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Cyberpunk 2077 Sequel Looks Set to Include Multiplayer, Years After Cyberpunk 2077 Online Mode Scrapped

by 19 September 2025042
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CD Projekt appears set to embrace multiplayer options in Cyberpunk 2, years after comparable plans had been scrapped for Cyberpunk 2077.

A posting for the function of Cyberpunk 2’s lead community engineer lists the job’s obligations as together with the necessity to “develop and optimize multiplayer programs, together with matchmaking” with an goal to “deal with challenges associated to latency, bandwidth utilization and server efficiency.”

Candidates can even want to work “intently with recreation designers, gameplay programmers, and different departments to combine community options seamlessly,” the job description continued, to “play a pivotal function in designing and implementing the community structure and on-line programs.”

As anticipated, the function is based totally out of CD Projekt’s Boston studio, the place work on Cyberpunk 2 is now underway, whereas the corporate’s Polish groups deal with The Witcher 4.

Whereas CD Projekt is but to verify Cyberpunk 2 will function on-line gameplay, the developer did spend years experimenting with the chance for the unique Cyberpunk 2077. It has beforehand mentioned it wanted to eventually bring online gameplay into all of its franchises, and particularly mentioned it was contemplating multiplayer gameplay for Cyberpunk 2 prior to now.

The prospect of Cyberpunk 2 lastly reaching the studio’s multiplayer ambitions subsequently shouldn’t be stunning — although till CD Projekt confirms the options formally, there’s at all times the chance these might fall by the wayside as soon as once more.

Work on some form of multiplayer part for Cyberpunk 2077 went on for years inside CD Projekt, and was in the end deliberate to arrive as a post-launch DLC. Finally, nonetheless, the providing was scrapped utterly because of the sport’s initially rocky launch, with precedence as an alternative positioned on guaranteeing the bottom recreation labored in addition to potential.

“We actually wanted to have a look at what had been the priorities for Cyberpunk [after it launched],” Cyberpunk 2077 senior quest designer Philipp Weber mentioned again in 2022. “The precedence was that the primary expertise will run for the individuals in a very good state, and basically, the swap of priorities meant that different R&D initiatives had to go away. With Cyberpunk, we wished to do many issues on the similar time, and we simply wanted to actually focus and say, ‘Okay, what is the necessary half? Yeah, we’ll make that half actually good.’”

Earlier this month, breathtaking Cyberpunk 2077 star Keanu Reeves instructed IGN he was eager to return for CD Projekt’s sequel. “Completely. I’d love to play Johnny Silverhand once more,” he instructed us, when requested if he’d be eager about revisiting his legendary rockstar terrorist.

Tom Phillips is IGN’s Information Editor. You’ll be able to attain Tom at tom_phillips@ign.com or discover him on Bluesky @tomphillipseg.bsky.social

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