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No Man’s Sky Launches the Swarm Update — Here’s Everything You Need to Know

by 27 May 2026063
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No Man’s Sky developer Good day Video games has introduced The Swarm replace, which provides a “mysterious Demise Star like assemble” to the sci-fi journey.

The Swarm replace provides “one thing new, large and foreboding” to the sky above planets. Good day Video games stated it is “in contrast to something we have seen earlier than.” Patch notes, courtesy of the No Man’s Sky website, are beneath.

“Gamers are going to want a mixed neighborhood effort to determine what’s going on,” Good day Video games chief Sean Murray teased. “Travellers will boot up to be greeted with a character take a look at, dividing gamers into three factions, every will want to co-operate, strategise and compete to counter the Hive of Glass, an existential menace to the universe.”

“A conflict effort is being launched from the Nexus, with defenses quickly being constructed, and a brand new bulletin web page monitoring progress,” Murray continued. “Your contribution to the face-off with the Hive is being logged for all to see in each the Anomaly and the Galactic Atlas. Travellers will need to hold a relentless eye on which squad is contributing the most to the conflict effort. The simplest faction might be memorialised in the Area Anomaly forever!”

The Swarm provides No Man’s Sky’s “largest and most epic house battles to date,” Murray stated. “The Hive of Glass protects itself by releasing swarms of robotic drones, creating an superior spectacle of battles with lots of of ships. The Hive itself is a weapon too, with the iris opening to launch the largest weapon we’ve ever seen in No Man’s Sky. A laser able to destroying freighter fleets and maybe even one thing as massive as an area station…

“Whereas in house there are large battles, on planet there’s investigating and pillaging the stays of crashed drones (utilizing the newly-acquired Gravity Gun we launched earlier this 12 months). Shot down drones want to be salvaged and researched. There are miniature planetary swarms to defeat, and analysis efforts to sabotage the swarm’s community. The secrets and techniques of the Hive’s origins and weaknesses will be uncovered and shared together with your fellow rebels.”

Murray added: “The prospect of all current Travellers converging on a single space of the universe to take the largest house battles to date, towards the back-drop of an ominous, mysterious Demise Star like assemble, with the capacity to destroy house station sized objects… goes to make for some thrilling weeks forward for us and for gamers. We are able to’t wait to see how this performs out.”

No Man’s Sky The Swarm Update Update 6.4 patch notes:

The Swarm Expedition

  • Expedition Twenty-Two, The Swarm, will start shortly and run for roughly eight weeks.
  • Gamers on the expedition might be assigned into one in every of three groups of Travellers, and allotted a ship and uniform of their workforce colors.
  • All groups should work collectively to unlock the last battle. Progress is represented by the building of the Prismatic Core in the Area Anomaly, in addition to displayed in the Mission Log and on the Galactic Atlas web site.
  • Building of the Prismatic Core is pushed by finishing three classes of missions to counteract the Swarm – Purge, Restoration, and Sabotage. Every class has a distinct affect on the charge and steadiness of building.
  • Probably the most beneficial workforce might be glorified in the Area Anomaly forever.
  • Rewards embody new posters, decals and titles; flags representing your assigned soul fragment; the Direwasp rifle Multi-Software; the Direwasp Flightpack; and the six-piece Direwasp customisation set.

Swarmer Enemies

  • Throughout the expedition, gamers will encounter two new enemy varieties: small, agile swarmer ships, and the large, formidable Hive of Glass boss.
  • In all recreation modes, crashed swarmer ships can now be discovered on dissonant planets. Crash websites are defended by small however lethal planetary swarmers.
  • Buried particles from crashed swarmer ships can now be discovered on worlds that are each dissonant and include salvageable scrap.

Stability and Optimisation

  • Fastened a uncommon softlock the place the Connecting banner may show indefinitely when viewing the preliminary frontend screens.
  • Fastened a crash associated to rendering thumbnails for a number of advanced corvette-class starships.
  • Applied a variety of reminiscence and efficiency optimisations associated to ship trails and speedlines.
  • Improved efficiency when piloting wheeled Exocraft on Swap, Xbox One, and PS4.
  • Applied a big optimisation in freighter battles.
  • Improved efficiency of sure lighting calculations on CPU.
  • Considerably improved efficiency when dealing with object visibility in advanced scenes.
  • Optimised reminiscence utilization when rendering UI in sub-4K resolutions on PS4 Professional.
  • Fastened a difficulty that might trigger a crash when taking part in in 4K on PS4 Professional.
  • Fastened a variety of uncommon crashes.

