Sony’s focus on engagement time over units sold makes sense for PlayStation | Opinion
Game News

Sony’s focus on engagement time over units sold makes sense for PlayStation | Opinion

Sony introduced its full-year outcomes for 2023 earlier this week, with the PlayStation enterprise posting continued strong development that was mainly according to its revised estimates from a couple of months in the past, albeit considerably undershooting the sky-high estimates it had initially forecast firstly of the yr.

As ever, there have been varied attention-grabbing bits and items within the outcomes – I am personally at all times struck by the long-term story Sony’s financials inform of PlayStation’s ever-growing dominance of the corporate’s enterprise – however the side of the annual monetary report that appears to have stirred up essentially the most curiosity just isn’t within the substance of the main points reported, however relatively of their framing.

Particularly, through the outcomes presentation, Sony senior vice chairman Naomi Matsuoka mentioned the expansion of working revenue within the Video games & Community Providers division which homes PlayStation by mentioning a shift in inner strategic considering – away from unit gross sales and {hardware} connect price, and in direction of metrics of time spent on the console and its companies.

In framing the enterprise on this approach, the corporate sparked off an admittedly predictable storm within the commentariat, who’re hair-trigger primed to anticipate the worst from corporations when it comes to live-service and monetisation methods once they hear phrases like this.

On this occasion, although, I believe the issues whipped up by Sony’s statements missed the mark by fairly a margin. Persons are understandably apprehensive {that a} shift away from unit gross sales and in direction of measuring engagement time as an alternative will create a set of perverse incentives for Sony that can erode its curiosity in promoting monolithic video games that do not have a service part, for instance – which would definitely be a fantastic loss, since that is arguably the factor that Sony does finest, and its first-party output in that class has been the strong spine of PlayStation for greater than a decade.

Unit gross sales now not seize the PlayStation enterprise in its totality

Nonetheless, Sony wasn’t actually making a forward-looking assertion about technique right here, a lot as explaining a historic change.

The shift in considering occurred across the transition from PS3 to PS4, with connect price being the holy grail of console success metrics as much as the PS3 period, and minutes of engagement changing it from that time onwards. In different phrases, the lion’s share of Sony’s “golden period” of first-party studio output has come through the time when the corporate was already chasing engagement relatively than connect price, to no obvious detriment.

Stepping again from the controversy attributable to the feedback and contemplating them on their very own deserves, it is laborious to argue that engagement time should not be thought-about an important indicator for PlayStation.

It is not like software program unit gross sales aren’t nonetheless necessary – the corporate studies these each quarter as one of many headline figures for the gaming division – however unit gross sales now not seize the PlayStation enterprise in its totality, since there are actually all kinds of how individuals may very well be interacting with PlayStation software program and companies with out truly shopping for a recreation within the conventional sense.

In some unspecified time in the future fairly a couple of years in the past, the corporate realised that it achieved higher development general if it centered on that metric relatively than simply chasing unit gross sales; this is not new, it is simply that it hasn’t been centered on to fairly the identical extent within the firm’s monetary outcomes prior to now.

Sony has primarily been enthusiastic about its enterprise like this because the PS4 period, then, and whereas its present curiosity in service-based video games undoubtedly matches that focus – pushed in no small half, I believe, by the extent to which Genshin Impression has been the largest third-party driver for the platform in recent times – there isn’t any suggestion that it would not suppose video games like God of Struggle or Spider-Man additionally match with this paradigm, or that video games like that are not nonetheless the core driver for Sony’s first-party line-up sooner or later.

It is simply that the paradigm is a bit broader now; it contains video games individuals work together with for years on finish (just like the aforementioned Genshin Impression, or Fortnite, or Bungie’s Future), and methods of accessing video games that do not contain a direct buy, like PS Plus subscriptions.

In some regards, the broader understanding of the PlayStation enterprise recommended by a time-based relatively than unit-based metric is reminiscent, in a funhouse mirror type of approach, of the ambitions of the Kutaragi-era PlayStation enterprise.

