When Wildlight Leisure scored the closing spot on the Recreation Awards a couple of months in the past for their beforehand unannounced hero shooter Highguard, it will need to have felt like an immense coup for the sport. Taking some of the excessive profile promotional spots the business can provide was, on paper, a solution to rise above the crowded market and reduce by way of the Gordian knot of discoverability.
As an alternative, the group has spent a lot of the previous couple of months feeling like a punching bag, having gone from virtually full anonymity to being subjected to mountains of scorn, a lot of it undeserved. The ultimate blow, knocking the wind solely from their chests, has been a disappointing launch efficiency adopted virtually immediately by layoffs on the studio.
Wildlight made important mistakes with Highguard. The sport is a genuinely fascinating mixture of parts, however its precise pitch to gamers was muddled and unclear. On high of that, the shadow-drop technique – with the sport launching simply weeks after its reveal – was dangerous and questionable, and the state of the sport at launch, whereby six gamers rattle round on very massive maps, suggests important technical issues that stay to be ironed out.
Maybe most fatally, the near-immediate spherical of layoffs put up launch suggests the studio did not actually have the monetary backing required to correctly put up a combat on this house. That is a crowded and hyper-competitive nook of the business the place success requires having the ability to outperform and outmanoeuvre the likes of Activision Blizzard and EA. That does not must imply outspending them, however a lack of economic headroom undoubtedly makes every thing dramatically tougher.
“If each uninspired trailer acquired this type of livid response, the business would be a smoking wasteland”
If we’ll acknowledge Wildlight’s missteps, and even attempt to study from them, we should additionally acknowledge that none of these errors explains the vitriol and dismissiveness with which Highguard was met after its announcement. It is an unsightly actuality that typically the web simply chooses a individual or product that is going to be the designated punching bag for a whereas, and most explanations of that mob frenzy are little greater than post-hoc justifications.
Highguard, unfairly, grew to become a whipping boy for individuals peeved on the bare, shameless commercialism of the Recreation Awards, and a scapegoat for these aggravated on the infinite flood of dwell service video games. A couple of minutes of video footage led to a backlash fairly out of proportion with any precise points with what had been proven. The trailer did a poor job of explaining the sport’s strengths or concepts, actually, but when each uninspired trailer acquired this type of livid response, the business would be a smoking wasteland.
Wildlight, for its half, did not appear to have any technique to counter the negativity of this response. Most of the group’s core members had beforehand labored on Apex Legends, which was famously a shadow-drop title that appeared to virtually immediate acclaim, they usually had maybe naively assumed that they might pull off the identical stunt once more. As an alternative, after the unfavourable response to the trailer, we obtained two months of radio silence adopted by a not-quite-shadow drop.
I am positive there’ll be months, if not years, of what-ifs for these concerned within the undertaking. What if that they had pulled off a real shadow drop, with the Recreation Awards trailer fading to a display screen saying, “Obtainable In the present day”? The sport’s flaws would possibly properly have acquired a kinder touchdown from a public that did not have weeks to marinate in negativity about it, giving the group extra respiratory room to repair them. What in the event that they’d crammed that two-month hole with extra movies and other content material, giving gamers a clearer thought of what to anticipate from the sport and its heroes? What in the event that they’d fastened flaws just like the 3v3 restrict of the sport earlier than launch?
Although we won’t know from the surface trying in, a few of these issues would possibly by no means have been believable. Maybe the unfinished state of the sport precluded a shadow drop in December. Maybe the cash merely ran out by February, and the sport needed to be launched in no matter state they might handle.
Other issues, although, will need to have been potential. The communication across the recreation’s concepts and improvements might have been a lot clearer, the corporate’s response to the poor response to its preliminary trailer extra decisive.
Most of all – though I am actually not the primary to say this – maybe the entire notion of a shadow-drop-style launch might have been binned in favour of one thing extra like a closed beta and/or Early Entry launch, which has confirmed to be a way more useful mannequin for smaller or less-established groups making an attempt to make headway in these sorts of genres. Constructing a relationship along with your preliminary viewers, displaying them your willingness to enhance and polish a quickly iterated recreation, turns them into ambassadors and hype mills, in addition to providing you with extremely useful suggestions about what comparatively massive numbers of actual gamers truly do as soon as they’re taking part in. Furthermore, you get a second chunk on the publicity cherry while you depart Early Entry and eventually get a “correct” launch.
This type of mannequin is difficult commercially, after all – it basically calls for that you simply’re working a scaled down model of your complete recreation service for months earlier than you begin to generate correct income from the general public launch. Once more, that is a phenomenally arduous sector to compete in with out actually important monetary headroom. Underlying each other evaluation of what went unsuitable with Highguard lies the chilly actuality that the studio appears to have considerably underestimated the assets required to launch a competitor on this discipline.
“That is a phenomenally arduous sector to compete in with out actually important monetary headroom”
But it is also true that assets alone do not assure something. Harmony was backed by Sony (albeit that the backing felt very limp in its closing levels) and nonetheless shut down inside days – notably additionally following an prolonged interval as an web punching bag following a poorly acquired trailer that did a equally dangerous job of really explaining what the sport was alleged to be like. All the load of a main writer and their hefty pockets cannot rescue a dwell service recreation that simply does not discover its viewers and hasn’t even obtained a safe sufficient footing to pivot to a new path.
Highguard hasn’t gone the way in which of Harmony, and we will hope that Wildlight would possibly nonetheless snatch victory from the jaws of defeat. For now, although, it stands as one other powerful lesson for the numerous, many firms which have set their sights on this type of dwell service house – each impartial studios and big publishers alike. It is unlikely to be the final poorly acquired launch for such a recreation in 2026. The aggressive panorama right here is harder than ever, and brutally unforgiving to missteps.
