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Slay the Spire 2 Update Patch Notes Revealed

by 25 April 202604
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Mega Crit has revealed Slay the Spire 2 patch notes for beta model 0.104.0 because it makes an attempt to fine-tune steadiness to make the expertise “extra accessible for a variety of gamers.”

Particulars on the newest replace for the deckbuilder roguelike sequel have been revealed in a post on its Steam web page. Along with the regular rundown of bug fixes, new artwork, and writing tweaks, the patch notes got here with a message from the developer that defined the reasoning behind a few of the modifications.

When talking about Ascensions, Mega Crit stated it feels the base issue has confirmed to be too difficult for some gamers. The brand new replace ought to make issues really feel a bit extra balanced as the staff works to ship an total expertise to its liking.

“We’re repeatedly adjusting this baseline issue to make it extra accessible for a variety of gamers, whereas additionally persevering with to ship a difficult sport at the highest Ascensions,” Mega Crit stated.

“Equally to the first sport, finishing runs of Slay the Spire 2 at the highest issue ought to really feel like a monumental achievement for a fraction of gamers dedicated to understanding the ins and outs of the sport’s mechanics. Upon beating your first run, we added a message to speak this intention for the Ascension system.”

Gamers have not too long ago had quite a bit to say about the Doormaker boss battle, and Mega Crit stated it’s listening. Followers might wish to anticipate the enemy to alter as Early Entry improvement continues, however a minimum of for now, the studio says the Doormaker’s issue and win fee “is in a very good place.”

Slay the Spire 2 launched for PC through Steam Early Entry March 5, 2026. Like every other in-development mission striving to soak up neighborhood suggestions on the path to a 1.0 launch, each replace to date has had each its followers and its critics. The sequel has already confronted two separate review-bombing campaigns in the final month, with the most up-to-date bringing its current assessment scores right down to ‘Blended.’

Whereas we wait to see how gamers will reply to the newest beta replace, you possibly can examine why Mega Crit’s current roadmap doesn’t embody any launch dates. You can even take a look at IGN’s 9/10 Early Entry assessment. Lastly, you possibly can take a look at the full patch notes beneath.

Hey Slayers, we’re again to updating the beta department this week! This is an summary of our objectives with this patch.

Slay the Spire 2 Beta Patch Notes – v0.104.0

On Ascensions:

In the case of normal steadiness, the base issue is kind of laborious proper now. We’re repeatedly adjusting this baseline issue to make it extra accessible for a variety of gamers, whereas additionally persevering with to ship a difficult sport at the highest Ascensions.

Equally to the first sport, finishing runs of Slay the Spire 2 at the highest issue ought to really feel like a monumental achievement for a fraction of gamers dedicated to understanding the ins and outs of the sport’s mechanics. Upon beating your first run, we added a message to speak this intention for the Ascension system.

On Doormaker:

We’re at present monitoring the Doormaker and taking a look at a mix in-game suggestions, social media posts, and metrics. We wish to give gamers time to regulate a bit, in any other case we’ll be balancing round kneejerk reactions. At the moment, from taking a look at hundreds of thousands of runs, Doormaker’s total issue/winrate is in a very good place (barely weaker than the different Act 3 bosses each in kill fee and harm dealt). Nonetheless, we do wish to be sure that its mechanics aren’t too abrasive in opposition to sure playstyles.

Miscellaneous:

In different information, we have additionally obtained a number of card reworks, new Badges, and a steadiness cross (notably, a Neow’s Fury buff is right here). One oft-requested characteristic we have added is an error message when in-game suggestions is just not obtained (as an example, if a participant is offline), so that ought to make it clearer when your suggestions was truly capable of be correctly submitted. We have additionally obtained a ton of fixes for numerous crashes and bugs in addition to cool new artwork for some playing cards (and a sure Historic)!

CONTENT:

Normal:

  • Added three extra Badges
    • Injury Chief – Dealt the most harm to enemies in multiplayer.
    • Debuffer – Utilized the most Debuffs in multiplayer.
    • C-c-c-Combo – Performed 20 playing cards in a single flip.

