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‘More DLC = More FPS’ — Monster Hunter Wilds Players Ask Capcom for Answers After Theory Suggests a Backend DLC Check Is Tanking Performance

by 16 January 2026047
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Monster Hunter Wilds followers are asking Capcom for solutions after one participant appeared to find that PC efficiency is dictated by the variety of DLCs a person has.

de_Tylmarande places their theory plainly: “More DLC = extra FPS.” The tech-savvy Reddit person uncovered what they consider is a “bug within the code they should repair” and shared their findings with the Monster Hunter subreddit yesterday. If their idea is correct, it might imply an undisclosed variety of Monster Hunter Wilds PC gamers have skilled sluggish efficiency — doubtlessly since its February 2025 launch — merely as a result of their lack of DLC possession.

The Reddit person says they first started digging into Monser Hunter Wilds after they, and plenty of others, seen “fixed FPS drops the place they need to not exist in any respect.” They declare to have beforehand found optimization points with 2024’s Dragon’s Dogma 2 and believed they are able to assist easy efficiency for one other Capcom sport, however what they suppose they’ve found is unusual, to say the least.

As de_Tylmarande explains of their submit, what started to steer them on the proper path was noticing how efficiency fluctuated when enjoying by a good friend’s Steam account vs. their very own. Taking part in on the previous introduced little difficulty, whereas enjoying by the latter resulted in efficiency “on the ground.”

“I relog again into my good friend account — and all the pieces is ok,” de_Tylmarande explains. “Nonsense. Shock. I refused to consider what I used to be seeing.”

They checked to see if the issue lay in variations in texture high quality, settings, character look, identify, weapon, and extra on the 2 accounts however nonetheless discovered that, on one system, Monster Hunter Wilds carried out very in another way between the 2 profiles. Then it hit them: their good friend owned all DLC, and so they owned nothing.

The conclusion? The extra DLC a participant owns, the higher Monster Hunter Wilds runs.

“Why? As a result of Capcom centered so exhausting on microtransactions that they applied an insanely crooked and aggressive DLC possession examine operate,” de_Tylmarande provides. “And no, it’s not about safety or anticheat or no matter – it’s simply a DLC presence examine.”

The thought behind their investigation is that Monster Hunter Wilds is rigorously checking to see if a person owns DLC. The extra DLC of their possession, the much less checking that must be executed, leading to elevated framerates for those that shelled out further money for issues like cosmetics, gestures, and decorations. de_Tylmarande doesn’t consider Capcom is deliberately attacking gamers on the backend for not having DLC, saying they’ve already reached out to Capcom help in hopes they’ll implement a repair sooner fairly than later.

IGN has reached out to Capcom for remark.

Within the meantime, they’ve created a private mod to basically bypass the DLC examine. It doesn’t unlock any add-on content material, however does make Monster Hunter Wilds consider that they personal it. With any settings and in stability mode, the end result, they are saying, is “efficiency went by the roof.”

“Anticipating some issues, I additionally need to publicly state this upfront: if Capcom do not repair this mess, I am going to end the ‘mod’ — however will probably be launched strictly as open supply (!!!), and it will not be distributed in a closed (binary), not to mention encrypted type,” de_Tylmarande provides. “And once more, that is solely a last-resort choice if Capcom find yourself ignoring the problem.”

The sport’s group is already trying for solutions, with latest posts from the writer full of replies from customers hoping a repair quickly arrives. de_Tylmarande, in the meantime, has uploaded a video showcasing the distinction between the 2 totally different variations of the expertise.

care to deal with this? https://t.co/1C85a0oJZJ

— Ramez @ Monster Hunter Wilds #MHWilds (@Ramez05) January 15, 2026

Capcom has but to touch upon how DLC might influence Monster Hunter Wilds FPS drops on PC. The Mega Man and Resident Evil writer does have two patches set to reach by the subsequent few weeks. Nevertheless, these are pre-scheduled updates and will not fight what de_Tylmarande calls “very poor optimization.”

The primary replace, which has a January 27 launch date, is patch Ver.1.040.03.01, and is no less than promised to come back with “optimization enhancements for Steam-specific processes and choices to cut back processing load.”

“To additional enhance stability and efficiency throughout all platforms, further enhancements will probably be applied within the Ver. 1.041 replace in February 18,” a statement from Capcom says. “We wish to thank everybody who has reported points and shared suggestions. We recognize your continued help for Monster Hunter Wilds.”

Monster Hunter Wilds launched for PC, PlayStation 5, and Xbox Sequence X | S February 28, 2025. Its most up-to-date replace, Title Replace 4, launched December 16, addressing different PC- and console-related points. A roadmap revealed earlier that month outlined Capcom’s plans to maintain the sport operating easily by to spring.

Michael Cripe is a freelance author with IGN. He is finest identified for his work at websites like The Pitch, The Escapist, and OnlySP. You should definitely give him a comply with on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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