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Subnautica 2’s First Big Hot Topic Is About Killing Fish — and the Developers Are Talking About It a Lot Internally

by 18 May 2026086
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Recent from its big early entry launch, underwater survival and crafting journey recreation Subnautica 2 has sparked a vital debate amongst followers: to kill or to not kill the fish.

Presently, you possibly can’t kill any fish in Subnautica 2, and there is no such thing as a weaponry to take action, and some gamers don’t like that in any respect. Whilst you can type of deter fish to go away by utilizing a flare, you possibly can’t actively kill fish whereas out in the deep — regardless of the truth they can’t solely pursue you, however injury you.

It’s price noting you can kill small fish in a roundabout manner, however gathering them up as a useful resource and turning them into all kinds of helpful issues again at your base. However there’s no direct killing of any fish whereas out and about, making every part you encounter on the alien planet successfully immortal. Due to this, you’ll simply bounce off fish for those who crash into them. Certainly, this isn’t the way it works in Subnautica 1, which does let gamers kill fish.

Unknown Worlds’ philosophy for the sequel is totally different. The builders have spoken in the previous about not wanting gamers to beat or dominate the atmosphere, and that it wouldn’t function instruments that will allow them to slay something that will get of their manner. “We aren’t a killing recreation,” degree designer Artyom “Artie” O’Rielly mentioned in the Subnautica Discord. “Go play Sons of the Forest or one thing if you wish to kill.”

Nonetheless, with Subnautica 2 now out in the wild, the discourse round killing fish has resurfaced, and so the builders are as soon as once more chiming in. Environmental artist “uly” has had loads to say on the matter, insisting that “the dialog round the methods fish die isn’t over.” The builders are speaking about it a lot internally, uly mentioned, and hope to offer an replace quickly.

“Belief me it’s a HOT matter,” uly mentioned. “There are such a lot of opinions. Personally, I’m hoping we will ultimately let the little fish die. I’m workforce no-kill-shark-sized-stuff tho.”

“If you stumble upon a predator you should not be going ‘uuuuuugh what a ache,’ you need to be going, ‘Ah man… what instruments do I’ve up my sleeve to take care of this man?’”

“You do get a device that can deter them, nevertheless it doesn’t deter them sufficient proper now,” uly continued. “You prob wont have the ability to kill the shark sized stuff and bigger, however you’ll get instruments to discourage them. Killing little fish? I’m not accountable for that stuff, nevertheless it’s an energetic dialogue in the workforce.”

As talked about, flares are an choice for deterring fish, however they’re removed from excellent. “I believe that they take up beneficial stock house,” uly prompt, which “means most gamers aren’t lugging them round. Stock house is at an excessive amount of of a premium.”

Clearly, Unknown Worlds is understanding the way to deal with this concern, however don’t count on significant change any time quickly. Uly mentioned any change to permit gamers to kill fish would require “a good little bit of funding” on the improvement aspect, citing recreation steadiness, mechanics, animation, sound, and AI concerns.

“We have had this dialog a TON internally,” uly mentioned. “No matter the place we land, we all know that gamers haven’t got sufficient methods to take care of hostile wildlife.”

I’ve been retaining on high of the Subnautica 2 group whereas taking part in the recreation, and each now and you then see gamers ask for assistance on the way to kill fish, unaware it’s merely not potential. For instance, one individual posted on the Subnautica reddit to complain about getting bit by fish, mentioning the Survival Multitool doesn’t damage them again and asking if there’s a weapon out there additional down the line.

“You possibly can’t kill fish, it isn’t of their imaginative and prescient,” one individual replied. “I believe it’s a good factor,” one other added. “It’ll open up the devs so as to add extra development parts to discourage or distract or pacify fish. Knifing them might be the least attention-grabbing answer from a gameplay perspective.”

A change for killing fish is just not on the Subnautica 2 early entry roadmap, which was revealed final week. Unknown Worlds mentioned it’s working in the direction of a “massive drop” that can develop the world with biomes, creatures, sources, instruments, autos, and the subsequent chapter of the story. However in the meantime, enhancements shall be added to the recreation. The primary replace will embody quality-of-life fixes that Unknown Worlds mentioned “ought to assist regulate and tackle some areas that want a little tweaking to make your Subnautica 2 expertise even higher.” The second replace, in the meantime, will concentrate on bettering the co-op expertise.

Unknown Worlds burdened that the roadmap is topic to vary, however there’s loads right here that ought to excite followers — and there are a lot of them. Subnautica 2 bought an unimaginable 2 million copies in simply 12 hours, and obliterated the first recreation’s Steam concurrent participant peak. IGN’s Subnautica 2 early entry evaluate returned a 7/10. We mentioned: “It’s fairly spectacular that wading in the shallow tides of Subnautica 2’s early entry debut is as enjoyable as it’s already, and that must be a nice signal of issues to come back, however I additionally wouldn’t blame anybody for ready for these waters to rise a bit earlier than getting their ft moist.”

We’ve bought a Issues to Do First in Subnautica 2 information to take a look at earlier than you dive in, plus useful resource location guides that can assist you discover Titanium, Silver, and extra. Uncover blackbox and provide crate places on our interactive Subnautica 2 map, and be sure you don’t miss any Angel Comb Diversifications or Blueprints.

Wesley is Director, Information at IGN. Discover him on Twitter at @wyp100. You possibly can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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