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Take-Two Boss Says ‘Former Rockstar Workers’ Have Tried to Match GTA’s Success and Failed

by 28 May 202628 May 2026018
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Strauss Zelnick, boss of GTA 6 writer Take-Two Interactive, has mentioned the difficulties of growing a success online game — and dropped what feels like a apparent nod to MindsEye within the course of.

MindsEye is, in fact, the infamous first recreation from Construct a Rocket Boy — the studio arrange by former Rockstar veteran Leslie Benzies. After years in improvement and huge metaverse ambitions, MindsEye in the end arrived as a buggy and poorly-received flop, leading to a whole lot of layoffs.

“Making hits appears to get more durable and more durable and more durable as leisure industries mature,” Zelnick mentioned, speaking on the TD Cowen 54th Annual Expertise, Media & Telecom Convention. “The parents at Rockstar appear to give you the chance to make these huge hits, and a number of different individuals have tried. Heaps and tons, together with former Rockstar staff. And up to now, they have not been in a position to do it.

“Does not imply they cannot sooner or later, by the best way,” Zelnick continued. “We’re all the time working scared. However it will not be expertise that adjustments the sport. What’ll change is that some terribly artistic particular person or people will present up and do one thing astonishing. Our purpose is to get these individuals to work inside the Take-Two system. If we fail to do this, we fail.”

Zelnick went on to talk about the lengthy look ahead to GTA 6 — and painted the hole between releases within the sequence as one thing of a energy. Not like different online game publishers, Zelnick mentioned, he had ensured that Take-Two had by no means tried to annualize its franchises (outdoors of its sports activities video games). In different phrases, he wasn’t making an attempt to replicate Activision’s calls for for an annual Name of Responsibility blockbuster, or Ubisoft’s previous push for annual Murderer’s Creed adventures.

“Our plan won’t be to have a particular cadence round our properties as a result of we’re not a cadence-driven firm, we by no means have been,” Zelnick mentioned. “I did not present up at Take-Two almost 20 years in the past and say, the best way everybody else was, ‘We’re going to annualize our merchandise like clockwork…’ I used to be an outlier on the time.

“I am not going to title the properties,” he continued, “however we have seen that some very aggressive properties have had good annual releases and dangerous annual releases as a result of it is simply so exhausting to do. GTA was not the primary property [when I joined in 2007]. It was a high 5 property, however it was not the primary property. And check out what occurred to the properties that had been greater up within the meals chain that had been annualized to see what occurs.”

Regardless, it has been a really, very lengthy look ahead to GTA 6 — 13 years since GTA 5! — which feels like one thing Zelnick had not meant both.

“Creating some anticipation on the a part of the patron is an efficient factor,” he concluded, noting that GTA 5 had been ticking over simply fantastic via fixed updates to GTA On-line and new variations of the sport re-released on newer consoles. “What has pushed the hole is the period of time it takes to do one thing that’s nearly as good as it could possibly presumably be for that mental property.”

GTA 6 is lastly set to arrive this November after quite a few delays — and Zelnick just lately assured IGN that its launch date is predicted to stick.

Tom Phillips is IGN’s Information Editor. You may attain Tom at tom_phillips@ign.com or discover him on Bluesky @tomphillipseg.bsky.social

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