GameGlory

  • Home
  • About Us
  • Windows
    • Windows

      Invincible VS Leaks Allegedly Reveals DLC…

      3 May 2026

      Windows

      Last Flag Post-Launch Support Ending

      3 May 2026

      Windows

      How 007 First Light’s Quips and…

      2 May 2026

      Windows

      Crimson Desert Update 1.05.00 Out Now…

      2 May 2026

      Windows

      Crimson Desert Player Out of Bounds…

      2 May 2026

  • PlayStation
    • PlayStation

      Hulk and Black Panther join the…

      3 May 2026

      PlayStation

      Official PlayStation Podcast Episode 540: Surviving…

      2 May 2026

      PlayStation

      Share of the Week: Cozy –…

      1 May 2026

      PlayStation

      Remedy shares first details on New…

      30 April 2026

      PlayStation

      Director Zach Cregger shares inspirations and…

      30 April 2026

  • Xbox
    • Xbox

      New Arc Raiders Map, New Menace:…

      2 May 2026

      Xbox

      DC Universe Online – How Supergirl’s…

      2 May 2026

      Xbox

      Bringing a Love of Renaissance Art…

      1 May 2026

      Xbox

      Become an Everyday Hero in Bus…

      1 May 2026

      Xbox

      Next Week on Xbox: New Games…

      1 May 2026

  • Contact Us
  • FORUM
3 May 2026
  • Create or select a menu
Trending now

Invincible VS Leaks Allegedly Reveals DLC Characters

Hulk and Black Panther join the fight…

Last Flag Post-Launch Support Ending

How 007 First Light’s Quips and Quick…

Daily ‘Octordle’ Answers 1560 May third, 2026…

Quordle Answers Today May 3rd 2026 –…

Today’s ‘Phrase Hurdle’ 3135 and 3136 –…

Today’s ‘Phoodle’ Reply: May 3rd 2026 –…

‘Contexto’ Answer Today May 3rd 2026 –…

NYT ‘Strands’ Answers Today #791, Spangram May…

gameglory
Windows

No Man’s Sky Voyagers Update Adds Corvette Ship Class, Multiplayer Crew, and Tech That Will Be Shared With Hello Video games’ Light No Fire

by 27 August 2025023
Share0

No Man’s Sky is increasing as soon as once more, this time with the free Voyagers replace. Apparently, developer Hello Video games stated the tech launched with this replace will probably be shared with its subsequent recreation, Light No Fire.

Voyagers provides an extended listing of options, which chief developer Sean Murray stated Hello Video games had labored on for a while now. Chief amongst them is the Corvette Ship Class and the likelihood for a multiplayer crew.

However there’s far more to Voyagers, revealed within the listing beneath:

  • Corvette Ship Class
  • Assemble Ships
  • Multiplayer Crew
  • Mission Radar
  • Autopilot in House
  • House strolling
  • New missions
  • StarShip Interiors
  • New Spacesuit
  • Sky diving
  • Graphical Enhancements
  • Assorted Cockpits
  • New Expedition

Voyagers arrives simply over 9 years after No Man’s Sky’s troubled launch. Sentiment across the recreation is optimistic now, after all, following continued, eye-catching help from Hello Video games.

Right here’s Murray’s word on the Voyagers launch:

I can’t consider it’s been simply over 9 years since No Man’s Sky first launched. No Man’s Sky VOYAGERS is what we’re tremendous busy with proper now and is considered one of our most formidable updates. It launches right now.

I’ve all the time beloved Spaceships! Identify a sci-fi movie, e-book or recreation, and I wish to discuss to you concerning the spaceships in it! We all know No Man’s Sky gamers really feel the identical – they spend numerous hours looking out the universe for his or her excellent ship. However what in case you may design your individual ship? In the event you may get out of your pilot’s seat mid-flight and stroll round? In the event you may invite your folks on board as crew?

