GameGlory

  • Home
  • About Us
  • Windows
    • Windows

      The Best Deals Right this moment:…

      31 August 2026

      Windows

      GTA 5 Actor Defends GTA 6…

      31 August 2026

      Windows

      Fable Main Quest Will Take About…

      31 August 2026

      Windows

      Among Us Meets Jack the Ripper

      30 August 2026

      Windows

      EA Motive’s Iron Man Game Reveal…

      30 August 2026

  • PlayStation
    • PlayStation

      Path of Gamescom – GameGlory

      28 August 2026

      PlayStation

      Share of the Week: Breathtaking Views…

      28 August 2026

      PlayStation

      A new look at Fable’s style-weaving…

      28 August 2026

      PlayStation

      Bringing three new heroes to life…

      27 August 2026

      PlayStation

      Whisper of the House opens its…

      27 August 2026

  • Xbox
    • Xbox

      The Witcher 3: Songs of the…

      29 August 2026

      Xbox

      Warlock: Dungeons & Dragons – The…

      28 August 2026

      Xbox

      Next Week on XBOX: New Games…

      28 August 2026

      Xbox

      Five Key Takeaways From the New…

      28 August 2026

      Xbox

      Militsioner: The Surreal Immersive Sim Featuring…

      27 August 2026

  • Contact Us
  • FORUM
31 August 2026
  • Create or select a menu
Trending now

Daily ‘Octordle’ Answers 1680 August thirty first,…

Today’s ‘Phrase Hurdle’ 3375 and 3376 –…

Today’s ‘Phoodle’ Reply: August 31st 2026 –…

Quordle Answers Today August 31st 2026 –…

‘Contexto’ Answer Today August 31st 2026 –…

‘NYT Connections’ Answers Today August thirty first,…

NYT ‘Strands’ Answers Today #911 Spangram August…

The Best Deals Right this moment: LEGO…

GTA 5 Actor Defends GTA 6 After…

‘Wordle’ Answer Today 1899 August 31st 2026…

gameglory
Windows

Former Splinter Cell Creative Director Says Modern Graphics Tech Is Causing Problems for Stealth Games

by 21 May 2026059
Share0

The previous inventive director of one in all gaming’s most influential stealth franchises, Splinter Cell, has urged that developments in lighting and shadow have made it harder than ever for the followers — and creators — of the style.

In an interview with FRVR, Clint Hocking, who was inventive director of 2005’s Tom Clancy’s Splinter Cell: Chaos Concept, talked candidly about how the extra subtle improvement strategies truly make it more durable to create the shadows wanted for stealth video games.

“I truly assume one of many difficulties with trendy stealth video games is that the sophistication within the rendering has made lighting a lot extra life like,” Hocking stated.

“When you concentrate on these old-fashioned stealth video games due to their baked lighting, the lighting may be very clear and readable and really comprehensible for the participant,” he added. “However when you get into this diffuse and ambient occlusion and all the stuff that comes with it, it will get very exhausting to inform what’s mild, what’s shadow, what’s darkish, what’s secure, what’s harmful and all of that stuff.”

The issue, Hocking stated, is that life like lighting programs, corresponding to course, will be troublesome to handle when a lot of the gameplay requires gamers to huddle in shadowy corners.

“A part of it is usually simply lighting course,” Hocking stated. “If you go and see a play on a stage, the lighting is usually tremendous dramatic. So, you are able to do it with actual lights. It’s simply that, you already know, these locations are sometimes lit to be very life like and never lit to be aesthetic [for the purposes of] stealth gameplay.”

It is a “robust bridge to cross,” Hocking added, particularly as “individuals within the business spent 20 years of their profession serious about methods to make issues look extra life like.”

Ubisoft just lately insisted its long-awaited Splinter Cell remake stays in improvement regardless of layoffs on the studio engaged on the venture. 40 jobs had been lower at Ubisoft Toronto, the corporate introduced in February, as a part of the continuing push to chop prices that has seen hundreds of staff depart over the previous few years. In a press release despatched to IGN, Ubisoft stated that work on Splinter Cell was unaffected by the redundancies.