Ironclad:

  • Reworked Conflagration card:
    • Previous: Conflagration – Assault – Value 1 – Uncommon – Deal 8(9) harm to ALL enemies. Offers 2(3) extra harm for one another Assault you’ve got performed this flip.
    • New: Conflagration – Assault – Value 1 – Uncommon – Deal 2 harm to ALL enemies 4(5) instances.
  • Reworked Drum of Battle card:
    • Previous: Drum of Battle – Energy – Value 0 – Unusual – Draw 2(3) playing cards. At the begin of your flip, Exhaust the prime card of your Draw Pile.
    • New: Drum of Battle – Ability – Value 1 – Unusual – Draw 2 playing cards. When this card is Exhausted, acquire 2(3) Power.

Anthony’s observe: Drum of Battle was beforehand the lowest picked Unusual Ironclad card, and customarily unpopular. This rework makes an attempt to place it right into a extra attention-grabbing spot and provides some synergy to Exhaust decks. Conflagration had low decide charges and middling win charges for a Uncommon, whereas additionally feeling extra like an impact that belonged on the Silent (caring about variety of card performs). It has been reworked right into a easy AOE card that may act as a Energy payout. The numbers will doubtless want tuning to get right into a desired spot, however this could really feel like a extra applicable a part of the Ironclad’s package.

Regent:

  • Reworked Parry card:
    • Previous: Parry – Unusual – Energy – Value 1 – Everytime you play Sovereign Blade, acquire 10(14) Block.
    • New: Parry – Unusual – Energy – Value 1 – Sovereign Blade now features 10(14) Block.
    • This implies Parry’s Block is displayed on the Sovereign Blade card and is now additionally affected by powers like Dexterity and Frail.

Anthony’s observe: Parry’s numbers are trying right now, however we expect it will likely be extra enjoyable exhibiting the impact on the Blade itself. Relics and powers now having the ability to work together with the Block ought to open up new enjoyable interactions. On account of this alteration, its numbers may have additional tweaking in the future, however we’ll begin with it as is.

Enemies:

  • Reworked Axebots fight to have only a single, tougher Axebot

BALANCE:

Normal:

  • Terminal run modifier can not deliver a participant beneath 1 HP

Silent:

  • Modified Nightmare card: if you happen to play it and choose a card with an Affliction on it, that Affliction is now faraway from the copies added to your hand the following flip
  • Buffed Untouchable card: upgraded Block acquire elevated From +2 -> +3

Regent:

  • Modified Tyranny card: now triggers earlier than Bombardment automobile
    • Which means that if, for instance, Tyranny exhausts Bombardment, Bombardment can be performed instantly after
  • Nerfed Mirror card: Block decreased from 17(21) -> 16(20)

Ancients:

  • Buffed Neow’s Booming Conch relic: along with drawing additional playing cards, now features 1 Power at the begin of Elite combats
  • Buffed Neow’s Fury card: as a substitute of choosing randomly now means that you can select which 2 playing cards can be put into your Hand out of your Discard Pile (you might also now select fewer than 2 playing cards if you need)
  • Buffed Tezcatara’s Nutritious Soup relic: along with making your Strikes price 0 and giving them Everlasting, now makes all of your Strikes deal 3 extra harm

Enemies:

  • Nerfed Ruby Raider Murderer: harm decreased from 11(12) -> 10(11)
  • Modified Scrolls of Biting: have barely much less HP at low Ascension however barely larger HP at excessive Ascension, modified from 31(32) – 38(39) -> 30(33)-37(39)
  • Modified Owl Justice of the Peace: now has barely much less HP at low Ascension, however barely larger HP at excessive Ascension, modified from 234(243) -> 231(247)
  • Modified Slimed Berserker: now has barely much less HP at low Ascension, however barely larger HP at excessive Ascension, modified from 266(276) -> 261(281)
  • Nerfed Vantom at decrease Ascensions:
    • Dismember transfer harm decreased from 27(30) -> 26(30)
    • Slippery energy goes from 9 -> 8(9)
  • Nerfed Waterfall Big: now heals much less at decrease Ascension, HP healed modified from 15 -> 10(15)

Anthony’s observe: We’re slowly beginning the course of of constructing decrease Ascensions just a little simpler, and excessive Ascensions barely tougher. We wish to do that regularly as a substitute of .