I assume that’s all the time been the last word fantasy for us. An infinite universe to discover along with your ship and crew. One thing we’ve all the time wished to see introduced collectively in a single recreation.

Afterall maybe an important character in No Man’s Sky is your area ship. It’s your secure haven on hazardous planets, your companion exploring the celebs. Your ship is your method of experiencing the universe, and once we change that, it actually adjustments how the sport feels.

We name them Corvettes, big ships with hulls, wings, touchdown gear, cockpits, engine elements, thrusters and extra – organized to your individual distinctive sci-fi design.

These ships have actual interiors, med-bays, sleeping quarters, battle rooms, radars, teleporters. It comes with you in all places, which completely adjustments the way you play. Adorning it with your folks offers you an area that you just share collectively. Whether or not it is a brightly colored tiny explorer, or a colossal darkish metallic battle ship, it lets you showcase your individual persona.

Including greater weapons to your Corvette will increase your firepower. Add sleeping quarters and a mission radar, and you might be able to welcome a crew of pals on board. Add a mission radar and you might be able to journey. A teleporter and you might have an away group. Or only a window… and out of the blue there are these particular moments, watching because the universe flies by outdoors at warp velocity.

Having a number of Corvettes flying over a planet collectively is unimaginable, particularly if you pop the hatch and spacewalk or skydive from one ship to the opposite!

By design, Corvettes are encountered slightly method into the sport and veteran gamers will have the ability to unlock them fairly swiftly. However we wished to offer all gamers a style of what they will anticipate, so the accompanying “Corvette” expedition is particularly designed to get you to the workshop as shortly as doable and to take you on a journey which unlocks a few of the elements you’re going to wish to construct out your sci-fi fantasy.

The group at Hello have been engaged on Voyagers for a very long time. The technical challenges they’ve needed to overcome to make any of this doable have been immense. Nearly each a part of the sport has needed to be reworked to accommodate these relative areas. Having your multiplayer crew strolling round, calmly modifying your ship, because it travels at warp speeds in direction of a planet that’s being generated as you strategy. It is fairly insane what is going on on behind the scenes to make that work.

A lot of the know-how we’re introducing with Voyagers is shared with our subsequent recreation, Light No Fire, which is a really open world, a shared Earth-sized planet, with actual oceans to traverse, needing massive boats and crews. We love that we get to share this know-how with gamers early.

Essentially the most thrilling factor about Voyagers for me is the probabilities it opens sooner or later for No Man’s Sky, and I can’t wait to see the place the group takes it from right here.

I can’t consider that previously 12 months we launched Worlds Half I, Worlds Half II, and Voyagers – all big adjustments to this recreation we care about a lot.

Many thanks for any help you proceed to offer our little recreation. It actually helps us proceed to do what we do.

To rejoice our ninth anniversary, we’re additionally releasing our newest vary of No Man’s Sky merchandise, together with Gek and Traveller plushies with our pals at YouTooz, a brand new vinyl soundtrack with new tracks from the sport and an unique tee, jacket and pin badge assortment from Insert Coin.

Our journey continues.

Sean

It is value digging into the tiny element on Light No Fire that Murray affords right here. He described Light No Fire as a “actually open world, a shared Earth-sized planet, with actual oceans to traverse, needing massive boats and crews.” That is the tech we’re seeing within the No Man’s Sky Voyagers replace, in spaceship type. There is no launch date but for Light No Fire.

No Man’s Sky Voyagers replace 6.0 patch notes:

Corvette-class Starships

  • Added a brand new class of starship, the Corvette. Corvettes are massive, absolutely bespoke ships with furnished interiors, able to accommodating a number of passengers.
  • A light-weight tutorial for assembling your first Corvette will activate upon first gathering a Corvette module or interacting with the Corvette Workshop.
  • A big catalogue of snappable structural and ornamental modules is on the market for Corvette meeting, together with habitation modules, hulls, wings, engines, home windows, accessways, weapons, reactors, protect turbines, connectors and ornamental peripherals.
  • Corvette modules may be unearthed from salvage containers buried on worlds throughout the universe, in addition to found in Derelict Freighters.
  • Modules can even generally be retrieved from defeated pirates, freighter cargo pods, crashed freighter crates, frigate expeditions, or acquired as rewards for finishing missions.
  • Structural Corvette modules are collected individually within the stock and spent instantly when assembling a Corvette.
  • Whereas standing inside a Corvette, specialised furnishings and a number of base decorations may be put in within the ship’s inside.
  • Inside modules may be put in with out limitation, however require sources to assemble.

