How to run an indie game studio: Part 5, Better meetings
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How to run an indie game studio: Part 5, Better meetings

When you’ve made it this far within the sequence, you now have the constructing blocks of a functioning studio working system: a transparent goal, lengthy and short-term targets, a system for catching and fixing points, and a quarterly rhythm that retains your group centered and accountable. This week, we’re wanting on the glue that holds all of it collectively: your meetings.

Most individuals groan every time I point out meetings, and I absolutely perceive why. Too many administration meetings devolve into countless standing updates that would have been an e mail and discussions that go in circles, leaving individuals with the final sense that an hour simply disappeared with out something truly getting determined.


Man asleep in meeting
Meetings do not have to be lengthy, boring, and pointless | Picture credit score: Litoon dev on Unsplash

The excellent news is that your meetings do not have to be this manner. By being particular concerning the construction of our meetings, we are able to make sure that we embody the components that drive progress and determination making, and minimise the components that find yourself derailing the assembly and losing everybody’s time.

Three meetings to run your studio

In my work with studios, I advocate for 3 sorts of administration meetings, every working at a unique cadence and serving a unique goal.

The yearly assembly is the place you zoom all the best way out. You overview the previous 12 months actually, all of the hits, misses, and learnings, and use them to inform your planning for the 12 months forward. You set your annual targets, revisit your BHAG, focus on any main challenges you may face, and are available out of it along with your rocks for the primary quarter already outlined. This one takes a full day, and ensures that you have set the muse for the whole 12 months.

The quarterly assembly is a extra concise model of the identical assembly. You overview the rocks from the quarter that simply ended, take inventory of what meaning on your yearly targets, and set your rocks for the following 90 days. With some apply, you will get this one performed in half a day.

The weekly assembly is the place your targets ought to translate into traction. That is the assembly your group may have most frequently, and it is the one almost definitely to go off the rails with out a clear agenda. So let’s take a look at that agenda intimately.

The weekly assembly: A 60-minute agenda

The three targets of the weekly assembly are to ensure your group is absolutely aligned on the place issues stand, to floor no matter is most urgent proper now, and to go away the group with clear subsequent steps. Each factor of the agenda serves considered one of these three functions.

Examine-in: 5 minutes

Begin by settling in. Earlier than the rest, everybody shares two items of fine information from the previous week: one skilled, one private. The purpose of that is to begin from some extent of positivity, to convey individuals into the room mentally, and to give the group a short window into one another’s lives, which is crucial for constructing belief. That stated, we do not need this to turn into a social occasion, so hold it transient and hold it transferring.

To-do verify: 5 minutes

Subsequent, have a look at the to-dos from final week. Had been they performed? A fast go via the checklist is sufficient. The purpose is not to interrogate anybody, however to preserve the fundamental accountability that makes to-dos significant within the first place. On common, you need about 80% of final week’s to-do’s to be performed to protect momentum. If one thing wasn’t performed, it both carries ahead or will get deprioritised. Both method, you resolve consciously reasonably than letting it quietly disappear.

Rock standing verify: 5 minutes

A short verify on the standing of every rock is subsequent. All you need on this part is affirmation from the particular person driving the rock that it is “on monitor” or “off monitor”. There isn’t any want for a full standing replace. Something on monitor is sweet information, and something off monitor is placed on the problems checklist. This offers the entire group a real-time image of the place the quarter stands, and surfaces something which may want consideration through the problem-solving portion of the assembly.

IDS: 40 minutes

That is the guts of the assembly, and it will get essentially the most time for good cause. Utilizing the establish, focus on, clear up (IDS) course of we coated in Part 3, work via no matter is most urgent for the quarter. Use the rock standing verify to information you: if one thing is in danger or caught, that is in all probability the place you begin. Solely attain for broader studio points if there’s genuinely nothing pressing on the quarterly degree. Preserve going till you run out of time or points.

Conclude: 5 minutes

Shut the assembly intentionally. Summarize what was mentioned and, crucially, what was determined. Affirm subsequent week’s to-dos and who owns every one. And if something got here up within the assembly that the broader studio wants to learn about, take a while to resolve what wants to be communicated, and by whom. This manner, you get forward of any small misalignments earlier than they develop into huge ones that find yourself in your points checklist.

Why this works

All in all, this weekly agenda helps you do 4 issues constantly. It ensures everyone seems to be absolutely up to pace earlier than any dialogue begins, so you are not losing time catching individuals up mid-conversation. It builds a dwell agenda of what is most related proper now, reasonably than no matter was most urgent when somebody wrote the agenda on Monday morning. It tackles studio points in a scientific method, in order that nothing will get mentioned endlessly with out a decision or not less than a subsequent step. And it makes certain that the suitable data reaches the suitable individuals after the assembly ends.

It’d take some time to get the grasp of it, however earlier than it you will be blowing via them, fixing points and unblocking rocks as you go. And if the suggestions of my shoppers is any indication, you may even begin to look ahead to them.

The framework in full

With this closing piece in place, you now have the whole FIRM framework: by defining your long run imaginative and prescient and yearly targets, you have acquired a agency grasp in your studio’s future; you have acquired a central place for accumulating any points your studio faces, and an easy course of for fixing them; you are utilizing rocks to translate your yearly targets into quarterly traction; and your administration meetings are centered on planning forward, driving progress and fixing points.

Nobody may give you all of the solutions to the questions that come up in operating a studio – I actually cannot! However with the suitable constructions in place, it will be that a lot simpler to discover these solutions collectively. That is what FIRM is designed to do – and now you’ve got every little thing you want to put it into apply.


This week’s homework

Collectively along with your group, work via the next:

  1. Schedule your three meetings. Put the yearly, quarterly, and weekly meetings within the calendar. When you’re beginning mid-year, start with a quarterly assembly to set your rocks, and begin operating weekly meetings from there.
  2. Run your first weekly assembly utilizing the agenda above. Stick to the time allocations, even when it feels inflexible at first.

Congratulations, you now have the total FIRM framework in place! All that is left is to keep constant in utilizing it, and constructing on it to meet your wants as you go.


Need the total FIRM framework with step-by-step implementation directions? Go to martijnvanzwieten.com/firm to obtain the free template.

Martijn van Zwieten is a enterprise and management coach, and the creator of the FIRM and LoGOS studio administration strategies. He has coached over 150 CEOs, founders, and leaders to construct higher studios, starting from indie darlings like Rusty Lake and Twirlbound to AAA powerhouses like Bethesda Game Studios and MachineGames.

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