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Subnautica 2 Early Access Hotfix 3 Live Now — Check Out the Patch Notes

by 2 June 2026027
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Subnautica 2 developer Unknown Worlds has launched the sport’s third hotfix since early entry launch, this time modifying the conduct of creatures in response to complaints about not with the ability to kill predators.

Not with the ability to straight kill fish in Subnautica 2 is the sport’s hottest matter, and whereas Unknown Worlds has promised so as to add “mitigation” to the sport so you possibly can higher cope with predators, it should by no means can help you kill them.

So, moderately than add fight to Subnautica 2 or give death-dealing weapons to gamers, Unknown Worlds is altering the approach predators work. This hotfix is part of that. For instance, Hammerheads not assault unpiloted Tadpoles, though they’ll nonetheless take an curiosity in Tadpoles usually. And whereas the total harm of Marrowbreaches is elevated, their assaults at the moment are spaced out to happen much less ceaselessly. As for Nibblers, their notion vary is diminished so gamers are much less seen to them, and the length Nibblers circle the participant earlier than attacking is elevated. Patch notes courtesy of Steam are beneath.

The hotfix is well-timed. Simply yesterday, we reported on feedback from Subnautica 2 design lead Anthony Gallegos, who defined the builders’ true intent in ditching fight for the sequel. A story has emerged that Unknown Worlds truly got down to create a “pacifism sport.” That, (*3*), simply isn’t true.

Unknown Worlds has been open about its plans so as to add methods for gamers to mitigate the menace of predators in Subnautica 2 by way of updates. However Gallegos mentioned the builders additionally plan so as to add creature flinches so gamers truly realise after they’re bonking fish on the face with the hammer. The replace launched this week seems to have added a change that displays this (“Elevated sensitivity of the Nibblers to the Multitool”).

Whereas the killing fish debate rages on, Subnautica 2 is a transparent success. It has offered an enormous 4 million copies since its early entry launch on Could 14, attaining greater than 467,000 peak concurrent gamers on Steam — success Gallegos mentioned took the crew abruptly. Subnautica 2 has offered so effectively that writer Krafton has reportedly agreed to pay a $250 million earnout to the builders — a bonus that was at the coronary heart of its high-profile authorized dispute with the fired Unknown Worlds management.

If you happen to’re attending to grips with Subnautica 2, we’ve received a Issues to Do First in Subnautica 2 information to take a look at earlier than you dive in, plus useful resource location guides that will help you discover Titanium, Silver, and extra. Uncover blackbox and provide crate areas on our interactive Subnautica 2 map, and be sure you don’t miss any Angel Comb Diversifications or Blueprints.

Subnautica 2 Early Access Hotfix 3 patch notes:

  • Mounted points that would trigger DLSS to crash the sport.
  • Mounted points that would trigger DLSS settings to not be saved appropriately.
  • Mounted Body Technology not being out there in sure variations of the sport.
  • Upgraded DLSS to model 4.5.
  • Lowered Inside Wall prices to 1/4 of their earlier value.
  • Hammerheads not assault unpiloted Tadpoles.
    • Hammerheads can nonetheless take an curiosity in Tadpoles.
  • Mounted Hammerheads sometimes not being interested in Flares.
  • Elevated total harm of Marrowbreaches.
  • Spaced out Marrowbreach assaults to happen much less ceaselessly.
  • Lowered Nibbler notion vary, making gamers much less seen to them.
  • Elevated the length Nibblers circle the participant earlier than attacking.
  • Lowered total motion pace of the Nibblers.
  • Elevated sensitivity of the Nibblers to the Multitool.
  • Elevated total harm of Nibblers.
  • Mounted a uncommon crash when beginning video games.
  • Mounted Shoppers (not the sport host) reverting to their earlier place when rejoining a multiplayer session.
  • Mounted Strike Armor modification stacking additively, which might lead to a probably game-breaking state.
  • Mounted goggles remaining seen in first-person view when exiting the Tadpole Haul Chassis as a passenger.
  • Localized textual content callout on the Phrases of Service acceptance display screen.
  • Added extra context to crash experiences to supply higher particulars for hard-to-reproduce points.

Wesley is Director, Information at IGN. Discover him on Twitter at @wyp100. You possibly can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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