  • Habitation modules (“habs”) type the principle dwelling space for Corvette-class starships. Habs can be found in three distinct lessons: Titan, Thunderbird, and Ambassador, every with its personal sci-fi aesthetic. Put in furnishings mirror the type of their hab, and a number of habs positioned adjacently are routinely linked with doorways.
  • Multi-storey Corvettes may be assembled with the set up of inner stairways.
  • A number of installable Corvette modules have sensible performance, such because the Dwelling Wall, Vitamin Unit, Refiner Unit and Mission Radar.
  • A variety of Corvette modules are linked to know-how upgrades, routinely enhancing the Corvette’s stats alongside its look.
  • Corvette Workshop terminals may be discovered aboard the House Station. These terminals present an interface via which collected Corvette modules may be assembled right into a pilotable, liveable starship.
  • The terminal additionally gives entry to a store for buying primary Corvette modules, and a barter interface for buying and selling superior Corvette modules.
  • The Corvette Workshop can retailer a draft Corvette, permitting work-in-progress edits to be saved and returned to at a later time.
  • A close-by cache will accumulate any overflow of refunded Corvette modules if there are too many to retailer within the participant’s stock.
  • The Corvette advantages from an particularly highly effective pulse drive, which strikes sooner than single-occupancy ships.
  • Corvettes can autopilot to area stations, found planets, and mission locations.
  • Corvettes may also be set to autopilot alongside the present flightpath.
  • Corvette accessways are accompanied by a specialised teleporter, permitting the ship to hover above particularly mountainous or tough terrain, whereas passengers beam themselves to and from the planetary floor.
  • Added help for a number of physics worlds, enabling gamers to journey stably and stroll on foot round fast-moving Corvettes.
  • Spacewalking is now a completely supported mode of navigation, permitting gamers to go away their ships (or freighters) and use their jetpack to fly among the many stars.
  • Added a variety of Corvette-specific visible results for engines and touchdown.
  • Added new audio results and ambient environments for Corvettes.
  • Added specialised digicam dealing with for piloting Corvettes and navigating their interiors.

Corvette Multiplayer Missions

  • Added a Corvette-based mission board, permitting gamers on board the Corvette to register as mission crew to co-operatively full aims within the native system and earn rewards and standing.

Corvette Expedition

  • Expedition Nineteen, Corvette, will start shortly and run for roughly six weeks.
  • Rewards embrace new posters, decals and titles, the vigilant jetpack path and plasma starship path, an unique deadeye cannon module for Corvettes, and the distinctive Mecha-Mouse robotic companion.

Skyborn Exosuit and Jetpack

  • Added the 5-piece Skyborn Exosuit to the Look Modifier, together with armour, gloves, boots, legs and torso customisations.
  • Added the Skyborn Jetpack to the Look Modifier.

Twitch Drops

  • A brand new package deal of Twitch drops will start shortly. Join and join your platform accounts on the Twitch Drops web page, then tune in to Twitch to earn unique base elements, high-tech starships, fireworks, look modifications, and extra.