The sport itself stays firmly below wraps with none form of launch window. Nonetheless, some optimistic information emerged late final yr — when the remake’s unique director David Grivel introduced he had returned to recommence his function after leaving Ubisoft in 2022. Here is hoping extra emerges from the shadows quickly.

As for Clint Hocking, he left Ubisoft in February having led work on Murderer’s Creed Hexe, the upcoming entry in Ubisoft’s flagship sequence that is set to characteristic a witchcraft vibe.

Vikki Blake is a reporter for IGN, in addition to a critic, columnist, and guide with 15+ years expertise working with a few of the world’s greatest gaming websites and publications. She’s additionally a Guardian, Spartan, Silent Hillian, Legend, and perpetually Excessive Chaos. Discover her at BlueSky.

CausingCellCreativeDirectorGamesGraphicsModernProblemsSplinterStealthTech
Share0
previous post
House Flipper 2: Sakura DLC Offers a Trip to Japan
next post
Former Splinter Cell Director Thinks Modern Graphics Are Hurting Stealth Games

Related posts

Crimson Desert Update 1.11.00 Out Now. Check Out the Patch Notes.

12 June 2026

Lastly, the weekend is right here, and it’s time to load you up with the hottest games at the cheapest costs.

26 July 2024

Xbox Adventure Game Towerborne Now a ‘Restricted Time Exclusive on Steam’

21 August 2024
Click to comment

Leave a Comment Cancel Reply

Save my name, email, and website in this browser for the next time I comment.

Recent Posts

Daily ‘Octordle’ Answers 1680 August thirty first, 2026 – Hints and Solutions (8/31/26)

Edward M31 August 2026
31 August 20260

Today’s ‘Phrase Hurdle’ 3375 and 3376 – August thirty first, 2026 Answers and Hints

Edward M31 August 2026
31 August 20260

Today’s ‘Phoodle’ Reply: August 31st 2026 – #1576 Hints and Solution

Edward M31 August 2026
31 August 20260

Quordle Answers Today August 31st 2026 – 1680 Hints

Edward M31 August 2026
31 August 20260

‘Contexto’ Answer Today August 31st 2026 – 1443 Hints and Solution (8/31/26)

Edward M31 August 2026
31 August 20260

PlayStation

Daily ‘Octordle’ Answers 1680 August thirty first, 2026 – Hints and Solutions (8/31/26)

Edward M31 August 2026
31 August 20260

Today’s ‘Phrase Hurdle’ 3375 and 3376 – August thirty first, 2026 Answers and Hints

Edward M31 August 2026
31 August 20260

Today’s ‘Phoodle’ Reply: August 31st 2026 – #1576 Hints and Solution

Edward M31 August 2026
31 August 20260

Xbox

Daily ‘Octordle’ Answers 1680 August thirty first, 2026 – Hints and Solutions (8/31/26)

Edward M31 August 2026
31 August 20260

Today’s ‘Phrase Hurdle’ 3375 and 3376 – August thirty first, 2026 Answers and Hints

Edward M31 August 2026
31 August 20260

Today’s ‘Phoodle’ Reply: August 31st 2026 – #1576 Hints and Solution

Edward M31 August 2026
31 August 20260

Categories

  • Game News (12,395)
  • Windows (7,828)
  • Fortnite (7,067)
  • Xbox (1,535)
  • PlayStation (981)
  • Roblox (347)
GameGlory
In GameGlory, we delve into the dynamic world of gaming and technology, exploring the latest innovations in Xbox, PlayStation, and Windows platforms. Our comprehensive reviews aim to provide insights, tips, and informed opinions to assist gamers and tech enthusiasts in making informed choices.
TwitterInstagramTumblr
Copyright @ 2015-2024 - GameGlory.ai. All Right Reserved. Designed and Developed by GameGlory.ai
  • About Us
  • Privacy Policy
  • Terms and Conditions
  • Contact Us
PenNews
TwitterInstagramTumblr
  • Home
  • About Us
  • Windows
  • PlayStation
  • Xbox
  • Contact Us
  • FORUM