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Minishoot’ Adventures Review – IGN

by 11 March 202611 March 2026067
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[Editor’s Note: Minishoot’ Adventures was first released on PC in 2024, but we did not review it at that time, so we have taken its recent port to Nintendo Switch 2 as an opportunity to do so now.]

Minishoot’ Adventures solutions a query I by no means would have thought to ask in a thousand years: What when you blended traditional Zelda with a twin-stick shooter? Developer SoulGame Studio’s tackle that mixture is an absolute delight. Between the silky clean controls, your spaceship-formed hero’s rising repertoire of skills, and a high-down world that opens up at a satisfying tempo, I liked all 10 hours it took me to roll credit. That felt like an ideal size, though I might’ve gladly stored enjoying if it had provided extra.

SoulGame Studio makes completely no effort to cover Minishoot’ Adventures’ Hyrulean inspiration. Similar to Zelda, the overworld is populated with enemies, caves, bushes, waterways, and areas you’ll be able to see however can’t attain till you unlock a brand new means. Your well being is displayed as a row of hearts within the higher nook of the display screen, and you’ll add extra by discovering coronary heart items hidden all over the world. If that’s not proof sufficient, simply journey one display screen down from your own home base and also you’ll discover an actual duplicate of the beginning display screen from The Legend of Zelda on NES. Whereas an uncharitable interpretation may contemplate this stealing from Nintendo, all of it comes off as a loving homage. The builders have used acquainted components to create a brand new, twin-stick taking pictures-infused dish that’s completely different sufficient to face by itself.

As a substitute of an elfin boy, you play as Minishoot’, a small beige ship that reveals a shocking quantity of persona because of the cartoonish artwork and animation. That odd apostrophe within the ship’s identify is definitely to abbreviate “Minimalist Shooter Adventure,” and that minimalism extends to the story, which will get perhaps a minute of complete display screen time. Principally, you and your fellow sentient ships are having fun with your lives collectively when an invading pressure is available in with weapons blazing to interrupt up the social gathering, flinging ships to all corners of the map and encasing them in crystals. Your job, when you break freed from your personal gemstone jail, is to search out your Shipling buddies and “restore steadiness to the Nice Crystal,” no matter which means. It’s not Shakespeare, nevertheless it units you off on a enjoyable journey.

In the event you’ve performed high-down Zelda video games earlier than, then you understand precisely what to anticipate right here: You’ll poke across the overworld, delving into caves, combating enemies, and fixing gentle puzzles. That is all extraordinarily nice, thanks in no small half to the controls. Minishoot’ glides alongside so easily that merely shifting throughout the display screen feels satisfying.

You glide so easily that merely shifting throughout the display screen feels satisfying.“

Some areas are blocked off by obstacles like pits and water, however you’ll be able to discover these areas later, when you get hold of the precise gear. As an illustration, you unlock a surf means that allows you to glide over water, and a lift that allows you to use ramps to leap over pits. These upgrades are a pleasure, each as a result of the controls are so good and since they allow you to discover additional into the map. It is a tried-and-true system, and it really works notably nice in Minishoot’ due to how steadily the upgrades are handed out throughout the journey. The pacing feels excellent, so I by no means felt like my progress had stalled.

The one main facet that’s not impressed by Zelda is the dual-stick fight, which (when you’re utilizing a gamepad, as is extremely really helpful) has you progress round with the left stick whereas firing bullets in any course with the precise. This addition is included so seamlessly into the in any other case recognizable framework that you simply may surprise if Hyperlink ought to’ve been just a little ship all alongside.

Your beginning weapon is as weak as a peashooter, however as you are taking down enemies and blast by way of gems scattered all through the world, you degree up, incomes factors you’ll be able to feed into 11 completely different enhancements — issues like hearth charge, injury, vary, and bullet velocity. Every of those enhancements might be upgraded quite a few occasions, making any single improve really feel just a little too incremental, which is considerably disappointing. Worse, the price of the upgrades will increase as your enhancements grow to be stronger. Meaning, as an example, it’s essential to spend three ranges’ value of foreign money to realize the second injury improve.

Fortunately, you’re additionally selecting up new skills as you bolster your injury output, so I at all times felt like I used to be making progress regardless. And your assault upgrades do ultimately add up; by the point I confronted the ultimate boss, I may unleash a bullet hell barrage of my very own.

In contrast to Zelda, the enemy designs are largely forgettable in Minishoot’ Adventures, not less than in the case of their appears. Just like the Shipling protagonists, the dangerous guys you’re blowing up are all mechanical constructs. Most are beige ships that come in several geometric shapes – this one’s a circle! Right here’s a triangle! Lynels and moblins these should not.

Enemies do not look too fascinating, however they’ve a pleasant number of assault types.“

Alternatively, these enemies do have a pleasant number of assault types, they usually’re strategically positioned across the atmosphere to pose completely different sorts of challenges, making them way more fascinating to battle than they’re to take a look at. As an illustration, stationary turrets may snipe at you from a distance whereas a cluster of small enemies swarms your approach, providing you with loads to contemplate as you attempt to kill the cluster whereas avoiding the incoming bullets. Many rooms lock you inside whereas spawning more and more tough waves of enemies. (There are even a handful of races so that you can compete in, full with a beginning block and end line.)

Bosses are additionally mechanically fascinating, large and difficult battles divided into phases – and it’s right here that this twin-stick shooter veers into bullet hell territory. You often have to string your approach by way of a maze of projectiles, all whereas directing your personal stream of bullets on the boss. It’s a blast. I died quite a bit in these fights, however identical to in high-down Zelda video games, the dungeons are designed to provide you a brief route again to the boss room out of your respawn level, so I used to be at all times excited to attempt once more somewhat than getting annoyed.

Each inch of Minishoot’ Adventures is full of sensible little particulars, like hidden paths hinted at by mild indents within the partitions, or how enemies steadily flip redder as they take injury so you’ll be able to inform once they’re about to die. There are many collectables to hunt out, from crimson cash and coronary heart items to chunks of the overworld map. As you progress, numerous symbols begin to seem in unexplored areas to level you towards new areas of curiosity, so I by no means felt aimless or misplaced.

It’s all set to a captivating and engrossing electronic soundtrack. The sound results are filled with little bloops and plooks and ASMR-pleasant tinkles, as nicely. Mix that soundscape with surprisingly cute animations (an particularly spectacular feat for a recreation about faceless ships) and also you get a comfortable vibe, even whenever you’re sweating by way of an onslaught of bullets.

adventuresIGNMinishootReview
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