In that period, Sony harboured far-from-secret ambitions to make PlayStation into the central hub for a family’s media and leisure – a tool that far exceeded the bounds of merely enjoying video games, and that instantly challenged the then-nascent dominance of the house laptop in these areas.

This was, kind of, the precise cause why Microsoft felt compelled to enter the console market within the first place, throwing the corporate’s weight behind the fairly maverick Xbox undertaking in an try to make sure that Sony did not acquire a lead in what each corporations assumed could be the battle for the way forward for shopper electronics.

They had been each flawed, as a result of smartphones finally pulled the rug out from beneath that whole imaginative and prescient of the longer term, however the ambition of that period nonetheless lingers to a point – even when its most evident latest emanation was the disastrous try to make the Xbox One into some type of TV-watching powerhouse gadget.

Sony’s focus now could be dramatically narrower and extra real looking. The PlayStation remains to be first, foremost, and nearly completely a gaming gadget within the firm’s present considering – however the definition of gaming has broadened significantly within the intervening years.

Sony now sees PlayStation because the core of the house leisure expertise as soon as once more, not as a result of the console has turn into the hub gadget for all kinds of different media consumption, however as a result of it sees gaming taking rising time from different mediums and thus PlayStation having the potential to take time from different platforms.


Sony’s focus on engagement time over units sold makes sense for PlayStation | Opinion
The PlayStatin Portal makes way more sense if you consider the target being to maximise engagement time

On this mode of considering, monitoring time spent throughout PlayStation software program and companies – together with, more and more, PlayStation video games and companies on different {hardware} platforms – is the one option to actually measure success. A part of that imaginative and prescient for the enlargement of gaming completely entails service-based video games and on-line video games that carry gamers again repeatedly, spurring regular income streams as they achieve this, however that is just one side.

“Pillar” video games that promote the platform are one other – an equally if no more necessary side. What’s actually attention-grabbing, although, is what number of of Sony’s selections on {hardware} and companies begin to make extra sense when thought-about within the context of accelerating engagement time.

Being time-focused relatively than unit-focused additionally expresses itself when it comes to decreasing boundaries to entry and eradicating friction in gamers’ engagement. For instance, the unimaginable quantity of labor Sony put into making certain that the PS5’s SSD could be as quick as attainable makes extra sense whenever you see it fuelled by a need to cut back friction to a minimal.

Sony’s focus now could be narrower and extra real looking. The PlayStation is sort of completely a gaming gadget within the firm’s present considering – however the definition of gaming has broadened within the intervening years

Eliminating load delays as a lot as attainable means letting individuals rapidly dive right into a recreation and play for a bit once they have just a bit free time, whereas tediously lengthy load delays would possible push them to seek out one thing else to fill their time as an alternative.

Equally, the PS Portal gadget – a gorgeous piece of {hardware} that many individuals, myself included, are likely to view as an answer looking for an issue – makes way more sense if you consider the target being to take away boundaries (like another person utilizing the lounge TV) and maximise engagement time.

All the identical, we will not faux that an extreme focus on minutes performed – relatively than units sold – lacks potential downsides. The entire cause why individuals reacted so negatively to Sony’s framing is as a result of we have all had far too many experiences of low-quality stay service video games in recent times, which stand as a grim testomony to the truth that the temptation to juice engagement and income numbers with loot packing containers and copy-pasted grind is ever-present, and even nice builders can generally fall down that gap.

Nonetheless, the engagement-focused paradigm Sony is speaking about is the one it is adopted via greater than a decade of extremely top quality first celebration recreation output – and from a service and {hardware} engineering standpoint, lowering friction and boundaries to entry is a worthy aim in itself, whether or not that is via {hardware} tweaks or via new service choices (the implausible PS4 hits catalogue that Sony made accessible to new PS5 house owners springs to thoughts right here as a service clearly designed to extend engagement on the brand new platform).

The danger of turning the monetisation dial up too excessive on these efforts won’t ever go away; however a normal organisational focus on making {hardware}, software program, and companies that individuals wish to spend an increasing number of time on is not a foul factor by any means.

Related posts

Leave a Comment