
Marathon’s newest replace brings its mighty knife down a number of pegs, with developer Bungie decreasing its lunge distance and majorly nerfing the quantity of bonus harm granted by the Melee Harm stat.
Although it won’t seem to be it at first look, Marathon’s knife, a weapon each runner comes outfitted with robotically, is among the many strongest weapons in Bungie’s extraction shooter. Since launch, it is featured a Halo Energy Sword-esque lunge and sufficient harm to convey down even well-geared hostile runners in a single blow with the appropriate upgrades.
As of update 1.0.5.3, that’s not the case. The knife’s lunge distance has been trimmed by 10% together with a 20% discount in its concentrating on angle. However that is not all that Bungie has modified. The Melee Harm stat additionally acquired an overhaul, decreasing the utmost quantity of bonus harm towards Runners granted by the stat from 100% to 50%. Bonus melee harm towards enemy NPCs is unchanged.
That ought to make the knife much less of a go-to choice and extra of a weapon of alternative for many gamers. In a developer’s notice, Bungie defined its reasoning for the modifications, noting that whereas the knife is supposed to be a high-risk weapon that may go toe-to-toe with shut vary weapons like shotguns and SMGs, it grew to become too highly effective too rapidly with the appropriate upgrades and stats.
“Nonetheless, the breakpoints for fast melee kills present up too early within the Melee Harm stat development, which implies extra funding right into a construct is not required to get the utmost efficient output,” Bungie states. “We do not wish to compromise on having melee really feel highly effective, however consider that attending to that most output needs to be the results of significant buildcrafting and improve development. Our aim for this transformation and the knife lunge modifications above are that the knife stays a robust backup device, however requires extra considerate play–both out and in of run–to be best.”
The knife is not the one highly effective device in Marathon getting a downgrade. The Bubble Defend, a preferred defensive consumable that has rapidly formed the sport’s meta, has elevated in rarity and had its HP lowered by 33%. Nonetheless, the defend’s resistance to UESC harm has been elevated by 17% and its vulnerability to Volt weapons eliminated. General, it sounds just like the Bubble Defend is not going to solely be more durable to search out however simpler for enemy runners to smash by, which ought to shake up how encounters play out.
Final week’s Marathon replace patched out a Thief glitch that allowed for some cool motion tech. Regardless of permitting for some spectacular performs, Bungie made clear it considered the glitch as unhealthy for the sport’s well being.
“Unbounded motion, whereas expressive and clip-worthy, is in the end unhealthy for the tempo of play we wish to preserve for Marathon,” Bungie mentioned.
Marathon Replace 1.0.5.3 Patch Notes
Fight
Knife
- Diminished the utmost lunge distance by ~10% and trimmed down the concentrating on angle by ~20%.
Bubble Defend
- Elevated rarity from Deluxe (blue) to Superior (purple)
- Diminished bubble HP by 33%
- Eliminated vulnerability to Volt Weapon harm
- Elevated resistance to UESC harm by 17%
Runners
Stats
- Melee Harm
- Diminished bonus harm offered by the Melee Harm stat from a most of 100% to a most of fifty% towards enemy Runners. Harm towards non-Runner targets is unchanged.
- DEVELOPER NOTE: Melee in Marathon is meant to be a high-risk however potent technique to contest close-quarters weapons like shotguns and submachine weapons. Nonetheless, the breakpoints for fast melee kills present up too early within the Melee Harm stat development, which implies extra funding right into a construct is not required to get the utmost efficient output. We do not wish to compromise on having melee really feel highly effective, however consider that attending to that most output needs to be the results of significant buildcrafting and improve development. Our aim for this transformation and the knife lunge modifications above are that the knife stays a robust backup device, however requires extra considerate play – each out and in of run – to be best.
Thief
- Fastened extra Grapple-related slide cancel motion exploits.
Vault and Armory
- Fastened a difficulty inflicting the Vault and Armory to generally look like empty.
- Fastened a difficulty inflicting the Armory merchandise refreshes and free each day gadgets to not seem constantly.
Contracts
Traxus
- Eliminated “in a single run” situation from Traxus Return On Funding 4/5.
Zones
Cryo Archive
- Fastened a difficulty that will trigger an exfil countdown to reset if the first crew member to enter left the circle, even when the opposite crew members had been within the circle.
