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Slay the Spire 2 Dev Post-Launch Update Patch Notes

by 20 March 2026033
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Slay the Spire 2 developer Mega Crit has outlined the recreation’s first massive post-launch patch, which might be of specific curiosity to gamers given it comes with an enormous stability go.

In a publish on Steam, the developer mentioned the goal of the replace is to make infinites more durable to realize. Nevertheless it additionally provides a Phobia Mode with bespoke property “that ought to mitigate varied creepy phobia considerations,” Mega Crit mentioned.

There’s a lengthy record of adjustments outlined in the patch notes, however highlights embody all relics in the store costing 25 gold much less, the elimination of relics that generate gold from the service provider, and you’ll now not purchase epochs in Each day or Customized runs (bah!). Clamping down on these infinites, energy values can now not stack above 999,999,999.

The largest speaking level, nonetheless, is the rework of Silent’s Ready card as follows:

  • Reworked Ready card into Put together: Ability – Price 1 – Widespread – “Discard 2 playing cards. Subsequent flip, acquire 2(3) Vitality.”

“It appears like they’re making an attempt to nerf a few of Silent’s draw/discard energy, however making Ready not draw playing cards and 1 price doesn’t really feel like the approach to try this,” mentioned one participant. “It’s solely one in every of three playing cards that pulls after which discards (acro, dagger throw, previously ready) they usually already nerfed Calculated Gamble into the floor by making it exhaust it doesn’t matter what. I suppose possibly the new sly mechanic has actually upped the energy of draw and discard, however killing one in every of Silent’s staple playing cards simply feels unhealthy.”

“It is unpickable IMO,” mentioned one other.

gone however not forgotten

— Mega Crit ⚔️ Slay the Spire 2 Out Now! (@MegaCrit) March 20, 2026

Anybody who’s performed the massively profitable early entry roguelike deckbuilder will comprehend it’s bought loads of placeholder property (a few of which have delighted the group not only for their appeal, however for being human made). The upcoming patch provides new portrait artwork for varied playing cards, highlighted in the picture beneath:

(*2*)
Slay the Spire 2’s visuals are getting reinforcements. Picture credit score: Mega Crit.

And there’s new character-specific VFX for once you acquire power:

The patch is unique to the beta department of Slay the Spire 2 for now, and can come to the important department later, “possible with some extra tweaks!”

I’m amongst the many taking part in at the second, and I initially discovered it a tad complicated having not performed the unique. In the event you’re new to Slay the Spire, our Slay the Spire 2 Newbie’s Information might help you get conversant in the fundamentals, and for followers of the first recreation, check out the greatest adjustments in Slay the Spire 2. We’ve additionally bought a information to all the Slay the Spire 2 characters and learn how to unlock them, plus how to play co-op with pals.

Wesley is Director, Information at IGN. Discover him on Twitter at @wyp100. You’ll be able to attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

DevNotesPatchpostlaunchSlaySpireupdate
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