Why the founder of Kongregate believes that Roblox is its successor
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Why the founder of Kongregate believes that Roblox is its successor

Person-generated content material (UGC) in the gaming area is a buzzy matter, with platforms like Roblox, Fortnite, Minecraft and even GTA On-line serving as a platform for hundreds of creators to construct their very own video games and in some instances their very own fortunes – but it surely’s not a brand new one.

Twenty years in the past, net sport portals like Newgrounds and later Kongregate offered a platform for a quantity of Flash-based hits that went on to get pleasure from big success in the early days of the iPhone. By solely requiring mastery of the comparatively easy and widely-avaliable Macromedia Flash (later aquired by Adobe) it served as a robust democratising pressure for easy sport improvement.


Jim Greer
Jim Greer | Picture credit score: Roblox

Now Jim Greer, who co-founded Kongregate, works as Senior Director of Recreation Options at Roblox, which he feels serves the identical function as a platform for sport creators – in some instances, the identical creators.

“The very first thing is that there are high Roblox creators who grew up taking part in on Kongregate after which, in some instances, launched a flash sport on the platform,” he observes.

“However I believe it is related in phrases of the creator neighborhood. Between Kongregate and Newgrounds and so forth, there was a extremely pretty neighborhood of indie creators who made their very own locations in Newgrounds, after which Kongregate was an evolution of that.


You Have To Burn The Rope
Flash video games like You Have To Burn The Rope had been an early step into sport improvement for his or her creators. | Picture credit score: Kian Bashiri

“We began to have deeper role-playing video games, collectable card video games, after which we noticed our tremendous informal viewers develop into an older viewers that would spend extra.”

Greer notes that Roblox is increasing as a user-generated platform by introducing new genres and concentrating on older customers, very like Kongregate did for a earlier era. Roblox is now making use of this mannequin on a a lot bigger scale.

“What I actually love is serving to flip gamers into creators, and serving to creators discover their viewers,” says Greer. “We’ve this superb core group of Roblox native builders who’re doing improbable stuff on the platform, they usually’re what’s pushed our development.”

“We additionally wish to seize a brand new era of customers with the purpose of rising to 10% of the sport business by income. And so that entails attending to older customers.”

Specializing in the over-18s

Roblox’s newest financials report that 26% of verified customers are over 18 – a demographic Greer says is “rising considerably quicker” than others in the Roblox ecosystem and “monetises 40% higher than common customers.”

Common day by day energetic customers and hours performed in the US for the 18-34 cohort additionally rose 50% throughout the agency’s first quarter, surpassing all different teams.

“What that means is each serving to our native Roblox builders take a much bigger step to extra bold video games and likewise serving to people from the relaxation of the business who’re Roblox – which is rising ten instances quicker than the relaxation of the business proper now – however do not at all times essentially fairly perceive it.

“They are saying, ‘This appears very completely different from the video games I am used to creating’ – we wish to meet you in the center. Carry your imaginative and prescient, convey your artwork type, convey your deeper gameplay mechanics, and we’ll assist you make that work on Roblox in a spread of methods.”

In March, Roblox launched two new developer applications: Roblox Incubator and Roblox Jumpstart.

Roblox Incubator is a six-month program that helps skilled builders refine their video games by offering knowledgeable mentorship and assist. Jumpstart is an ongoing initiative designed to help newer creators.


Creators are experimenting with genres and gameplay methods with novel video games | Picture credit score: Roblox

“My workforce handles the engineering aspect,” Greer explains. “I used to be additionally half of the initiative. We had applications like this in the previous, I urged, ‘This is what we should always do for [misheard].’ A brand new C-level chief additionally got here in and championed it, so now it is actual.”

“Each initiatives present subject material specialists, promotion, workplace area – digital or in individual at our workplace in San Mateo. We have got a devoted area subsequent to my desk, so I am actually excited to have that power in the workplace. It will be fascinating as a result of it will be a mixture of Roblox-native builders who wish to do one thing novel and off-platform builders who wish to convey their imaginative and prescient to Roblox. Each these teams can actually study rather a lot from one another and create a neighborhood.”