Occasions:

  • Modified Slippery Bridge occasion: will not provide to take away the similar card a number of instances until it has already supplied to take away all different playing cards in your deck a minimum of as soon as

Multiplayer:

  • Nerfed multiplayer scaling for enemy Artifact, Slippery, and Skittish powers
  • Stratagem card is not banned from the colorless card pool throughout multiplayer runs (this banning was initially on account of a bug with Stratagem in multiplayer, which has now been mounted)
  • Buffed Tag Workforce card: Replay impact now triggers on “deal harm to ALL enemies” assaults too

ART:

  • Added portrait artwork for the following playing cards:
    • Feral
    • Not But
    • Spite
    • Struggle By
    • Hailstorm
    • Synchronize
    • Iteration
    • Voltaic
    • Apparition
    • Abrasive
  • Revised Neow’s Fury art work (is now centered)
  • Added Vakuu background artwork and VFX
  • Added Skulking Colony animations
  • Up to date artwork for the following enemies:
  • Up to date animation for the following enemies:
    • Vantom
    • Ceremonial Beast
    • Entomancer
  • Repositioned Sludge Spinner loss of life touchdown spot

USER INTERFACE & EXPERIENCE:

  • Added Ascension first-time tutorial popup for single participant and multiplayer
  • An error is now displayed when Steam crashes
  • Suggestions software now shows an error if we did not obtain the suggestions
  • Adjusted hitbox, speech, and intent place of Underdocks Cultists
  • Fastened intents being positioned too excessive or too low in multi-enemy combats
  • Bestiary button now appears to be like extra locked (just like how different buttons look locked)
  • The participant’s hand now animates out of the method whereas it’s the Enemy flip
  • Up to date Historic card textual content backgrounds to suit extra textual content and to be very barely darker and embossed
  • Arrange controller navigation for Badges in the sport over display
  • Added fundamental controller navigation to Badges in the run historical past display
  • Added controller navigation for the participant data icons in the run historical past
  • Improved controller navigation in the Pretend Service provider store
  • Pause menu button controller navigation now wraps

WRITING:

  • Good Scarf relic description now specifies that it solely counts playing cards performed “out of your hand” so it is clear that it would not rely auto-played playing cards
  • Reaper Type card wording has been modified to make it clear that the Doom is utilized by Reaper Type’s energy somewhat than by the performed card:
    • Previous: “Every time Assaults deal harm, additionally they apply that a lot Doom.”
    • New: “Every time Assaults deal harm, apply that a lot Doom.”
  • Added translations for numerous languages
  • Fastened numerous translation errors

BUG FIXES:

Normal:

  • Rating separator strains are not proven whereas fetching rating or if it fails
  • Results that make the subsequent card free to play (Unrelenting card, Void Type card, and so on.) now correctly take priority over results that enhance the price of all playing cards (Entangled affliction, Spiked Gauntlets relic, Borrowed Time card, and so on.)
  • Fastened fight softlock that would happen after returning to primary menu and resuming a run
  • Fastened crash when making use of powers to dying creatures
  • Fastened crash when closing the sport throughout startup earlier than saves are initialized
  • Fastened crash when upgrading a card at relaxation web site
  • Fastened error attributable to offscreen Epoch indicator on Timeline display
  • Fastened error when un-focusing Potion slot throughout Potion elimination
  • Fastened Linux crash throughout fight when UI components are eliminated mid-frame
  • Fastened crash when getting into rooms
  • Fastened a problem with the Recreation Over display after discovering a number of enemies whereas enjoying in Polish
  • Fastened having the ability to goal lifeless enemies with controller
  • Fastened crash when opening card pile display whereas concentrating on an enemy with controller
  • Fastened uncommon fight errors that would happen when re-entering fight
  • Fastened uncommon softlock associated to writing debug information
  • Fastened softlock on run histories from older variations of the sport
  • Made save operations fault-tolerant to forestall softlocks
  • Rating is right when at ascension 10
  • Fastened flawed flooring rely when submitting Day by day rating

