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Ubisoft Keeps Far Cry 3, Far Cry 3: Blood Dragon, and Far Cry Primal Alive on Current (*60*) Consoles With 60 FPS Support

by 19 January 2026047
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Far Cry Primal, Far Cry 3: Blood Dragon, and Far Cry 3 — the 2012 instalment starring Michael Mando as Vaas Montenegro in what’s arguably one of the best sport in Ubisoft’s first-person shooter collection — is getting a 60fps replace on present gen consoles.

No less than, that is what we thought was taking place when developer/writer Ubisoft delivered the information not by a press launch however as an alternative through a cryptic tweet and a bundle of emojis, as you may see under:

pic.twitter.com/2nnDSIT8IE

— Far Cry (@FarCrygame) January 16, 2026

From what we are able to see, the highest line reads, Far Cry [Tree] + 60 [Pair] Second, the center, Far Cry: Blood Dragon + 60 + Frames [Pear] Second, and the underside one, Far Cry Primal + 60 + Frames [Purr] Second.

Fortunately, Ubisoft confirmed the information with a follow-up tweet with out emojis over the weekend, giving us a sun-soaked glimpse of the “once-in-a-lifetime” trip and affirmation that “all the things runs smoother at 60 FPS on present gen consoles. Pack mild. Issues escalate quick”.

As PushSquare reminds us, Far Cry 3: Basic Version has a patch coming later this week — Wednesday, January 21, to be exact — which could possibly be when the FPS modifications go into impact. It additionally appears to be like like the identical modifications will come to Blood Dragon and Primal across the similar time, too.

IGN’s Far Cry 3 evaluation returned an Superb 9/10. We stated: “Far Cry 3 is vital for a similar cause as Far Cry 2. It’s a shooter that considers shooters thoughtfully, each in the way in which they’re designed and the way in which we play them, and then asks us to do the identical. Ought to massacring a whole bunch be an effective way to entertain ourselves? Possibly not. However it’s.”

For extra, discover out the place Far Cry 3 sits in our ranked record of one of the best Far Cry video games, and how Far Cry’s iconic villains have been created.

Vikki Blake is a reporter for IGN, in addition to a critic, columnist, and marketing consultant with 15+ years expertise working with a few of the world’s greatest gaming websites and publications. She’s additionally a Guardian, Spartan, Silent Hillian, Legend, and perpetually Excessive Chaos. Discover her at BlueSky.

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