Gameplay and High quality of Life

  • Applied help for rebinding controls on console.
  • Rearranged a variety of enter bindings within the controls menu for improved usability.
  • Added a graphics choice to regulate the energy of blurring / mild scattering on distant objects in underwater environments.
  • On PC and MacOS, added textual content translations for system-level dialog bins (for instance, when the working system stories a graphics driver error).
  • Improved the visibility of the “Swap Base” management, for choosing which base to edit whereas throughout the perimeter of a number of planetary bases, or inside each a planetary base and a Corvette.
  • Added the power to repeat and paste No Man’s Sky Pal Codes on PC and MacOS.
  • Improved the looks of a number of dialog bins on the boot and pause screens.
  • Added “scroll on hover” performance to a variety of UI buttons that would overspill in non-English languages.
  • Improved the mouse scroll velocity within the base constructing menu.
  • Elevated the variety of planets that includes buried historic bones.
  • Elevated the variety of planets that includes buried salvageable scrap.
  • Salvageable scrap containers are not guarded by corrupt Sentinels.
  • Prevented Echo Locator trace notifications from showing when a harmonic camp was already domestically marked, or whereas throughout the perimeter of a camp.
  • Improved the system for displaying the estimated remaining time to a vacation spot on HUD markers, leading to far more correct time estimates and tick-down velocity.
  • The touchdown pad readout on the House Anomaly now signifies the place your ship is docked, and precisely displays touchdown area availability.
  • Robotic creatures now lay metallic eggs.

Rendering

  • Added help for NVIDIA DLSS4. Deep Studying Tremendous Sampling is a revolutionary suite of neural rendering applied sciences that makes use of AI to spice up FPS, cut back latency, and enhance picture high quality.
  • Added help for PlayStation® Spectral Tremendous Decision (PSSR), enhancing picture readability utilizing AI-enhanced decision, for ultra-high definition and unimaginable element.
  • Added help for Intel Xe Tremendous Sampling (XeSS) 2, which makes use of machine studying to ship greater efficiency with distinctive picture high quality.
  • Applied moment-based order-independent transparency (MBOIT), enhancing the looks of translucent surfaces, particularly when overlapping.
  • Added localised “hero lighting” for the participant character, enhancing their look in darker environments.
  • Improved the rendering and lighting of 3D objects such because the participant’s ship, Multi-Instrument and jetpack on the stock display screen.
  • Improved the looks of glowing distant objects.
  • Improved the rendering of semi-transparent mesh particles.
  • Improved the looks of cloud shadows, making them denser and extra dramatic.
  • Improved the visible stability of heavy air results, resolving some flickering points.

Bugfixes

  • Fastened a problem that would trigger a number of NPC ships to land on the identical dock.
  • Fastened a problem that would trigger creatures to teleport onto terrain when navigating underground caverns.
  • Fastened a problem that would trigger some sections of Autophage staffs to stay seen when the participant entered a short-range teleporter.
  • Fastened a problem that induced the “Open Constructing” button on a Settlement constructing to be incorrectly greyed out, even when accessible.
  • Fastened a problem that would trigger some frigate fleet log entries to be omitted from the ultimate listing if the frigate expedition was very lengthy.
  • Fastened a uncommon timing-specific subject that would trigger uploaded cross-platform saves to be displayed within the flawed UI type when backing out of the Cross-Save Supervisor.
  • Fastened a problem that induced some Station Core textual content to seem within the flawed dialog field type.
  • Fastened a problem that would trigger terrain to seem visually corrupted on lower-end methods.
  • Fastened a problem that would trigger distant objects to flicker in Digital Actuality.
  • Fastened a problem that prevented fishing traces from rendering accurately in multiplayer.
  • Fastened a uncommon subject that would trigger participant names to seem as “…” in multiplayer.
  • Fastened a variety of uncommon multiplayer crashes.

Deserted Mode

  • Added the Mech Hardframe elements to the know-how analysis timber in Deserted Mode.
  • Fastened a problem that prevented studying the Creature Pellets recipe in Deserted Mode.