In September 2024, Roblox introduced plans to extend its income share for builders from 30% to as much as 70%, primarily based on purchases made with in-game forex. As well as, Greer says that “vetted builders” are additionally related to exterior traders.

“We’re serving to you make your sport, get your sport found, and probably do off-platform advertising. We’re not truly funding the improvement groups – they’re nonetheless self-funding. Simply as there are studios that are having a tough time now, there are additionally traders that have capital to deploy, however they’re an absence of development – they’re attempting to determine it out, but it surely’s a really completely different ecosystem,” Greer explains.

“There are sport builders who’ve succeeded on the platform who at the moment are occurring to assist different sport builders, each in phrases of recommendation and, in some instances, monetary funding. So we consider that the good groups will be capable to discover the capital to spend six months making the nice sport.”

Prioritising discoverability

Greer emphasises that Roblox is prioritising discoverability, particularly for standout video games. Media protection tends to spotlight viral experiences like Steal a Brainrot and Develop a Backyard, which, regardless of sturdy retention, do not look polished or subtle. The brand new initiatives are an effort to showcase the platform’s full potential and assist extra bold tasks.

“Which may not imply that it is received tremendous high-realism graphics, however we have executed rather a lot of work on our engine aspect to optimise and let larger efficiency video games run effectively on the platform,” Greer explains. “There’s going to be an viewers that simply desires to have a look at Roblox and wish it to be blocky and funky, however most of what the viewers desires is for it to load shortly and be instantly participating.”

“We’re working to ensure that the capability to pattern rather a lot of completely different video games and low friction stays – we have seen different studios do that. Riot stated, ‘Oh, we have got League,’ however then they created Group Techniques and stated, ‘Let’s take this depth of gameplay, however convey it right into a type issue and pacing that works in different [games].’ We will do that on Roblox as effectively with out dropping what’s already made it Roblox.”

Fashionable Roblox experiences equivalent to Steal a Brainrot and Develop a Backyard appeal to youthful gamers. Nevertheless, the platform faces challenges in retaining these customers as they age and their preferences evolve. The agency plans to deal with this by growing the range of its ecosystem.


Develop a Backyard is one of the hottest experiences on Roblox | Picture credit score: Roblox

“How a lot does the high sport maintain inside that style? For shooters, it is very concentrated,” says Greer. “That is a profitable style we do not wish to take away from, however we additionally need completely different video games for various sorts of individuals on the lookout for various things. We see individuals ageing into these video games however missing range in choices, so we’re in all probability dropping extra of these individuals than we may.”

The purpose, Greer says, is for Roblox to supply a various vary of genres. He notes that whereas shooters and RPGs are well-liked on the platform, its largest breakout hit was style sport Gown to Impress.

“We do not wish to look away from that. Many issues can enchantment to an older viewers, and we wish to see how a sport can retain these customers. How do [certain genres] enchantment to individuals who need deeper gameplay or a distinct type?”

“It is the high quality of the workforce, of course, after which the novelty of what they’re proposing, which may very well be gameplay, graphics, social mechanics or any mixture of these.”

“Many issues can enchantment to an older viewers, and we wish to see how a sport can retain these customers”

Greer additionally highlights the battle to retain a demographic that could age out of Roblox and transfer on to different platforms that supply video games suited to their altering tastes.

“We do not have demographic information to share externally, but it surely’s about determining what individuals need as their tastes change. Possibly they arrive again after years away.”

“Some may come again for a particular title, however individuals do not say ‘I wish to return and play sport X that I used to play in 2016.’ They are saying, ‘I wish to return and play Roblox.’ We do wish to change that to some extent; we wish to affiliate titles that they’re actually captivated with exterior the platform and discover builders who’re going to assist us do that.”

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