Subnautica 2 developer Unknown Worlds has revealed new content material coming to the underwater survival recreation within the weeks and months forward, teasing a brand new car and new area centred across the Collector Leviathan as a part of replace 1.1.
Smaller upcoming updates will enhance the presently restricted Biomods system, including extra passive slots and new choices for “deepening early-game survival methods.” To enhance the multiplayer expertise, proximity voice chat, emotes, and expanded character customisation are all within the works. Unknown Worlds has indicated the recognition of multiplayer in Subnautica 2 took the workforce without warning, so it’s enjoying slightly little bit of catch-up right here.
However essentially the most thrilling additions are set for a bigger content material replace (early entry 1.1), which is able to add a brand new car and a brand new area to discover centred across the Collector Leviathan. In a developer update, design lead Anthony Gallegos mentioned the brand new area, which is able to comprise new creatures, new assets, and will probably be development and story pushed. It’ll additionally add a brand new chassis, which “brings again one of the vital requested participant experiences,” Gallegos teased. “So, prepare to get stompy.”
That implies a Subnautica 2 model of the Prawn go well with, a bipedal mechanical walker from the earlier recreation, which is certain to go down effectively with gamers. “Our purpose is to allow you to leap in with out having to begin a brand new save,” Gallegos continued. “Slightly, choose up proper the place you left off. I actually suppose it is going to be the scariest the sport has been but, and I am unable to watch for you to strive it.”
The announcement comes following the discharge of a hotfix that modifies the habits of creatures in response to complaints about not having the ability to kill predators. Not having the ability to immediately kill fish in Subnautica 2 is the sport’s hottest matter, and whereas Unknown Worlds has promised to add “mitigation” to the sport so you possibly can higher cope with predators, it can by no means enable you to kill them.
Earlier this week, we reported on contemporary feedback from Gallegos, who countered the narrative that Unknown Worlds set out to create a “pacifism recreation.” That, Gallegos told MinnMax in a fascinating new interview about the design of Subnautica 2, simply isn’t true.
Whereas the killing fish debate rages on, Subnautica 2 is a transparent success. It has offered an enormous 4 million copies since its early entry launch on Could 14, attaining greater than 467,000 peak concurrent gamers on Steam — success Gallegos mentioned took the workforce without warning. Subnautica 2 has offered so effectively that writer Krafton has reportedly agreed to pay a $250 million earnout to the builders — a bonus that was on the coronary heart of its high-profile authorized dispute with the fired Unknown Worlds management.
Wesley is Director, Information at IGN. Discover him on Twitter at @wyp100. You may attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.