Akira Nishitani, one of many authentic designers for Street Fighter 2 and Remaining Struggle, expressed an curiosity in rebalancing Super Street Fighter 2: Turbo — over 30 years after its launch.
In September 2026 — 32 years after Super Turbo hit arcades in 1994 — Akira Nishitani, a legend within the combating recreation world and a veteran of the business, shared a submit on X/Twitter with the wild idea of rebalancing the sport after so a few years.
“Is it okay to tweak [Super Street Fighter 2 Turbo] once more?” he wrote, as noticed and translated by EventHubs. “I wasn’t actually concerned a lot, but when it is doable, I would kinda like to give it a shot. Sorry if it turns right into a nerf fest, lol.”
スパⅡXを再調整するのアリですか?
私はほとんど関わっていなかったのですが、もし可能ならやってみたいなぁ。
ナーフ祭りになったらすみませんw— 西谷 亮 (@nin_arika) September 3, 2026
Whereas Capcom has re-released a slew of its older combating video games over time for numerous retro collections, we will’t think about we’d get a completely rebalanced model of the unique SSF2T, one of the crucial iconic titles within the Street Fighter 2 sequence. That being mentioned, Nishitani himself believes that it deserves a second go, although some members of the combating recreation group aren’t so certain they agree with him.
As an illustration, James Chen, a longtime combating recreation commentator and combating recreation group (FGC) historian, believes such adjustments wouldn’t be well-received by gamers, given how beloved the title is and the way fondly it is remembered.
“It’s harmful, as so many love Super Turbo as it’s. Many logical adjustments could be unhealthy, to be sincere. Eradicating, for instance, Chun’s skill to retailer her Super would make her much less fascinating, whereas eradicating Honda’s saved Oicho Throw makes him extra fascinating (to battle, that’s),” he explained.
“SSF2X, regardless of all of the unbalanced stuff, remains to be a fairly liked recreation with a fairly energetic scene regardless of being +30 years outdated, so even in order for you to steadiness it, you have to be fairly cautious with what to change,” one other participant warned.
It’s additionally price noting that Nishitani now not works at Capcom; he based his personal recreation growth firm, Arika, in 1995, the place he continues to make video games to at the present time. Combating recreation followers may know the studio greatest for Combating EX Layer, a religious successor to the Street Fighter EX sequence of the mid-90s.
Capcom has pulled off a couple of new spins on Super Street Fighter 2 Turbo over time; in 2008, the corporate launched Super Street Fighter 2 Turbo HD Remix, which was well-received by critics on the time. And in 2017, it launched Extremely Street Fighter 2 for the Nintendo Change, a remixed model of the sport with up to date graphics, further characters, and steadiness adjustments — however with the present success of Street Fighter 6, it’s anybody’s guess as to whether or not or not Capcom is focused on overhauling its authentic older video games as soon as once more.