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Stellar Blade Dev Hails Its Performance on Steam, but New Research Suggests the ‘Novelty’ of Playing PlayStation Games on PC Is ‘Sporting Off’

by 25 November 20250100
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Stellar Blade — Shift Up’s blockbuster action-RPG — has performed splendidly nicely on PC having launched first on PlayStation.

In accordance with the developer’s presentation to traders, Stellar Blade’s PC launch bought greater than 1 million copies in three days, bought a complete of 3 million copies throughout each PS5 and PC, and has been really useful by 98% of its PC customers, boasting an “overwhelmingly constructive” consumer rating on Steam.

Meaning, Shift Up claimed, that Stellar Blade is now the “best-selling PlayStation-exclusive launch IP in historical past” on PC, eclipsing video games like Ghost of Tsushima, God of Conflict, Marvel’s Spider-Man, Horizon Zero Daybreak, and The Final of Us in phrases of peak concurrent customers on Steam.

Helldivers 2, of course, stays in pole place throughout each single and multiplayer video games, and by some appreciable margin, too, estimated to have bought 12.7 million copies.

The PC model of Stellar Blade launched lower than six months in the past in June. PC-specific options embody AI upscaling through Nvidia DLSS 4 and AMD FSR 3, an unlocked framerate, Japanese and Chinese language voiceover, ultrawide show assist, increased decision setting textures, and DualSense assist for haptic suggestions and set off results.

Curiously, although, a brand new report from Alinea Analytics (through PushSquare) estimates that whereas Sony has made an astonishing $1.5 billion from Steam because it began bringing its first-party titles to Valve’s platform, this has largely been buoyed by the preliminary rollout, with gross sales of sequels — suppose Horizon Forbidden West and God of Conflict: Ragnarök — slowing down. Analysts counsel this exhibits “the novelty is sporting off.”

“All of Sony’s main franchises have already landed on PC. The viewers that was as soon as excited to expertise these video games for the first time has largely been served. Later releases naturally face smaller potential audiences, and our estimates clearly present this,” analyst Rhys Elliott wrote.

“We launch-aligned our Steam estimates for God of Conflict and its sequel, God of Conflict Ragnarök. We discovered that God of Conflict bought 2.5M copies after 427 days on Steam, over 2.5x extra copies than Ragnarök bought in the identical timeframe. Additionally, 13% of God of Conflict’s Steam gamers additionally performed Ragnarök on Steam.” The identical development may be utilized to Marvel’s Spider-Man sequel.

Valve itself has made round $350 million from the 30% minimize it takes from all video games bought on Steam, the analyst estimated.

IGN’s Stellar Blade evaluation returned a 7/10. We stated: “Stellar Blade is nice in all of the most essential methods for an motion sport, but uninteresting characters, a lackluster story, and a number of other irritating parts of its RPG mechanics forestall it from hovering together with the finest of the style.

Remember {that a} sequel, Stellar Blade 2, can also be on the approach.

Vikki Blake is a reporter for IGN, in addition to a critic, columnist, and advisor with 15+ years expertise working with some of the world’s largest gaming websites and publications. She’s additionally a Guardian, Spartan, Silent Hillian, Legend, and perpetually Excessive Chaos. Discover her at BlueSky.

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