Optimisations

  • Applied occlusion culling on Xbox Sequence, PS4, and PS5, considerably growing framerate in indoor environments (corresponding to in caves and planetary buildings).
  • Applied multi-threaded rendering on PC, considerably enhancing CPU efficiency, notably in VR.
  • Applied a big efficiency optimisation on mature saves with a lot of accomplished or lively missions.
  • Applied a lot of efficiency optimisations throughout a number of recreation methods, together with the dealing with of HUD markers, the physics of static objects corresponding to buildings and rocks, audio, the Evaluation Visor, particles, and parts that set off animations or state adjustments in response to participant actions.
  • Improved the CPU efficiency of planetary creatures navigating throughout terrain.
  • Applied a number of memory-saving optimisations associated to massive textures and knowledge desk loading.
  • Considerably improved load instances when loading saves close to massive planetary bases.
  • Additional diminished the variety of shaders utilized by the sport, enhancing load instances.

Wesley is Director, Information at IGN. Discover him on Twitter at @wyp100. You may attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

AddsClassCorvetteCrewFireGamesLightMansMultiplayerSharedShipSkyTechupdateVoyagers
Share0
previous post
Clair Obscur “Is The Franchise Identify” Says Sandfall, As It Stays Coy On What Comes After Expedition 33
next post
Sonic Racing: CrossWorlds Open Network Take a look at: When Does It Begin, How To Sign Up, And What To Expect

Related posts

Karlach Is Trending on X/Twitter After Baldur’s Gate 3 Patch 7 Because Her New Evil Ending Is ‘Completely Metallic’

6 September 2024

Crimson Desert’s Lead Actor Reveals How the Story and Characters Changed Significantly During Development

31 March 2026

State of Decay 3 Becomes Focus for Undead Labs as It Moves on From State of Decay 2

5 September 2024
Click to comment

Leave a Comment Cancel Reply

Save my name, email, and website in this browser for the next time I comment.

Recent Posts

Invincible VS Leaks Allegedly Reveals DLC Characters

3 May 2026
3 May 20260

Hulk and Black Panther join the fight for MARVEL Tōkon: Fighting Souls – GameGlory

Edward M3 May 2026
3 May 20260

Last Flag Post-Launch Support Ending

3 May 2026
3 May 20260

How 007 First Light’s Quips and Quick Wits Make Bond Stand Apart From Agent 47

2 May 2026
2 May 20260

Daily ‘Octordle’ Answers 1560 May third, 2026 – Hints and Solutions (5/3/26)

Edward M2 May 20262 May 2026
2 May 20262 May 20260

PlayStation

Invincible VS Leaks Allegedly Reveals DLC Characters

3 May 2026
3 May 20260

Hulk and Black Panther join the fight for MARVEL Tōkon: Fighting Souls – GameGlory

Edward M3 May 2026
3 May 20260

Last Flag Post-Launch Support Ending

3 May 2026
3 May 20260

Xbox

Invincible VS Leaks Allegedly Reveals DLC Characters

3 May 2026
3 May 20260

Hulk and Black Panther join the fight for MARVEL Tōkon: Fighting Souls – GameGlory

Edward M3 May 2026
3 May 20260

Last Flag Post-Launch Support Ending

3 May 2026
3 May 20260

Categories

  • Game News (11,951)
  • Windows (6,484)
  • Fortnite (5,959)
  • Xbox (1,290)
  • PlayStation (842)
  • Roblox (347)
GameGlory
In GameGlory, we delve into the dynamic world of gaming and technology, exploring the latest innovations in Xbox, PlayStation, and Windows platforms. Our comprehensive reviews aim to provide insights, tips, and informed opinions to assist gamers and tech enthusiasts in making informed choices.
TwitterInstagramTumblr
Copyright @ 2015-2024 - GameGlory.ai. All Right Reserved. Designed and Developed by GameGlory.ai
  • About Us
  • Privacy Policy
  • Terms and Conditions
  • Contact Us
PenNews
TwitterInstagramTumblr
  • Home
  • About Us
  • Windows
  • PlayStation
  • Xbox
  • Contact Us
  • FORUM