Area Fight

  • Improved the visibility of focused enemy ships in third individual house fight.
  • Improved weapon aiming of the starship in third individual house fight.
  • Improved the navigation of the starship when utilizing auto-follow in house fight, and allowed auto-follow to increase the ship.
  • Improved the navigation and flight patterns of enemy ships in house fight.
  • In house fight, when battling enemies with weak factors, hitting the weak level will now all the time crit, and hitting different areas of the enemy won’t ever crit.
  • Improved the look of speedlines in the starship.
  • Fastened a difficulty that brought about mission notifications counting the variety of close by enemy ships to delay updating till a destroyed enemy ship accomplished its demise spin.
  • Improved controls for the participant ship whereas in house fight.
  • Fastened a difficulty that might enable Sentinel interceptors to spawn when house fight was disabled in the issue settings.
  • Fastened a difficulty that prevented Sentinel interceptors from detecting legal exercise in house if floor fight was disabled in the issue settings.
  • Fastened a difficulty that might enable the countdown notification for the pulse engine enabling after fight to show a detrimental time.
  • Improved the notifications for re-enabling the pulse engine after fight to show the right pulse expertise identify for the present ship.

QOL and Bug Fixes

  • Fastened a difficulty that brought about teleporter endpoints from earlier galaxies to be eliminated when progressing to the subsequent galaxy by the galactic core.
  • Fastened a difficulty that prevented teleporter endpoints from being added in galaxies exterior the participant’s “residence” galaxy.
  • Fastened a difficulty that brought about In Stellar Multitudes to direct the participant to the galaxy map when their first purple star system was really in a distinct galaxy.
  • Fastened a difficulty that prevented corvettes from touchdown in the Area Station and the Anomaly.
  • Fastened a difficulty that brought about the participant’s backpack to disappear from the stock display when piloting a corvette after being in third individual.
  • When viewing a corvette by the Evaluation Visor, the identify of the particular module is now displayed on the HUD.
  • Fastened a difficulty which brought about the Evaluation Visor to shut when trying to tag a marker while going through an interactable object.
  • Fastened a difficulty that might trigger markers to be displayed for non-existent useful resource deposits.
  • Fastened a difficulty that prevented transferring stock objects when buying a ship.
  • Fastened a difficulty that prevented stock objects from being deletable when transferring right into a storage container.
  • Fastened a difficulty that brought about the digital camera to spin if the participant shortly exited the ship after answering the ship communicator.
  • Fastened a digital camera judder when first coming into a ship after repairing it.
  • Fastened a difficulty that might trigger Corrupted Sentinels to flicker quickly on Nintendo Swap 1 & 2.
  • Fastened a difficulty that allowed retroviral pellets to be duplicated.
  • Enviornment League Challenger’s Invites are extra possible to encourage you to battle on a number of planets earlier than providing a Champion’s Invitation.
  • Enviornment League Challenger’s Invites are extra possible to decide Holo-Arenas you haven’t beforehand visited.
  • Enviornment League Champion’s Invites will now operate accurately when utilized in Outlaw methods.
  • Improved the steadiness of expertise awarded to companions when battling in the Holo-Enviornment towards opponents of a a lot increased stage.
  • Fastened a difficulty that might trigger the immediate to declare Twitch rewards to persist when all rewards had been claimed.
  • Added assist for viewing the Gamercards of every Xbox participant in the host’s session when on the Be part of Sport display.
  • Hid the Fast Menu keyboard hotkey prompts on PC and handheld units when taking part in with out mouse and keyboard.
  • Fastened a difficulty that brought about armour on show close to the Exosuit Analysis service provider in the Area Station to disappear as you bought nearer.
  • Hid the holographic illustration of neighborhood mission progress above the Quicksilver Synthesis Bot when no blueprints are at present being generated.
  • Fastened a difficulty that prevented the use of contact controls to declare expedition rewards.
  • Fastened a difficulty that might stop saving of gyro settings when making use of adjustments from the entrance finish menu.

Wesley is Director, Information at IGN. Discover him on Twitter at @wyp100. You can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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