The minds behind Invincible VS are open to collaborations with different genres and IPs, particularly with reference to welcoming potential visitor characters from the Mortal Kombat franchise.
We acquired the prospect to take a seat down with Invincible VS’s Recreation Director, Dave Corridor, and its Lead Fight Designer, Bau Bautista, at Evo 2026, the place we requested them about the opportunity of including visitor characters from fully totally different properties a la Road Fighter 6 and Tekken 8.
Each Corridor and Bautista enthusiastically welcomed the concept, however made positive to preface that the characters must moderately match inside Invincible’s world for such a crossover to make sense.
“I feel for us, the Invincible universe is simply such a stupendous, violent universe that they must match that. I would not wish to put Mario or Luigi in there. That’d be cool, do not get me flawed, however I do not wish to rip his head off,” Corridor laughed.
This, after all, prompted us to counsel characters from the equally bloody Mortal Kombat universe, which acquired keen nods of approval from each builders. “NetherRealm, they’re the very best. That will be unbelievable,” Corridor mentioned. “If there’s a chance, I am not going to say no to Scorpion,” Bautista added. “One of many issues to bear in mind is, Invincible has a ton of company and crossovers all through the comics, so it isn’t exterior the realm of chance. If we have now that chance, sure, I will take that.”
Visitor characters are a sizzling matter throughout the combating sport neighborhood as of late, with Tekken 8 revealing Yujiro Hanma for Season Three and Deadly Fury: Metropolis of the Wolves including Kenshiro to the fray this summer time — to not point out Closing Fantasy VII’s Tifa Lockhart making her method into Road Fighter 6 in early 2027. Mortal Kombat itself is a franchise well-known for bringing in wild visitor characters from different media genres, together with the Xenomorph from Alien, The Boys’ Homelander, and even Omni-Man himself.
It’s a pattern that’s sweeping throughout your complete combating sport panorama proper now, and one which the Invincible VS crew is clearly open to becoming a member of if the celebs align. And with the groundwork already laid in Mortal Kombat 1, it isn’t a stretch to imagine this crossover would possibly come to fruition on Skybound’s facet.
Atom Eve Virtually Had a ‘Revive’ Mechanic at Launch
Outdoors of potential visitor characters, the devs additionally allow us to in on just a few extra particulars concerning the sport’s future, together with the addition of extra single-player content material, persevering with its story mode, and even including new mechanics to characters from its base roster down the road.
Extra particularly, Corridor and Bautista talked about Immortal’s ‘revive’ method in line with his canonical standing as, properly, The Immortal. They revealed that they’d initially supposed on giving such a mechanic to Atom Eve previous to launch, however merely felt that she wasn’t in a completed state so as to add one more instrument into her package on the time.
“Among the points that we bumped into early on with a number of the different characters which are just like Immortal, like Energy Plex and even Eve, was that she was presupposed to have a revive mechanic,” Bautista defined.
“However there was an excessive amount of to work via. I didn’t know if we might do that to the extent and the standard that we would have liked to in time. So we had been like, ‘Okay, let’s focus now on what we will obtain and ensure she’s stable as heck, after which come again to this mechanic.’
When requested if this was one thing they’d be prepared to including to her package in future updates, Bautista appeared open to the concept as soon as the sport’s meta will get solidified by its playerbase.
“There’s all the time potential, particularly as soon as our meta begins to get extra established,” he informed us. “Who is aware of the place we will push the sport? There’s all kinds of loopy alternatives. However one of many issues we bumped into is, as soon as we shipped, our focus has been all about solidifying the inspiration of the sport. And so now that we’re in a reasonably stable state, now could be the time for us to push issues. We’re like, ‘Hey, guess what? We have a reasonably stable roster of characters. We will push some new mechanics and concepts.’ And Universa and Immortal are the right alternative for that.”
Sure, the Invincible VS Devs Are Studying What You Say on Twitter
On prime of including new characters and mechanics to the sport, the devs assured us that they’re hyper-aware of any and all neighborhood suggestions, whether or not that be feedback despatched from gamers of their official Discord server, posts on social media, and even ideas of their DMs. “We hearken to all the things that is occurring on the market,” Corridor mentioned. “We’re continuously on prime of each board, all the things, and so they’re instantly messaging us on many apps, so it is necessary for us. We’d like the gamers’ suggestions. That is what we thrive on.
“We’re very fast. We’re sort of a real-time developer and if we see one thing’s flawed, we will repair it as quickly as we will. We will do a sizzling patch or something of that nature. What we’re sort of targeted on proper now could be giving extra to the gamers. So for this reason we will hold pushing and getting extra characters on the market, getting some modes on the market, getting our event scene going a bit of extra. We’re right here for the longer term proper now.”
Invincible VS Devs Promise Extra Single-Participant Content material
Talking of “getting modes on the market,” the 2 devs assured us that they’re “not completed” with publishing extra single-player content material for Invincible VS, promising so as to add extra content material down the road.
Nevertheless, Corridor admitted that they couldn’t give “any reassurances” about persevering with the cinematic story mode, which notably ended on a cliffhanger.
“We’re undoubtedly engaged on issues to get extra single-player expertise,” he mentioned.
“It is an necessary factor for us to sort of push ahead on. Like I mentioned, we’re attempting to maintain constructing the sport. We’re not completed. We’re transferring as quick as we will to get increasingly content material on the market for the gamers. One thing to bear in mind, too, is that we’re a tiny crew. We’re 50 individuals, so there’s solely a lot we will do, however on the identical time, we’re attempting to prioritize getting essentially the most bang for our buck.”
Virginia (she/her) is IGN’s Information Editor. With ten years of expertise reporting on video games and leisure, she’s acquired a storied background within the combating sport neighborhood, influencer information, and viral on-line traits. Discover her on Twitter at @TheeMissGlaze.