Ironclad:

  • Howl From Past card now performs from the Exhaust pile after you’ve got drawn your hand as a substitute of earlier than
  • Fastened Anger card performed by Havoc additionally Exhausting on play
  • Fastened having the ability to choose an upgraded card with Armaments card whether it is added to your hand by Largesse+ card
  • Not But card can not be generated through a Ability Potion

Silent:

  • Fastened having the ability to skip the Survivor card discard choice through the peek button

Regent:

  • Bombardment card now performs from the Exhaust pile after you’ve got drawn your hand as a substitute of earlier than
  • I Am Invincible card now correctly triggers earlier than you’ve got discarded your hand as a substitute of after
  • Regalite relic not features Block from enemies making use of statuses
  • Summon Forth card now correctly places current Sovereign Blades into your Hand earlier than Forging as a substitute of after

Necrobinder:

  • Fastened crash when Osty dies throughout scene transition
  • Fastened Reave card all the time bottom-decking the Soul card it creates

Defect:

  • Fastened Beckon nonetheless damaging the participant if the fight is ended by Lightning orbs

Potions & Relics:

  • Fastened The Boot relic amplifying Dangerous Luck curse’s harm from 1 to five when the participant has Intangible
  • Self-Forming Clay relic is not triggered by Terminal modifier’s max HP loss

Ancients:

  • Gamers can not roll Tezcatara’s Nutritious Soup blessing if there are not any Strikes of their deck
  • Fastened Vakuu’s Whispering Earring not accurately enjoying Stardust card
  • Leafy Poutice relic not transforms the upgraded Strikes/Defends from Neow’s Talisman relic if you happen to get each from Neow’s Bones relic
  • Unceasing Prime relic now triggers correctly when Vakuu’s Whispering Earring relic performs the final card in your hand

Enemies:

  • Fastened being unable to discard potions in the Punch Off occasion
  • Fastened Parafright phantasm maintaining its unfavourable Energy from Darkish Shackles if you kill it for the flip

Occasions:

  • Fastened being unable to offer the Foul Potion to the Pretend Service provider
  • Fastened playing cards from different lessons showing in the Infested Automaton occasion
  • Fastened softlock if you happen to someway die in the Battleworn Dummy occasion battle
  • All Spoils Map playing cards at the moment are eliminated if you happen to full the quest and also you someway have a number of
  • You now get 600 gold for every copy of the Spoils Map quest card you’ve got

Multiplayer:

  • Fastened a uncommon difficulty in multiplayer when enjoying Armaments card throughout the Knight Gang encounter
  • Fastened Pael’s Legion and Vambrace relics not proccing from the proprietor making use of Block to different gamers
  • Dense Vegetation can not seem if any participant has lower than 8 HP
  • Fastened softlock associated to utilizing Driftwood relic in your first run
  • Fastened uncommon softlock loading right into a treasure room when a teammate is utilizing a controller
  • Fastened state divergence associated to utilizing a potion simply earlier than fight started
  • Improved error reporting for a selected uncommon connection error
  • You may not purchase objects at the store whereas transitioning rooms
  • Pillar of Creation, Supermassive, and Arsenal playing cards now proc for the participant that performed Largesse card somewhat than the participant who will get the generated card
  • The proper error message is now proven for Steam multiplayer connection timeout (error 5008)
  • “Present Multiplayer Drawings” tickbox is now accurately localized
  • You may not begin a loaded multiplayer sport with just one individual

Michael Cripe is a contract author with IGN. He is finest identified for his work at websites like The Pitch, The Escapist, and OnlySP. Make sure you give him a comply with on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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