some sort of rollercoaster
  • Helldivers how have an opportunity to search out tremendous credit in Manufacturing facility Worlds
  • Fastened a difficulty in the tutorial the place the incoming timer for the Orbital Precision Strike might show an incorrect period
  • Optimized varied gameplay VFX throughout the recreation
  • Prevented hit-markers being displayed for hits from oblique explosive harm, harm out of your sentries and harm out of your orbitals/airstrikes. Melee weapons, laser weapons and flame weapons will now show their hit markers appropriately
  • Fastened a difficulty with ragdolling inflicting invisible collision points
  • Exo Storms of sophistication 2 and three will now spawn tornadoes of various sizes, relying on the depth of the storm.
  • In case your Helldiver can not stim at the precise second when the stim button is pressed, they’ll routinely stim as quickly as they’re able to (as much as 2 seconds later)
  • Fastened a bug the place planting the CQC-1 One True Flag would break animations for different melee weapons.
  • Fastened a bug the place the CQC-1 One True Flag can be planted at the Helldivers ft as a substitute of being planted in entrance of the Helldiver
  • Fastened a difficulty the place the participant might see by the Destroyer ship whereas in a cutscene
  • Decreased the Helldivers heavy land animation from 1.32 sec to 0.8 sec
  • Scrolling to the backside of the Bindings menu with a controller now appropriately stops at the final accessible choice as a substitute of disappearing
  • Fastened potential graphical artifacts in the Management Middle
  • Fastened a bug the place Community Desync could cause SEAF Artillery shells to not be inserted correctly, inflicting a mushy lock
  • Fastened a visible bug the place the Oil Rig was displaying each destroyed and non-destroyed visible states
  • Garments on the higher physique of civilian industrial corpses in cities now have the right textures
  • Optimized tree VFX supplies
  • Fastened a difficulty the place community issues induced collision errors with enemy corpses.
  • Fastened a difficulty that prevented Tremendous Credit from spawning in Manufacturing facility Cities
  • [PS5 Pro] Added assist for the upgraded PSSR upscaler
  • Extra enhancements to picture high quality when utilizing upscaling
  • [PC] Lowered ghosting round the edges of the display screen when utilizing NVIDIA DLSS upscaling
  • Fastened blocky artifacts on nebula results, particularly seen on decrease render scales
  • [PS5 Pro] Fastened a difficulty on PS5 Professional the place sure results can be rendered by partitions

Wesley is Director, Information at IGN. Discover him on Twitter at @wyp100. You possibly can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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